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[M] (2) Electric Version - Page 2

Forum Index > SC2 Maps & Custom Games
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Syphon8
Profile Joined July 2010
Canada298 Posts
June 25 2012 23:09 GMT
#21
On June 26 2012 00:57 FlaShFTW wrote:
Show nested quote +
On June 25 2012 23:29 titanicnewbie wrote:
You should at least add a walking path between the highground outside the natural and the main.

This map is just begging for blink stalker harass and drops vs 2 bases.

This would actually be an interesting idea. maybe stacked rocks on that one area, so that the opponent would have a harder time to break it open, thus allowing the defender to take them out at their own leisure? sounds interesting.


Something I've been thinking about a lot lately, as the 'stacked rocks' mechanic doesn't seem to work as well in SC2 as it did in BW (mainly because Splash has been significantly nerfed) is preplaced infinite duration Forcefields. I don't intend on adding them to this map, but talking about backdoors made me want to bring it up.

It'd work in much the same manner as stacked buildings did in BW, except instead of forcing you to tech up to splash to destroy them (a given in SC2), you'd be forced to tech to massive ground units. I think this would be far more balanced in SC2. Thoughts?
',:/
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 23:20 GMT
#22
Yeah I mean I think it would work. But what does zerg have that's splash??? i mean ultra but by Destiny's terms, do you want to lose the game by investing in ultras?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Syphon8
Profile Joined July 2010
Canada298 Posts
June 25 2012 23:29 GMT
#23
On June 26 2012 08:20 FlaShFTW wrote:
Yeah I mean I think it would work. But what does zerg have that's splash??? i mean ultra but by Destiny's terms, do you want to lose the game by investing in ultras?


...Banelings.... This tier 1.5 unit that ignores building armor, does bonus damage to structures and has a big splash radius :p
',:/
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 25 2012 23:32 GMT
#24
sorry i forgot them. I never use them xD does this make zerg would be imba with stacked rocks? xD

anyways. this map looks good. :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2012-06-25 23:49:42
June 25 2012 23:49 GMT
#25
On June 26 2012 08:32 FlaShFTW wrote:
sorry i forgot them. I never use them xD does this make zerg would be imba with stacked rocks? xD

anyways. this map looks good. :D


Ya, I think that combined with how many Lings/Roaches you can quickly pump out Zerg would be harshly imbalanced if you made stacked rock doors into a main ala Electric Circuit. At any rate, with the huge nerf to Siege Tanks from BW to SC2, and the lack of Hellion's ability to kill Rocks, that it would be disfavoured for Terran. What we need right now is map features that give little advantages to Terrans. I think I might make a second, faster thrown together map, full of experimental features like these FFs for the ProAm.

Thanks anyways. I'm discovering a few new blends while doing this. But I'm still so impatient that I want to tear out my hair while making them. The latest revisions include recessing the third further into the main, altering the shape of the main you Pylons on the ridge cannot reach it, and adding a second set of rocks on the downward ramp near the 12 and 6. Hopefully I'll have better in progress pics up by tonight.

Hopefully a pro likes it enough to pick up in the MotM!
',:/
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 26 2012 00:10 GMT
#26
yeah that sounds good!

start working on a new map bro. you'll need 3! but this one looks really good so far :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Syphon8
Profile Joined July 2010
Canada298 Posts
June 26 2012 00:21 GMT
#27
I think I've resigned to submitting 2. It's my reading week but I highly doubt I'll be able to finish three that have a shot.

Another pretty in-progress picture:

[image loading]
',:/
FlaShFTW
Profile Blog Joined February 2010
United States10483 Posts
June 26 2012 01:05 GMT
#28
ooohhh looks nice already!!!

man that sucks. oh well. this map is coming along so well it should make up for the absence of the 3rd map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Syphon8
Profile Joined July 2010
Canada298 Posts
July 01 2012 19:46 GMT
#29
Progress picture: It looks much much much better ingame, but I still have a long way to go. The bottom main and natural is more or less done, and now I'm onto the top main.

[image loading]
',:/
Syphon8
Profile Joined July 2010
Canada298 Posts
July 14 2012 00:07 GMT
#30
[image loading]

I got so far on the aesthetics before I realised that they needed to be redone that I just phoned it in for the second half and submitted like this. Probably hurts chances haha. Oh well.
',:/
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 14 2012 04:19 GMT
#31
At least the idea is clear. Looks nice like a dress that hasn't been hemmed. XD
Comprehensive strategic intention: DNE
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