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Map Jam & Challenge #3 - Page 2

Forum Index > SC2 Maps & Custom Games
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 12 2013 19:02 GMT
#21
Do I get bonus points if I have 10+ watch towers?
ModeratorI am still alive, somehow
TL+ Member
Ruinsteel
Profile Joined April 2012
United States43 Posts
January 12 2013 19:16 GMT
#22
After attempting to make a map concept in GIMP, I can safely say I'm sitting out for this one. All it did was give me a headache with terrible results, haha. Looking forward to everyone's submissions though! Turns out 3-player maps are harder than I thought .
Veloh15
Profile Joined January 2012
United States161 Posts
January 12 2013 20:33 GMT
#23
I suspect I will be up late with this one
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 12 2013 23:48 GMT
#24
Aw I don't think I'll have time to participate this go around. Will be watching for sure tho, 3player maps are such an underused format, can't wait to see what you all come up with.
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 13 2013 00:05 GMT
#25
This is tricky >_<
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 00:12 GMT
#26
On January 13 2013 09:05 The_Templar wrote:
This is tricky >_<

^_^
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 13 2013 00:19 GMT
#27
On January 13 2013 09:12 EatThePath wrote:
Show nested quote +
On January 13 2013 09:05 The_Templar wrote:
This is tricky >_<

^_^

I'm going to go with the crazy asymmetrical map I suppose. -_-
ModeratorI am still alive, somehow
TL+ Member
Veloh15
Profile Joined January 2012
United States161 Posts
January 13 2013 01:47 GMT
#28
Well I've been trying to make a semi-symmetrical map, but not sure if I'm going to be able to finish by the end of the day O.O
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 13 2013 03:08 GMT
#29
I should be able to put something out, but only because it's been a bit of fun trying it out so far.

Expect something along the lines of Testbug
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
January 13 2013 03:15 GMT
#30
I'm actually going to be away for the duration of this challenge, so I won't even be able to do my own map theme. Oh well, hope you guys have fun with it. Looks like it's a doozy already.
Gfire
Profile Joined March 2011
United States1699 Posts
January 13 2013 06:17 GMT
#31
Lunar Crusade

[image loading]

Published on NA.

Notes: The black lined are not pathable. Each watchtower has three accessible sides, and each reveals one side of each of the other towers. Size is 148x148.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-01-13 06:28:03
January 13 2013 06:22 GMT
#32
Wormhole
Published - WoL NA

[image loading]

156x158 playable
4 Xel'Naga Towers

Detail pictures:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-01-13 07:57:44
January 13 2013 07:52 GMT
#33
[image loading]
yes I made a banner


Halflight Byways (wip)
not yet published

[image loading]
still summoning the courage to finish the aesthetics


something like 172x156 playable (lots of corner airspace yuck)
4 XNT

+ Show Spoiler [features] +

  • Center high ground pods can be used (drop tanks, cliffwalk to tower, etc); all other high ground terrain is unpathable.
  • Shortest route crosses tower vision but you must deviate to touch tower. Can also sneak past along center high ground.
  • Center tower initially blocked by 3 extra-large rocks; can be cleared one by one to giver yourself advantageous access or open the extra route. However, is accessible via drop or cliffwalk (changelings, reapers, warp prism!)

Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 08:04 GMT
#34
Damn you guys do nice work on short notice. Testbug got a run for its money there. ;D

I like how we have different approaches to the 3rd so far. Need more guys!
Comprehensive strategic intention: DNE
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2013-01-13 08:10:13
January 13 2013 08:09 GMT
#35
Well, with tomorrow being my actual birthday, I'm not as far along as I was planning to be right now so I doubt I'll make the deadline. Even if I can't make the competition deadline, in the spirit of participation, I'll post the resulting image when I finish in the next day or so. GL guys!

EDIT: by tomorrow I mean right now... I don't count my days until I get sleep. XD speaking of......
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Veloh15
Profile Joined January 2012
United States161 Posts
January 13 2013 10:45 GMT
#36
Treesk
[image loading]

151X147
There are 4 towers in the middle, and only 3 spawning locations.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-13 11:03:19
January 13 2013 10:55 GMT
#37
[image loading]

Gr33n
published NA
144x146

Don't laugh at my super-rushed aesthetics! I didn't have as much time today as I usually do when I do these challenges (and on top of that, 3p map takes twice as long lol).

White things near the 4ths are ulnar LOS blockers in case that isn't obvious.

(overview where fog refuses to show up) + Show Spoiler +
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Semmo
Profile Joined June 2011
Korea (South)627 Posts
January 13 2013 11:01 GMT
#38
On January 13 2013 19:55 Fatam wrote:
[image loading]

Gr33n
published NA
144x146

Fog not showing up on overview (sometimes it does, sometimes it doesn't.. still a mystery to me) but w/e. It's not as obnoxiously green on the outsides when you can see the fog because it's whitish.
Don't laugh at my super-rushed aesthetics! I didn't have as much time today as I usually do when I do these challenges (and on top of that, 3p map takes twice as long lol).

White things near the 4ths are ulnar LOS blockers in case that isn't obvious.


If you increase the fog starting level or intensity or something, you can make it appear in the overview.

Btw the map looks surprisingly good O_o
Mapmaker of Frost, Fruitland and Bridgehead
Fatam
Profile Joined June 2012
1986 Posts
January 13 2013 11:04 GMT
#39
I got it to show up in the angled lol

thanks i'll try that
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
January 13 2013 12:18 GMT
#40
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
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