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[M](2) TPW Jackhammer

Forum Index > SC2 Maps & Custom Games
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TeamSix
Profile Joined August 2010
Australia5 Posts
Last Edited: 2012-04-01 01:26:00
March 31 2012 17:28 GMT
#1
[image loading]

We skyrocketed our mapmaking skills astronomically and used some brand new conceptual and aesthetic work. The map is currently in its testing phase (so it isn't uploaded just yet), so please give some feedback so we can please everybody, so the map is balanced, so it can be in tournaments, so we can rule the world.

The 1v1 map uses lots of new ideas so please view with an open mind. We use our creative license when trying said ideas.

Without any further hesitation or dillema, we present to you [big]JACKHAMMER.

Click for High Res photo
[image loading]


Now I know what you are thinking- what is this incredible map? Well,
  • Jackhammer features a backdoor path that can ALSO be used to expand.
  • The natural is superduper safe because the opponent has to crawl up the highground to get in.
  • Players have an option for a really good gold base which gives you lots of the minerals or the blue base with 3 gases.
  • The 3 gas base is blocked by a number of spine crawlers so players don't take it too early.
  • The center has trees.

Here are some upclose shots of the aesthetics. Sit back, relax, and enjoy!

[+spoiler+]
http://i.imgur.com/6RfB6.jpg
http://i.imgur.com/zUm6W.jpg
http://i.imgur.com/qlCtN.jpg
http://i.imgur.com/Sh7Hm.jpg
[-spoiler-]
Shintuku
Profile Joined December 2010
Canada76 Posts
March 31 2012 17:34 GMT
#2
I am left speechless. This map looks awesome, and I don't understand why GSL hasn't contacted you. Blocking bases with spinecrawlers, super safe naturals, 3 gas bases... Genius.
Akinokaze
Profile Joined March 2011
Australia326 Posts
Last Edited: 2012-03-31 17:35:15
March 31 2012 17:34 GMT
#3
Someone get the guys at Blizzard to add this to the ladder.

I must say though, the lack of rocks is disturbing.
In the Emperor we trust
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 31 2012 17:37 GMT
#4
Needs more destructible rocks.
Administrator~ Spirit will set you free ~
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 31 2012 17:41 GMT
#5
Ahahaha, i see what u did there. N1 :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 31 2012 17:41 GMT
#6
Looks pretty good. Nice job adding some variety in aesthetics to different levels, especially the center and backdoor. Overall it seems like it will play out alright, but there are a few things I would change.

My main concern is that there is a spinecrawler on the right side of the map. It could cause some serious imbalance if a player tries to walk by it in the first few minutes of the game (before it dies because of no creep).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Baumvieh
Profile Joined February 2012
Germany67 Posts
March 31 2012 17:42 GMT
#7
It looks very balanced and the aesthetics are top notch. This is some real cream of the crop stuff right there, it does not get any better than that. Very well done guys.

My only nitpick is that there's not enough gold minerals. I think there should be at least three full gold mineral bases to make it a map worth considering in pro tournaments.
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
catatoni
Profile Joined December 2011
Finland23 Posts
March 31 2012 17:48 GMT
#8
Yes the aesthetics are awesome=)

+ Show Spoiler +
It's still march here=)
TeamSix
Profile Joined August 2010
Australia5 Posts
March 31 2012 17:49 GMT
#9
On April 01 2012 02:34 Shintuku wrote:
I am left speechless. This map looks awesome, and I don't understand why GSL hasn't contacted you. Blocking bases with spinecrawlers, super safe naturals, 3 gas bases... Genius.


Thank you very much!

On April 01 2012 02:34 Akinokaze wrote:
Someone get the guys at Blizzard to add this to the ladder.

I must say though, the lack of rocks is disturbing.


YES PLEASE!! the amount of rocks is just fine we think but more couldn't hurt.

On April 01 2012 02:37 Plexa wrote:
Needs more destructible rocks.


you are the second person to say this. We'll consider it.

On April 01 2012 02:41 dezi wrote:
Ahahaha, i see what u did there. N1 :D


what? let's talk in the tpw chat.

On April 01 2012 02:41 monitor wrote:
Looks pretty good. Nice job adding some variety in aesthetics to different levels, especially the center and backdoor. Overall it seems like it will play out alright, but there are a few things I would change.

My main concern is that there is a spinecrawler on the right side of the map. It could cause some serious imbalance if a player tries to walk by it in the first few minutes of the game (before it dies because of no creep).


good eye. it isn't too hard of a fix so it might be possible. btw love your maps my friend!

On April 01 2012 02:42 Baumvieh wrote:
It looks very balanced and the aesthetics are top notch. This is some real cream of the crop stuff right there, it does not get any better than that. Very well done guys.

My only nitpick is that there's not enough gold minerals. I think there should be at least three full gold mineral bases to make it a map worth considering in pro tournaments.


some more gold bases is a good idea cuz there are barely enough expansions right now. we might consider adding some more at a later time.
Kmatt
Profile Joined July 2011
United States1019 Posts
March 31 2012 18:11 GMT
#10
I think this could win Map of the Year with a few more rocks
We CAN have nice things
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 31 2012 18:19 GMT
#11
this map wouldnt be anything if it werent for your guys amazing team, that said congrats on such a beautiful map.
Meerel
Profile Joined March 2012
Germany713 Posts
March 31 2012 18:34 GMT
#12
cant tell if legit or not
SDMF
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 31 2012 18:45 GMT
#13
I really hope we can get this into the Season 8 ladder map pool.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
March 31 2012 18:49 GMT
#14
I thought at first that the center was actually just piles of rocks, and it made me happy.
But then I saw it was only bumpy.

Is the center pathable? I want to see how units look running around on it haha
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
March 31 2012 19:02 GMT
#15
Blizzard needs to add this. The spinecrawlers are a genius idea
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
chuky500
Profile Blog Joined March 2010
France473 Posts
March 31 2012 19:05 GMT
#16
Awkward situation, you're on April 1st but we're not.

I like that you extrapolated Borealis' idea to block the base with minerals though.
DuBlooNz
Profile Blog Joined February 2011
United Kingdom103 Posts
March 31 2012 19:27 GMT
#17
I think we have found the best map in RTS history right here.
better than Daybreak in SC2 or fighting spirit in BW
Can you upload this now because I feel this is the future of map design.
Follow me on Twitter @DuBlooNzSC2 (-_(-_(-_(-_-)_-)_-)_-)
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2012-03-31 19:31:07
March 31 2012 19:30 GMT
#18
Nice map, it is too protoss favored though, you should make the 3rd and 4th less safe so protoss won't be able to just take 4 bases without zerg or terran being able to react. Also needs more rocks.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
Last Edited: 2012-04-01 03:02:42
March 31 2012 20:16 GMT
#19
LoL. Friggin epic. I have been playing this map all day long and here is what I think:

+ Show Spoiler +
[image loading]


1. Expos are perfect distances away.
2. The circles represent areas that, I think, require something more, either another base as in the case of the spawn locations, or something really cool like a spot where there could be no minerals, but 2 high-yield gases. Fuck yeah.
3. The question marks are where we run into trouble. Because the map is totally kick ass, I cannot decide where to expand. You see, if I expo to the minerals on the low ground, it makes it harder to gain control of the high ground above and the expo north of that. We all know that in war, high ground is one of the best advantages you can have, so we really need to secure that high ground early. This seems way too "terran favored" in that they can just build bunkers everywhere and take all the high ground.

Conclusion: Map totally broken in ZvP because zergs can use the awesome creep from the neutral bases against you. Also, if you are terran, just build a bunker bank and you are all good.


+ Show Spoiler +
Also, you better actually publish this. I will totally rock some AIs on my stream with this bad boy.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 01 2012 00:31 GMT
#20
Publish this to every server ASAP
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 01 2012 00:34 GMT
#21
Move aside, Daybreak. So long, Fighting Spirit. Your replacement is here.
ㅇㅅㅌㅅ
Baumvieh
Profile Joined February 2012
Germany67 Posts
Last Edited: 2012-04-01 00:52:11
April 01 2012 00:51 GMT
#22
Like I said before the map is already almost perfect but the presentation here is a bit lacking.

Being the good guy I am, I created a banner suitable for this much awesomeness which I'm generously allowing you to use completely free of charge. Glad to help out:
[image loading]
"We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 01 2012 01:19 GMT
#23
There really aren't enough rocks on these
Moderatorshe/her
TL+ Member
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 01 2012 01:21 GMT
#24
I hope this is a joke....
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-04-01 01:28:46
April 01 2012 01:28 GMT
#25
On April 01 2012 10:21 CaptainCrush wrote:
I hope this is a joke....


Me too. I think it might be~

Love the new banner the guy used!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 01 2012 02:13 GMT
#26
A+++ for sure.

The spine crawlers are most win, but I do agree more rocks.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-04-01 03:00:05
April 01 2012 02:58 GMT
#27
I'm really impressed, but honestly I'm very upset too. I get no credit anywhere for the stunning innovative use of spine crawlers, a technique which i pioneered, and this is exactly the sort of mapmaker intellectual property theft and political maneuvering for personal recognition that is killing ESPORTS. Have fun ruling the world, because the honest among us will be boycotting you.

DO NOT PLAY THIS MAP UNLESS YOU WANT TO DESTROY STARCRAFT 2.
Comprehensive strategic intention: DNE
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 01 2012 03:04 GMT
#28
On April 01 2012 11:58 EatThePath wrote:
I'm really impressed, but honestly I'm very upset too. I get no credit anywhere for the stunning innovative use of spine crawlers, a technique which i pioneered, and this is exactly the sort of mapmaker intellectual property theft and political maneuvering for personal recognition that is killing ESPORTS. Have fun ruling the world, because the honest among us will be boycotting you.

DO NOT PLAY THIS MAP UNLESS YOU WANT TO DESTROY STARCRAFT 2.


Man, you are right. He is killing eSports. Fuck...

Also, make sure you submit this baby to MotM and to Blizzard and GSL for ladder consideration. Honestly, publish this. I totally want to try it for real. LoL.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
TeamSix
Profile Joined August 2010
Australia5 Posts
April 01 2012 05:44 GMT
#29
On April 01 2012 12:04 TheAmazombie wrote:
Show nested quote +
On April 01 2012 11:58 EatThePath wrote:
I'm really impressed, but honestly I'm very upset too. I get no credit anywhere for the stunning innovative use of spine crawlers, a technique which i pioneered, and this is exactly the sort of mapmaker intellectual property theft and political maneuvering for personal recognition that is killing ESPORTS. Have fun ruling the world, because the honest among us will be boycotting you.

DO NOT PLAY THIS MAP UNLESS YOU WANT TO DESTROY STARCRAFT 2.


Man, you are right. He is killing eSports. Fuck...

Also, make sure you submit this baby to MotM and to Blizzard and GSL for ladder consideration. Honestly, publish this. I totally want to try it for real. LoL.


very sorry I missed your request to upload the map. as soon as we finish the necessary balance changes it will be uploaded. give it a day or so. thank you for flying with continental air and we hope to see you on your next flight.
Akinokaze
Profile Joined March 2011
Australia326 Posts
Last Edited: 2012-04-01 05:49:05
April 01 2012 05:48 GMT
#30
Finally got the chance to play a few games on it. I completely support the suggestion of a gas heavy base(s), not 2 high-yield though but 6hyg1m. I also believe a neutral pylon should be blocking the expos of both sides to prevent fast expands as this strategy seems to be a little too strong on such a defensible map.
In the Emperor we trust
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 01 2012 07:35 GMT
#31
This map is without a doubt the best piece of work that TPW has released. Look at the way the 3rds go into the 4ths! The expansion pattern between the 4th and the 5th is unheard of and completely unique because of the rocks and if you get your natural you can get the third which allows you to grab a 4th and expand to your 5th.

I think at first glance I knew it was a great map and the paths you could use to attack were open to counter attacks. What makes this map even better though is the more you analyze it and see the counter attacks with the 5th bases you can see that air attacks onto the 5ths allow counter attacks into the 4ths. So maybe you won't want to fast expand!!!

Overall, I think it looks and feels and plays out exactly like Xel'Naga Caverns.

Great work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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