• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:52
CEST 01:52
KST 08:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2121 users

[M] (4) Natural Presence

Forum Index > SC2 Maps & Custom Games
Post a Reply
Infidler
Profile Joined June 2012
Norway49 Posts
August 19 2012 13:53 GMT
#1
Name: Natural Presence
Author: Infidler
Playable bounds: 157x157
[image loading]

More pics
+ Show Spoiler +
[image loading] [image loading] [image loading] [image loading]

Yes it is forced cross positions
analyzer did not work
please leave your feedback
Eggs Dee
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 19 2012 14:00 GMT
#2
I do not believe those center bases are completely necessary. Everyone will focus on controlling the middle since you have 2 gold bases right next to each other.
REALLLY pretty though O_O
Moderatorshe/her
TL+ Member
killy666
Profile Joined July 2012
France204 Posts
August 19 2012 15:06 GMT
#3
The center is interesting, it's antiga-shipyard-y and the battle in the middle for positions are always interesting imho on antiga shipyard. One thing i don't really like though is the fact that the 4th is pretty easy to take once you get the 3rd. It'd bad thing because it favors split map / ultra late game play, and defensive deathball play too much, and would prolly favor zerg a bit too much too.
My life is sicker than your band
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 19 2012 15:35 GMT
#4
how do you ffe?
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 19 2012 16:02 GMT
#5
On August 20 2012 00:35 a176 wrote:
how do you ffe?

With the ramp...?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 19 2012 16:30 GMT
#6
On August 20 2012 01:02 NewSunshine wrote:
Show nested quote +
On August 20 2012 00:35 a176 wrote:
how do you ffe?

With the ramp...?


Yeah basically you put down a pylon at 9, then to be safe, throw down your forge at 14. I like a 16 or 17 nexus, and placing the cannon depends on when the opponent put down their pool and if you got pylon blocks.
https://liquipedia.net/starcraft2/Monitor
Infidler
Profile Joined June 2012
Norway49 Posts
August 19 2012 17:55 GMT
#7
On August 20 2012 00:35 a176 wrote:
how do you ffe?

haha:D
Eggs Dee
Glexarn
Profile Joined December 2010
United States40 Posts
August 19 2012 19:29 GMT
#8
On August 20 2012 00:35 a176 wrote:
how do you ffe?

Exactly the same way you FFE on Shakuras - that is, one of the easiest FFEs ever.
"I am greatful for the sharpest criticism, as long as it is factual." -Otto von Bismarck
FlaShFTW
Profile Blog Joined February 2010
United States10393 Posts
August 19 2012 20:31 GMT
#9
3rd/4th are too close imo.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 19 2012 20:58 GMT
#10
On August 20 2012 02:55 Infidler wrote:
Show nested quote +
On August 20 2012 00:35 a176 wrote:
how do you ffe?

haha:D


yes

right

wasnt thinking straight when i posted that, :p
starleague forever
killy666
Profile Joined July 2012
France204 Posts
August 19 2012 21:00 GMT
#11
On August 20 2012 05:31 FlaShFTW wrote:
3rd/4th are too close imo.



Completely agree.
My life is sicker than your band
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 20 2012 11:45 GMT
#12
On August 20 2012 00:06 killy666 wrote:
One thing i don't really like though is the fact that the 4th is pretty easy to take once you get the 3rd. Its a bad thing because it favors split map / ultra late game play, and defensive deathball play too much, and would prolly favor zerg a bit too much too.


Totally agree, simply put impassable terrain between the 3rd and the fourth to make it harder to take and defend, then this map is ready for playing.

I actually think the middle is fine, because it has no high ground + XWT. The high ground + XWT on antiga is what makes that map slightly favoring terran (until we get Tempests and Vipers of course )
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
August 20 2012 13:38 GMT
#13
I really like the look of this map, though maybe it's a little too easy to take and hold 4 bases quickly.

Maybe remove these rocks to open up the 4ths to attack a little more: -
[image loading]

What do you think?
Infidler
Profile Joined June 2012
Norway49 Posts
August 20 2012 13:42 GMT
#14
On August 20 2012 22:38 Zrana wrote:
I really like the look of this map, though maybe it's a little too easy to take and hold 4 bases quickly.

Maybe remove these rocks to open up the 4ths to attack a little more: -
[image loading]

What do you think?

I will try that later today, thanks for all the feedback guys
Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10393 Posts
August 20 2012 16:50 GMT
#15
as a matter of fact, id like to see the 4th moves more to a taldarim styled, where its like right underneath the other base's natural. this will allow for an optional 3rd instead of the usual one to counter act spawn imbalances.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
August 20 2012 17:12 GMT
#16
I dislike forced cross 4p maps. If you are going to make it forced cross, why not just do a 2p map instead? I guess the middle plays out slightly differently depending on spawn locations but on this map I don't see it making very much of a difference.

That said, if you just move the 4th round towards the nat like FlashFTW suggests then this map might actually work with all spawns enabled. You might have to rejig the nat a bit so that the 3rds are equidistant and the minerals can't be sieged from the low ground.

18 bases is too many for a map imo. If you want to keep the bases in the middle I would suggest making all the other low ground bases 6m1g. The middle bases right now aren't really viable unless you are already way ahead (known as winner bases) If you imagine how hard Antiga's centre bases are to take, these are bordering on impossible. I would suggest either turning them round (so they face outwards rather than inwards) or moving them closer to the edges of the map (probably so they are out of range of the XNT.

Also right now there is a lot of space behind the mains and nats, I would suggest changing their shape a bit to better utilise the space (unless there is some specific reason they are like that?)

I like the aesthetics. Might be nicer if there was a bit more green in the grassy bits.

Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Fatam
Profile Joined June 2012
1986 Posts
August 21 2012 06:20 GMT
#17
Oxy you touched on the reason why I don't really see the point of 4 player maps in 1v1. There has yet to be one made in SC2 that is balanced for anything but forced-cross spawn (a few are --sort of-- balanced for certain non-cross spawns, but not quite), yet if you're going to force cross-spawns then it's just a 2 player map with (likely) less flavor.

That isn't a bash on this map though, it is super solid and seems like it would be a fun play. Aesthetics are good. Just me going on a slight tangent.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group A
eOnzErG vs OyAjiLIVE!
Doodle vs cavapoo
ZZZero.O196
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft568
Ketroc 94
SpeCial 0
StarCraft: Brood War
ZZZero.O 196
Dota 2
monkeys_forever752
League of Legends
Doublelift3937
JimRising 477
Super Smash Bros
Mew2King66
Heroes of the Storm
Khaldor162
Other Games
tarik_tv11261
gofns9963
summit1g5266
FrodaN880
ViBE31
Organizations
Other Games
gamesdonequick1598
BasetradeTV219
Dota 2
PGL Dota 2 - Main Stream64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 73
• musti20045 36
• davetesta26
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 29
• RayReign 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1174
• Shiphtur214
• tFFMrPink 13
Upcoming Events
Replay Cast
8m
CranKy Ducklings1
RSL Revival
10h 8m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
14h 8m
BSL
19h 8m
IPSL
19h 8m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d
Replay Cast
1d 9h
Wardi Open
1d 10h
Afreeca Starleague
1d 10h
Jaedong vs Light
Monday Night Weeklies
1d 16h
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.