• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:26
CET 02:26
KST 10:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1515 users

CSL Map Jam, do it! - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 27 2012 21:48 GMT
#21
Here's mine! God it took forever to do the different sets of conjoined rocks.

[image loading]

If you want to open paths it'll open on both sides of the map. So be careful where and what you shoot at! XD
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 27 2012 21:52 GMT
#22
I think meltage wins btw.

So many sick maps we are just too good at this. Nice job everyone.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-27 22:44:54
October 27 2012 22:41 GMT
#23
I feel like my map didn't have enough rocks. This is the first time I have ever said or thought this lol. I usually put more rocks than anyone here on my normal maps - and I think I have the least of all the maps lol

oh and the name of mine was Rocks on a Ship. Although I think Ragoo wins with (R)ockblocked
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-27 23:28:54
October 27 2012 23:13 GMT
#24
On October 28 2012 07:41 Fatam wrote:
I feel like my map didn't have enough rocks. This is the first time I have ever said or thought this lol. I usually put more rocks than anyone here on my normal maps - and I think I have the least of all the maps lol

oh and the name of mine was Rocks on a Ship. Although I think Ragoo wins with (R)ockblocked

lol, didn't you make browder's basin though?

edit: well that didn't seem to count against you
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
October 27 2012 23:46 GMT
#25
maybe i misworded that, i meant usually I have too many rocks and I have to tone it down for a final version, whereas here my map had less than everyone else's
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
October 28 2012 02:35 GMT
#26
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.

Collegiate Starleague - cstarleague.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 28 2012 02:44 GMT
#27
Thanks for a cool event! We love opportunities like this. Rock on.

+ Show Spoiler +
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 28 2012 03:03 GMT
#28
On October 28 2012 11:35 CollegiateStarleague wrote:
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.


Icwutudidthar.

Can we make this a recurring thing, then? It was a good challenge to make a fast map, one I think we can all use. That, and I want Heart of the Swarm access, already. :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Insomni7
Profile Joined June 2011
667 Posts
Last Edited: 2012-10-28 05:22:38
October 28 2012 05:21 GMT
#29
[NYU Fallcraft] The Cypress Steppes

[image loading]

I don't really know what to do with this anymore since it isn't really a legit map so I thought I would just stick it in this thread, hope nobody minds

Edit: Link to full size image
Never Forget.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 28 2012 10:39 GMT
#30
On October 28 2012 11:35 CollegiateStarleague wrote:
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.



You should totally make more events like this in the future
Mapmaker | Author of Atlas, Rao Mesa & Paralda
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 28 2012 14:17 GMT
#31
Was there a winner?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 28 2012 14:53 GMT
#32
Winners:
[image loading]
EatThePath, Fatam & Lefix
Mapmaker | Author of Atlas, Rao Mesa & Paralda
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 28 2012 15:27 GMT
#33
Oh cool congrats guys!
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-29 03:34:07
October 29 2012 03:31 GMT
#34
I was hoping they would use one of the other maps (besides the 3 selected) since they had been alternating between standard and user-made map and then it got to games 8 and 9, but they just played standard maps for those games. A shame b/c at least 4 other of the submissions were awesome.

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.

If anyone didn't get to see the matches, all 3 games on the custom maps were pretty good. We had a marine/partial SCV pull into Banshee harass TvT that was really smartly done (he traded his marines for the other guys marines w/ the initial attack, so that when the banshee got there there was no anti-air) on EatThePath's map, a crazy nydus worm all-in vs. T that worked on Lefix's map, and a back and forth PvZ with void rays, carriers, and overlord drops on mine.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-29 16:00:39
October 29 2012 15:58 GMT
#35
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 29 2012 16:31 GMT
#36
On October 30 2012 00:58 Samro225am wrote:
Show nested quote +
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-29 16:42:09
October 29 2012 16:41 GMT
#37
On October 30 2012 01:31 EatThePath wrote:
Show nested quote +
On October 30 2012 00:58 Samro225am wrote:
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".


so why does your map have these looks then?

only with regard to this mapping contest here. normally i work in a different mode. but if speed is needed you have to rely on rather simple visuals that work with very simple or dirty techniques (in my experience).

look at your contribution with that great rock idea: you would not have needed any textures at all to make your point!
i took a different approach with a rather standard melee map that tries to use rocks mainly as a condition that defines the way harass works. so cause that was not such a great concept as your idea, i wanted to give it a regular look, too.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-29 16:54:26
October 29 2012 16:53 GMT
#38
On October 30 2012 01:41 Samro225am wrote:
Show nested quote +
On October 30 2012 01:31 EatThePath wrote:
On October 30 2012 00:58 Samro225am wrote:
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".


so why does your map have these looks then?

only with regard to this mapping contest here. normally i work in a different mode. but if speed is needed you have to rely on rather simple visuals that work with very simple or dirty techniques (in my experience).

look at your contribution with that great rock idea: you would not have needed any textures at all to make your point!
i took a different approach with a rather standard melee map that tries to use rocks mainly as a condition that defines the way harass works. so cause that was not such a great concept as your idea, i wanted to give it a regular look, too.

Yeah agreed. I get very irrational high anxiety when things aren't pretty. But you have to set it aside when you don't have time! So nerve-wracking.

Depending on the textures and the visual style, sometimes lack of detail is better. But for other textures and styles, you could spend 10 minutes on every square inch of map. And then there's doodads and lighting...

I am intrigued by your fast map challenge idea.
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
October 29 2012 17:13 GMT
#39
On October 30 2012 01:53 EatThePath wrote:
+ Show Spoiler +
On October 30 2012 01:41 Samro225am wrote:
Show nested quote +
On October 30 2012 01:31 EatThePath wrote:
On October 30 2012 00:58 Samro225am wrote:
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".


so why does your map have these looks then?

only with regard to this mapping contest here. normally i work in a different mode. but if speed is needed you have to rely on rather simple visuals that work with very simple or dirty techniques (in my experience).

look at your contribution with that great rock idea: you would not have needed any textures at all to make your point!
i took a different approach with a rather standard melee map that tries to use rocks mainly as a condition that defines the way harass works. so cause that was not such a great concept as your idea, i wanted to give it a regular look, too.

Yeah agreed. I get very irrational high anxiety when things aren't pretty. But you have to set it aside when you don't have time! So nerve-wracking.

Depending on the textures and the visual style, sometimes lack of detail is better. But for other textures and styles, you could spend 10 minutes on every square inch of map. And then there's doodads and lighting...

I am intrigued by your fast map challenge idea.


let's do this. we once had that map challenge thread. i might reactivate it later and describe my challenge idea
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 29 2012 21:14 GMT
#40
--- Nuked ---
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group A
CranKy Ducklings93
Liquipedia
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
PiGStarcraft675
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft686
CosmosSc2 118
StarCraft: Brood War
Shuttle 71
League of Legends
C9.Mang0282
Counter-Strike
taco 508
minikerr30
Super Smash Bros
AZ_Axe85
Mew2King37
Other Games
tarik_tv18760
gofns10274
summit1g5515
shahzam366
ToD230
ViBE138
KnowMe63
PPMD28
Liquid`Ken4
Organizations
Other Games
gamesdonequick981
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4700
Other Games
• imaqtpie1649
• Scarra663
Upcoming Events
RongYI Cup
9h 34m
SHIN vs Creator
Classic vs Percival
OSC
11h 34m
BSL 21
13h 34m
RongYI Cup
1d 9h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 10h
BSL 21
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.