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[M](2) TPW Jackhammer - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 01 2012 00:34 GMT
#21
Move aside, Daybreak. So long, Fighting Spirit. Your replacement is here.
ㅇㅅㅌㅅ
Baumvieh
Profile Joined February 2012
Germany67 Posts
Last Edited: 2012-04-01 00:52:11
April 01 2012 00:51 GMT
#22
Like I said before the map is already almost perfect but the presentation here is a bit lacking.

Being the good guy I am, I created a banner suitable for this much awesomeness which I'm generously allowing you to use completely free of charge. Glad to help out:
[image loading]
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 01 2012 01:19 GMT
#23
There really aren't enough rocks on these
Moderatorshe/her
TL+ Member
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 01 2012 01:21 GMT
#24
I hope this is a joke....
monitor
Profile Blog Joined June 2010
United States2406 Posts
Last Edited: 2012-04-01 01:28:46
April 01 2012 01:28 GMT
#25
On April 01 2012 10:21 CaptainCrush wrote:
I hope this is a joke....


Me too. I think it might be~

Love the new banner the guy used!
https://liquipedia.net/starcraft2/Monitor
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 01 2012 02:13 GMT
#26
A+++ for sure.

The spine crawlers are most win, but I do agree more rocks.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-04-01 03:00:05
April 01 2012 02:58 GMT
#27
I'm really impressed, but honestly I'm very upset too. I get no credit anywhere for the stunning innovative use of spine crawlers, a technique which i pioneered, and this is exactly the sort of mapmaker intellectual property theft and political maneuvering for personal recognition that is killing ESPORTS. Have fun ruling the world, because the honest among us will be boycotting you.

DO NOT PLAY THIS MAP UNLESS YOU WANT TO DESTROY STARCRAFT 2.
Comprehensive strategic intention: DNE
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 01 2012 03:04 GMT
#28
On April 01 2012 11:58 EatThePath wrote:
I'm really impressed, but honestly I'm very upset too. I get no credit anywhere for the stunning innovative use of spine crawlers, a technique which i pioneered, and this is exactly the sort of mapmaker intellectual property theft and political maneuvering for personal recognition that is killing ESPORTS. Have fun ruling the world, because the honest among us will be boycotting you.

DO NOT PLAY THIS MAP UNLESS YOU WANT TO DESTROY STARCRAFT 2.


Man, you are right. He is killing eSports. Fuck...

Also, make sure you submit this baby to MotM and to Blizzard and GSL for ladder consideration. Honestly, publish this. I totally want to try it for real. LoL.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
TeamSix
Profile Joined August 2010
Australia5 Posts
April 01 2012 05:44 GMT
#29
On April 01 2012 12:04 TheAmazombie wrote:
Show nested quote +
On April 01 2012 11:58 EatThePath wrote:
I'm really impressed, but honestly I'm very upset too. I get no credit anywhere for the stunning innovative use of spine crawlers, a technique which i pioneered, and this is exactly the sort of mapmaker intellectual property theft and political maneuvering for personal recognition that is killing ESPORTS. Have fun ruling the world, because the honest among us will be boycotting you.

DO NOT PLAY THIS MAP UNLESS YOU WANT TO DESTROY STARCRAFT 2.


Man, you are right. He is killing eSports. Fuck...

Also, make sure you submit this baby to MotM and to Blizzard and GSL for ladder consideration. Honestly, publish this. I totally want to try it for real. LoL.


very sorry I missed your request to upload the map. as soon as we finish the necessary balance changes it will be uploaded. give it a day or so. thank you for flying with continental air and we hope to see you on your next flight.
Akinokaze
Profile Joined March 2011
Australia326 Posts
Last Edited: 2012-04-01 05:49:05
April 01 2012 05:48 GMT
#30
Finally got the chance to play a few games on it. I completely support the suggestion of a gas heavy base(s), not 2 high-yield though but 6hyg1m. I also believe a neutral pylon should be blocking the expos of both sides to prevent fast expands as this strategy seems to be a little too strong on such a defensible map.
In the Emperor we trust
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 01 2012 07:35 GMT
#31
This map is without a doubt the best piece of work that TPW has released. Look at the way the 3rds go into the 4ths! The expansion pattern between the 4th and the 5th is unheard of and completely unique because of the rocks and if you get your natural you can get the third which allows you to grab a 4th and expand to your 5th.

I think at first glance I knew it was a great map and the paths you could use to attack were open to counter attacks. What makes this map even better though is the more you analyze it and see the counter attacks with the 5th bases you can see that air attacks onto the 5ths allow counter attacks into the 4ths. So maybe you won't want to fast expand!!!

Overall, I think it looks and feels and plays out exactly like Xel'Naga Caverns.

Great work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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