• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:31
CET 08:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2153 users

[M] (4) 6m1hyg TPW Cockayne

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-04-01 11:41:54
March 31 2012 22:45 GMT
#1
[image loading]

-- Uploaded on NA and EU as "Cockayne"! --

Hello SC2 players, fans and fellow mapmakers!

After reading Barrin's thread "Breadth of Gameplay in SC2 " I felt my whole view on SC2 changed and I began to think alot about what my next map has to look like.
After many days (and sleepless nights with lots of coffee) of making up a layout, refining it to some point and then ultimately scratching it, I ultimately was able to come up with a layout I was satisfied with.

Even tho the in its first state the map looked vastly different, the core idea has been there from the very beginning. The idea of reintroducing a 4p mirrored map which has all spawn possibilities enabled, which imo just wasn't possible with 8m2g.
After making like probably 20 versions with a lot of different improvements and refinements (thanks at my team TPW again <3) and a complete aesthetic overhaul (Agria and Zhakul'Das in the first version just kinda didn't mix well in the end) I can proudly present to you, my first 6m1hyg map!

[image loading]
Click for high quality

Features:
- high ground in front of natural requires you to get some map control first when expanding
- open middle makes for intense micro and positioning battles
- one watchtower in the middle for the players to fight over and establish a good position
- gold bases reward map control and expanding more
- variety of spawn possibilities for vastly different gameplay experiences

Analyzer pictures:
+ Show Spoiler [analyzer pictures] +
+ Show Spoiler [normal distance] +
[image loading]

+ Show Spoiler [long distance] +
[image loading]

+ Show Spoiler [insane cross distance] +
[image loading]

+ Show Spoiler [overview] +
[image loading]


Some close-ups:
+ Show Spoiler [close-ups] +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Just test it and see for yourself!
Have fun and leave comments and criticism, I'm always open for suggestions!

Ragoo
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
wrl
Profile Joined April 2011
United States209 Posts
March 31 2012 22:55 GMT
#2
Great aesthetics, you've come a long way since Loki!
It's funny; I dream a lot, but I'm not a very good sleeper.
Syphon8
Profile Joined July 2010
Canada298 Posts
April 01 2012 00:54 GMT
#3
Should either disabled top vs bottom close spawns, or make the entire map taller by expanding the middle. Close rush distances are way too close, even for 6m1hyg.
',:/
Kanil
Profile Joined April 2010
United States1713 Posts
April 01 2012 01:13 GMT
#4
Needs more space waterfalls.
I used to have an Oz icon over here ---->
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-04-01 01:21:51
April 01 2012 01:13 GMT
#5
Err..
You do know that 10 6m1hyg bases is equal to 7.5 bases in 8m2g, right?
I mean, the concept is very clean and good, the aesthetics are great, but it's just.. so small and not very good for games longer than 15 minutes.

Edit: ..dang april fools jokes. It's still march here.
Moderatorshe/her
TL+ Member
Kmatt
Profile Joined July 2011
United States1019 Posts
April 01 2012 01:43 GMT
#6
I'm actually not sure if this is an april fool's joke anymore, these maps are so well detailed.
We CAN have nice things
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-04-01 01:49:21
April 01 2012 01:48 GMT
#7
Whoa, this is a very subtle April fools post, love it!
Administrator
Baumvieh
Profile Joined February 2012
Germany67 Posts
April 01 2012 02:20 GMT
#8
[image loading]
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 01 2012 02:42 GMT
#9
On April 01 2012 11:20 Baumvieh wrote:
[image loading]


That's Will Riker, blasphemer!

On a second note, despite this being a joke I'd play it just because of TPW.
FOR GREAT JUSTICE! Bans for the ban gods!
Gl!tch
Profile Joined December 2010
United States573 Posts
April 01 2012 03:04 GMT
#10
lol you guys with the april fools map posts... but its still march here!!! <3
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
chuky500
Profile Blog Joined March 2010
France473 Posts
April 01 2012 03:08 GMT
#11
I like it ! In close position it's easy to split the map so it will lead to interesting macro games !
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 01 2012 03:09 GMT
#12
On April 01 2012 10:43 Kmatt wrote:
I'm actually not sure if this is an april fool's joke anymore, these maps are so well detailed.

...yeah, I know! Definitely puts metropolis to shame, I always thought that was such a shoddy map anyway.

:p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Kmatt
Profile Joined July 2011
United States1019 Posts
April 01 2012 03:18 GMT
#13
A few more rocks and I could see this on ladder.
We CAN have nice things
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 01 2012 03:49 GMT
#14
On April 01 2012 12:18 Kmatt wrote:
A few more rocks and I could see this on ladder.

the sad truth :D
Natespank
Profile Joined November 2011
Canada449 Posts
April 01 2012 05:07 GMT
#15
Terran favored: the low ground natural can be covered by siege tanks from the main, and is vulnerable to siege due to being low ground. Easy to defend, easy to attack
wrl
Profile Joined April 2011
United States209 Posts
April 01 2012 06:18 GMT
#16
On April 01 2012 14:07 Natespank wrote:
Terran favored: the low ground natural can be covered by siege tanks from the main, and is vulnerable to siege due to being low ground. Easy to defend, easy to attack


It just forces map control, zerg and protoss also have ways to control the map early on. The balance on this map is almost perfect.

Honestly if anything I think the open natural and open mid favors zerg a lot.
It's funny; I dream a lot, but I'm not a very good sleeper.
Baumvieh
Profile Joined February 2012
Germany67 Posts
April 01 2012 11:35 GMT
#17
On April 01 2012 11:42 Praetorial wrote:
Show nested quote +
On April 01 2012 11:20 Baumvieh wrote:
[image loading]

That's Will Riker, blasphemer!
I see I can not fool you. Damn and I even replaced his communicator badge with a Terran patch to make the disguise perfect. I wonder what it was that gave it away in the end.
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 01 2012 11:47 GMT
#18
Updated the OP and aesthetics:
- added missing fish, birds, critters and foliage!
- added analyzer pictures
- added feature list
- updated close-ups

New version is now up on EU and NA!

On April 01 2012 15:18 wrl wrote:
[...] Honestly if anything I think the open natural and open mid favors zerg a lot.


Well I really want to force you to defend by holding the highground, so no easy turtling is possible.

But the natural itself isn't actually that hard to wall, see for yourself:
[image loading]

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 15:09 GMT
#19
--- Nuked ---
DuBlooNz
Profile Blog Joined February 2011
United Kingdom103 Posts
April 01 2012 16:07 GMT
#20
I feel that top vs bottom spawns are too far away so you might want to make those closer.
This map also has very noticeable lack of destructable rocks. I feel this because you are able to take your natural without destroying rocks or more to your ramp without rilling rocks. Just my two pence (I'm from England so I say pence)
Follow me on Twitter @DuBlooNzSC2 (-_(-_(-_(-_-)_-)_-)_-)
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1584
Killer 591
Larva 524
Leta 325
EffOrt 120
yabsab 50
Sharp 40
Shinee 21
Bale 12
Dota 2
monkeys_forever552
XaKoH 472
NeuroSwarm186
League of Legends
JimRising 621
Reynor21
Other Games
summit1g13987
fl0m807
WinterStarcraft436
Fuzer 233
Dewaltoss8
Organizations
Dota 2
PGL Dota 2 - Main Stream435
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH168
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt556
Other Games
• Scarra1163
Upcoming Events
Sparkling Tuna Cup
2h 29m
RSL Revival
2h 29m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4h 29m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
4h 29m
BSL 21
12h 29m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
12h 29m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
15h 29m
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.