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[M] (4) Blood Bath

Forum Index > SC2 Maps & Custom Games
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-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2012-10-10 00:45:29
October 09 2012 07:32 GMT
#1
Blood Bath
Made by -NegativeZero-
Published as "Blood Bath - Symmetrical" on NA
Playable bounds: 76x76

[image loading]

Detail of center

Changes:
Version 0.2
+ Show Spoiler +
-Small aesthetic changes
-Added doodads/unpathable terrain along the base edges to prevent warp-ins across the gap


So I was bored and wanted to take a break from the "serious" map I'm working on, so I started this...

Anyone who played BW probably knows this map. There are quite a few SC2 versions already in existence, but all that I saw were old, poorly made, and/or had positional imbalances. I know the positional imbalances were a part of the original, but I wanted to make a version which was completely rotationally/reflectionally symmetrical in all 4 directions so that all 4 spawn locations function identically. Even the in-base "expansions" are placed so that the town hall is built at the corresponding exact position on each side of each base.

The main mineral patches have 1500 each, the geysers have 5000 each, and the "expansion" patches have 2000 each. In total, each player has 2 normal bases worth of resources in their base.

The center and the bridges are unbuildable, so the end of the bridge functions basically like a 2 FF wide ramp and can be walled with 3 3x3 buildings.

The aesthetics aren't quite finished yet, I'll do another update before publishing.

The original BW Blood Bath
vibeo gane,
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
October 09 2012 08:04 GMT
#2
Poor, unwallable, zerg.
I love.
Kakaru2
Profile Joined March 2011
198 Posts
October 09 2012 08:07 GMT
#3
Blood Bath was my favorite map on BW. I'll keep checking to see when you publish it.
ibraishome
Profile Blog Joined August 2012
Germany337 Posts
October 09 2012 09:40 GMT
#4
I think If you have a terran opponent next to you, it might be quite hard to get the expansion on the border to him (siege tanks).

Anyways, looks fun - a typical map for a Lan-Party with my friends^^ (Blizzard >_>...)
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
October 09 2012 10:14 GMT
#5
What siege tanks? It is cheese only map! xDD
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
October 09 2012 11:18 GMT
#6
This map makes no sense...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
PixelNite
Profile Joined August 2011
France1008 Posts
October 09 2012 11:35 GMT
#7
I think the main is slightly too big.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
October 09 2012 11:37 GMT
#8
I think it was right to balance the map. Good job
:o
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2012-10-09 12:23:57
October 09 2012 12:23 GMT
#9
Looks good, I like the symmetry that you added, it improves on the original.

Not a serious map obviously, but definitely something that might be fun for a 4 way free for all.
aka: KTVindicare the Geeky Bartender
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 09 2012 12:27 GMT
#10
Move one side of the extra minerals closer to the entrance and one away slightly hmm?
Nothing is impossible, only some things for some people.
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 09 2012 12:51 GMT
#11
Needs more bloodsplats and body bags!
Retired Mapmaker™
therockmanxx
Profile Joined July 2010
Peru1174 Posts
October 09 2012 13:34 GMT
#12
Needs some destructable rocks...
Awesome !!
Tekken ProGamer
anatase
Profile Joined May 2010
France532 Posts
October 09 2012 13:49 GMT
#13
On October 09 2012 17:04 AdrianHealey wrote:
Poor, unwallable, zerg.



Why would you wall,

6POOL ALL THE BASES.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 09 2012 13:51 GMT
#14
Ooh best BW map of all time.
FOR GREAT JUSTICE! Bans for the ban gods!
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 09 2012 14:20 GMT
#15
you gotta make the middle bigger almost half the size of the mains - trust me these small maps once mid-game if the zerg didnt gain a lead early is doomed. (it doesnt ruin the integrity of the map either.)
las91
Profile Blog Joined May 2011
United States5080 Posts
October 09 2012 15:11 GMT
#16
I. LOVE. YOU. This was my favorite map ever when I was playing with friends SO glad to see this in an SC2 version.
In Inca we trust
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 09 2012 15:38 GMT
#17
On October 09 2012 20:35 PixelNite wrote:
I think the main is slightly too big.


Or the rest of the map is simply too small, its all a matter of perspective.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
RefusedAmen
Profile Joined July 2010
Canada77 Posts
October 09 2012 19:27 GMT
#18
3v1 computer rush gogo

I would pad my stats like crazy on BW.. good times!

Nice map - would be fun to play again.
Pain is weakness leaving the body
FlaShFTW
Profile Blog Joined February 2010
United States10158 Posts
October 09 2012 20:40 GMT
#19
On October 09 2012 20:18 Zerg.Zilla wrote:
This map makes no sense...

thats the point this map is the most loved map ever ^^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
October 09 2012 21:28 GMT
#20
It's a nice port but I just don't think it'll play out in SC2 the way it did in BW.
You mean I just write stuff here and other people can see it?
atuor
Profile Joined July 2010
United States82 Posts
October 09 2012 22:01 GMT
#21
Looks really good! When do you expect to release it?
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 09 2012 22:07 GMT
#22
:D, brings back memories, great job!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2012-10-10 00:40:07
October 09 2012 22:27 GMT
#23
Map is now published on NA in the melee section (I'd like to do arcade eventually, but I'm still figuring out how to add all the various game types of 1v1, 2v2, FFA). I also added some minor aesthetic updates, which I'll add to the OP once imgur's servers finish failing.

I'm also working on another version with a larger middle and smaller mains, I'm not sure yet what will happen with that one.

Edit: For some reason the map seems to be using an extremely old version/patch where khaydarin amulet and flux vanes are still in the game, and colossi do 40 dmg with a longer cooldown. To be honest I don't really care, since it's not a serious map anyway, but does anyone know why this is happening?

However, one problem I definitely need to fix is that protoss can warp in between bases - in the editor it didn't look possible, and it just barely is (stalkers can't fit). I'll try to update soon.

Edit 2: Solved warp-in problem, fixed version has been uploaded.
vibeo gane,
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 10 2012 03:35 GMT
#24
I wish colossus did 25x2 damage so they could 1shot workers and marines. Like reavers.

On topic: There have been many nice remakes of this map. This is definitely one of them. ^^
Comprehensive strategic intention: DNE
MasterCynical
Profile Joined September 2012
505 Posts
October 10 2012 04:13 GMT
#25
hahaha

this reminds me of the old BW maps that i played the AI with.
Normal
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