• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:14
CEST 07:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun4[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2422 users

CSL Map Jam, do it! - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 27 2012 21:48 GMT
#21
Here's mine! God it took forever to do the different sets of conjoined rocks.

[image loading]

If you want to open paths it'll open on both sides of the map. So be careful where and what you shoot at! XD
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 27 2012 21:52 GMT
#22
I think meltage wins btw.

So many sick maps we are just too good at this. Nice job everyone.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-27 22:44:54
October 27 2012 22:41 GMT
#23
I feel like my map didn't have enough rocks. This is the first time I have ever said or thought this lol. I usually put more rocks than anyone here on my normal maps - and I think I have the least of all the maps lol

oh and the name of mine was Rocks on a Ship. Although I think Ragoo wins with (R)ockblocked
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-27 23:28:54
October 27 2012 23:13 GMT
#24
On October 28 2012 07:41 Fatam wrote:
I feel like my map didn't have enough rocks. This is the first time I have ever said or thought this lol. I usually put more rocks than anyone here on my normal maps - and I think I have the least of all the maps lol

oh and the name of mine was Rocks on a Ship. Although I think Ragoo wins with (R)ockblocked

lol, didn't you make browder's basin though?

edit: well that didn't seem to count against you
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
October 27 2012 23:46 GMT
#25
maybe i misworded that, i meant usually I have too many rocks and I have to tone it down for a final version, whereas here my map had less than everyone else's
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
CollegiateStarleague
Profile Blog Joined May 2011
United States577 Posts
October 28 2012 02:35 GMT
#26
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.

Collegiate Starleague - cstarleague.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 28 2012 02:44 GMT
#27
Thanks for a cool event! We love opportunities like this. Rock on.

+ Show Spoiler +
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 28 2012 03:03 GMT
#28
On October 28 2012 11:35 CollegiateStarleague wrote:
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.


Icwutudidthar.

Can we make this a recurring thing, then? It was a good challenge to make a fast map, one I think we can all use. That, and I want Heart of the Swarm access, already. :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Insomni7
Profile Joined June 2011
667 Posts
Last Edited: 2012-10-28 05:22:38
October 28 2012 05:21 GMT
#29
[NYU Fallcraft] The Cypress Steppes

[image loading]

I don't really know what to do with this anymore since it isn't really a legit map so I thought I would just stick it in this thread, hope nobody minds

Edit: Link to full size image
Never Forget.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 28 2012 10:39 GMT
#30
On October 28 2012 11:35 CollegiateStarleague wrote:
Thank you, TL map making community! We had no idea that we would get this response from so many talents in the community when we first thought of the jam... thanks to you this event...ROCKED.



You should totally make more events like this in the future
Mapmaker | Author of Atlas, Rao Mesa & Paralda
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 28 2012 14:17 GMT
#31
Was there a winner?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
October 28 2012 14:53 GMT
#32
Winners:
[image loading]
EatThePath, Fatam & Lefix
Mapmaker | Author of Atlas, Rao Mesa & Paralda
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
October 28 2012 15:27 GMT
#33
Oh cool congrats guys!
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-10-29 03:34:07
October 29 2012 03:31 GMT
#34
I was hoping they would use one of the other maps (besides the 3 selected) since they had been alternating between standard and user-made map and then it got to games 8 and 9, but they just played standard maps for those games. A shame b/c at least 4 other of the submissions were awesome.

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.

If anyone didn't get to see the matches, all 3 games on the custom maps were pretty good. We had a marine/partial SCV pull into Banshee harass TvT that was really smartly done (he traded his marines for the other guys marines w/ the initial attack, so that when the banshee got there there was no anti-air) on EatThePath's map, a crazy nydus worm all-in vs. T that worked on Lefix's map, and a back and forth PvZ with void rays, carriers, and overlord drops on mine.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-29 16:00:39
October 29 2012 15:58 GMT
#35
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 29 2012 16:31 GMT
#36
On October 30 2012 00:58 Samro225am wrote:
Show nested quote +
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-10-29 16:42:09
October 29 2012 16:41 GMT
#37
On October 30 2012 01:31 EatThePath wrote:
Show nested quote +
On October 30 2012 00:58 Samro225am wrote:
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".


so why does your map have these looks then?

only with regard to this mapping contest here. normally i work in a different mode. but if speed is needed you have to rely on rather simple visuals that work with very simple or dirty techniques (in my experience).

look at your contribution with that great rock idea: you would not have needed any textures at all to make your point!
i took a different approach with a rather standard melee map that tries to use rocks mainly as a condition that defines the way harass works. so cause that was not such a great concept as your idea, i wanted to give it a regular look, too.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-29 16:54:26
October 29 2012 16:53 GMT
#38
On October 30 2012 01:41 Samro225am wrote:
Show nested quote +
On October 30 2012 01:31 EatThePath wrote:
On October 30 2012 00:58 Samro225am wrote:
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".


so why does your map have these looks then?

only with regard to this mapping contest here. normally i work in a different mode. but if speed is needed you have to rely on rather simple visuals that work with very simple or dirty techniques (in my experience).

look at your contribution with that great rock idea: you would not have needed any textures at all to make your point!
i took a different approach with a rather standard melee map that tries to use rocks mainly as a condition that defines the way harass works. so cause that was not such a great concept as your idea, i wanted to give it a regular look, too.

Yeah agreed. I get very irrational high anxiety when things aren't pretty. But you have to set it aside when you don't have time! So nerve-wracking.

Depending on the textures and the visual style, sometimes lack of detail is better. But for other textures and styles, you could spend 10 minutes on every square inch of map. And then there's doodads and lighting...

I am intrigued by your fast map challenge idea.
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
October 29 2012 17:13 GMT
#39
On October 30 2012 01:53 EatThePath wrote:
+ Show Spoiler +
On October 30 2012 01:41 Samro225am wrote:
Show nested quote +
On October 30 2012 01:31 EatThePath wrote:
On October 30 2012 00:58 Samro225am wrote:
On October 29 2012 12:31 Fatam wrote:

I think you guys must be super fast at texturing (or I'm slow), or maybe you had some maps of yours already made that you modified. Cuz the aesthetics in some of the stuff on Page 1 looked like finished product maps that you would release after working on them for quite a while. Needs a nerf.


i guess you are not exceptionally fast in texturing

in case you thought my map has finished looks:

seriously, grass and dirt can be done really quick once you have a brush setup that you like. tech is a totally different thing so i would never do tech if i have 30minutes for grass, dirt, lave... try to get yourself buffed!

also tree doodads are placed with super quick random clicking changing the set of trees every few seconds. then i copy pasted large portions of trees pressing shift so hat they get placed no matter where they are.

i think in some spots you can see that i did the map in under three hours, e.g. the vertical straight line at the main cliff that looks to the nat.

so for visuals i took less than an hours. 1,5 for layout, minerals, rocks and 30minutes to fix pathing roughly and also deleting bigger portions of ground detail layer with some rough brush strokes through the CC placement and along main paths.


on a different note I thought my map layout was actually more refined that its visuals, but that really gets us in another direction


EDIT: i would be open for a speed mapping challenge, btw! i have some ideas how to do it.

See, I wish I could do that. I am way too meticulous against my own will. I have to concentrate really hard NOT to go back and fix textures and doodads that aren't "perfect".


so why does your map have these looks then?

only with regard to this mapping contest here. normally i work in a different mode. but if speed is needed you have to rely on rather simple visuals that work with very simple or dirty techniques (in my experience).

look at your contribution with that great rock idea: you would not have needed any textures at all to make your point!
i took a different approach with a rather standard melee map that tries to use rocks mainly as a condition that defines the way harass works. so cause that was not such a great concept as your idea, i wanted to give it a regular look, too.

Yeah agreed. I get very irrational high anxiety when things aren't pretty. But you have to set it aside when you don't have time! So nerve-wracking.

Depending on the textures and the visual style, sometimes lack of detail is better. But for other textures and styles, you could spend 10 minutes on every square inch of map. And then there's doodads and lighting...

I am intrigued by your fast map challenge idea.


let's do this. we once had that map challenge thread. i might reactivate it later and describe my challenge idea
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 29 2012 21:14 GMT
#40
--- Nuked ---
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 210
StarCraft: Brood War
Calm 6095
GuemChi 5860
Pusan 307
ProTech118
910 61
soO 9
ZergMaN 7
Icarus 7
Dewaltoss 1
Counter-Strike
Coldzera 1882
Stewie2K1131
m0e_tv627
Super Smash Bros
Mew2King158
Other Games
summit1g6457
C9.Mang0527
RuFF_SC2113
Organizations
Other Games
gamesdonequick1021
Dota 2
PGL Dota 2 - Main Stream242
Other Games
BasetradeTV203
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1278
• Stunt752
Upcoming Events
GSL
4h 16m
Rogue vs Percival
Zoun vs Solar
Replay Cast
18h 46m
GSL
1d 4h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 4h
Big Gabe
1d 6h
Replay Cast
1d 18h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.