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CSL Map Jam, do it! - Page 3

Forum Index > SC2 Maps & Custom Games
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Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-29 21:48:47
October 29 2012 21:48 GMT
#41
One thing I was thinking about w/ the linked destructible rocks (esp. the ones at your nat) is that your opponent can see when you are taking a natural. So you can kill the rocks to make him think you're expanding when really you're about to all-in. Ofc a good player would confirm it with a scout/scan/obs, but still. It could be cute.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-29 22:30:16
October 29 2012 22:08 GMT
#42
On October 30 2012 06:48 Fatam wrote:
One thing I was thinking about w/ the linked destructible rocks (esp. the ones at your nat) is that your opponent can see when you are taking a natural. So you can kill the rocks to make him think you're expanding when really you're about to all-in. Ofc a good player would confirm it with a scout/scan/obs, but still. It could be cute.

Oh wow that's a brilliant idea! I have to try that in my next game. ;D

@Barrin -- ^ ____ ^



-------

updated the OP a little



btw Oxy did you pick a name for your map yet? And have you had any games on it?
Comprehensive strategic intention: DNE
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 29 2012 23:07 GMT
#43
On October 30 2012 07:08 EatThePath wrote:
Show nested quote +
On October 30 2012 06:48 Fatam wrote:
One thing I was thinking about w/ the linked destructible rocks (esp. the ones at your nat) is that your opponent can see when you are taking a natural. So you can kill the rocks to make him think you're expanding when really you're about to all-in. Ofc a good player would confirm it with a scout/scan/obs, but still. It could be cute.

Oh wow that's a brilliant idea! I have to try that in my next game. ;D

@Barrin -- ^ ____ ^



-------

updated the OP a little



btw Oxy did you pick a name for your map yet? And have you had any games on it?


It's called Lithic Isle. (Rock island, I'm creative huh?)

I haven't played any games on it, I was in such a rush when I made it I haven't done the necessary flight checks. If there is any interest I could probably finish it off and upload it to EU.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-10-30 18:39:18
October 30 2012 18:24 GMT
#44
On October 30 2012 07:08 EatThePath wrote:
Show nested quote +
On October 30 2012 06:48 Fatam wrote:
One thing I was thinking about w/ the linked destructible rocks (esp. the ones at your nat) is that your opponent can see when you are taking a natural. So you can kill the rocks to make him think you're expanding when really you're about to all-in. Ofc a good player would confirm it with a scout/scan/obs, but still. It could be cute.

Oh wow that's a brilliant idea! I have to try that in my next game. ;D

I'm not sure it exactly implies that the base is *being* taken, but it certainly seem to imply that it is already taken since you can take it as a half base early with relative safety and benefit from the econ boost. So in one way the juke would be even more effective because it's like "omg, how long has he had the base", but on the other hand it doesn't necessarily indicate a particular opening for aggression, although, I guess it might depend on the timing of when they go down.

On October 28 2012 11:35 CollegiateStarleague wrote:
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.


@ CollegiateStarleague -- Unfortunately, I did not see this in time to submit despite EatThePath's best efforts to get it noticed by the mappers here. If you plan on doing more of these (which I would applaud wholeheartedly), my suggestion would be to toss us a bone in the SC2 Custom Maps subforum with an [R] tag (for Request).
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Fatam
Profile Joined June 2012
1986 Posts
November 01 2012 01:33 GMT
#45
Found this, looks like it has everything but games 1, 8 and 9, but that doesn't matter for our purposes since our maps are games 2, 4, and 6

Gemini (EatThePath) - TvT

Boulder Dash (Lefix) - TvZ http://www.youtube.com/watch?feature=player_detailpage&v=aTTC1TYrslI#t=2631s
Rocks on a Ship (Fatam) - PvZ http://www.youtube.com/watch?feature=player_detailpage&v=aTTC1TYrslI#t=4917s
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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