Work In Progress Melee Maps - Page 90
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
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EatThePath
United States3943 Posts
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Syphon8
Canada298 Posts
On December 11 2013 09:20 EatThePath wrote: ^ Make a new picture with new textures, it will be so much easier to see what's going on. Sand for lowground, dirt for midground, rock for highground, bricks for little highground wall bits. Or something like that. I will hold my feedback hostage until you pay ransom of new map pic. XD Ask and ye shall receive. ![]() | ||
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The_Templar
your Country52797 Posts
This is a 4 player map, bottom left vs bottom right or top left vs top right. I want to remove 2 bases, which two? Preferably not the small gold bases but I will if I have to. ![]() Also anything else? | ||
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-NegativeZero-
United States2142 Posts
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Qwyn
United States2779 Posts
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TheFish7
United States2824 Posts
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The_Templar
your Country52797 Posts
On December 14 2013 02:18 TheFish7 wrote: I'm still waiting for someone to block off a base using a forcefield. I did that but the map was bad I guess I could try again if I figure out a map design that fits it. | ||
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moskonia
Israel1448 Posts
On December 14 2013 02:18 TheFish7 wrote: I'm still waiting for someone to block off a base using a forcefield. Well that would make it the easier to get for Protoss, then Terran, then Zerg. I assume you mean like a 3rd option or an in-base expo, since as a 4th or more I think it would not really matter much, and if you include something special like that it should have a big influence on how the map is played, at least at the start before it becomes somewhat a normal feature. Based on my previous ideas, I feel like a map with a FF blocking a base should be pretty open, to compensate Zerg players for the blocked base which will only be possible to take after reaching Ultralisk tech, which is very late in the game. Something like having the standard 3rd of Derelict Watcher blocked by a FF could be very interesting. An attempt: ![]() | ||
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TheFish7
United States2824 Posts
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moskonia
Israel1448 Posts
On December 14 2013 04:08 TheFish7 wrote: Yea, that's what I was thinking as well. The 3rd base would need to be the one that is blocked. Then you'd generally use features that are favorable to zerg players. I would say it should be an "in-natural" expo, and have that base be siegeable to give Terran players an opportunity to deny the easier base for Toss. Something like this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=396037 Only with a full 3rd? Also it was a pretty decent map, had quite a few fun games on it | ||
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iamcaustic
Canada1509 Posts
On December 14 2013 08:53 moskonia wrote: Something like this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=396037 Only with a full 3rd? Also it was a pretty decent map, had quite a few fun games on it After playing multiple games on that map, I can't really say I was a fan. The half bases had a philosophy of "easy to acquire, disadvantageous to defend" (as opposed to the traditional concept of "hard to acquire, reasonable to defend" for bases beyond the nat) where their reduced resource amounts made it almost not worth it, and the bases immediately north/south suffered from the common "just have more stuff than your opponent" syndrome that permeates so many SC2 maps. Also, it took forever to reach your opponent which was incredibly awkward. Could have easily knocked out the two mid bases and shrunk down the ridiculous height dimension. It looked damn cool, though. | ||
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Meavis
Netherlands1300 Posts
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moskonia
Israel1448 Posts
On December 14 2013 12:34 iamcaustic wrote: After playing multiple games on that map, I can't really say I was a fan. The half bases had a philosophy of "easy to acquire, disadvantageous to defend" (as opposed to the traditional concept of "hard to acquire, reasonable to defend" for bases beyond the nat) where their reduced resource amounts made it almost not worth it, and the bases immediately north/south suffered from the common "just have more stuff than your opponent" syndrome that permeates so many SC2 maps. Also, it took forever to reach your opponent which was incredibly awkward. Could have easily knocked out the two mid bases and shrunk down the ridiculous height dimension. It looked damn cool, though. I think this is the first map to use the theme - http://www.teamliquid.net/forum/viewmessage.php?topic_id=308974 Decent map too. So many awesome maps never used in tournaments :/ | ||
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Uvantak
Uruguay1381 Posts
The first thing that jumps into my vision is the huge exposed perimeter in the mains that can be used for blink all ins, i would reduce that quite a bit, second is the lack of overlord pods around the natural where zerg can park his overlords and not have to guess what is his opponent doing, third would be these rocks that block the way to your third, i would remove those rocks or reduce their HP and armor quite a bit (~1000 hp and ~2 armor), fourth are those 3x ramps leading into the third i would block a part of those with a set of "normal" destructible rocks or move those ramps closer to the "mouth of the natural" so they can be defended more easily while enlarging the 1x ones and moving them forward a bit and to finish i would add a overlord pod + Show Spoiler [here] + ![]() That's my feedback ^^ | ||
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EatThePath
United States3943 Posts
On December 15 2013 00:25 moskonia wrote: I think this is the first map to use the theme - http://www.teamliquid.net/forum/viewmessage.php?topic_id=308974 Decent map too. So many awesome maps never used in tournaments :/ That was more true to the Tron theme, wrl's map is like crazy lightshow cool funtime. Definitely need more maps like both of these. And that chessboard map that used all the multicolor boxes to make pixelated shapes. | ||
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moskonia
Israel1448 Posts
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MarcusRife
343 Posts
On December 10 2013 14:47 MarcusRife wrote: Minor update taking some of these suggestions into account. + Show Spoiler + I was thinking of adding these outside paths to this map. ![]() | ||
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SidianTheBard
United States2474 Posts
Random ideas I was thinking of. + Show Spoiler + Picture has some errors but meh, you get the idea. lol | ||
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