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Active: 1205 users

Low popularity maps? - Page 2

Forum Index > SC2 Maps & Custom Games
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TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 30 2012 04:53 GMT
#21
Thumbs up, RumbleBadger. Thats a good idea. It wouldn't take too much more than say, a time and a place, maybe someone who is willing to stream it?
~ ~ <°)))><~ ~ ~
turtles
Profile Blog Joined August 2011
Australia360 Posts
March 30 2012 05:43 GMT
#22
I'd be up for it sometimes if I'm not working... or going out... or have other stuff on.

Don't know if I could be a regular but I would be interested in playing less known custom games (UMS or melee) on a semi weekly basis.

There have been events like this before with mixed success:
http://us.battle.net/sc2/en/forum/topic/3657438794#9

Don't know if anyone has managed to get a weekly thing up before.
Aelyanne
Profile Joined December 2011
4 Posts
April 05 2012 07:38 GMT
#23
Okay thanks for the various answers and opinion.

Like i don't aim to be in the "top" custom map, i guess i will just give up.

Maybe the "1.5 patch" you're talking about will make me change my mind
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
April 05 2012 13:23 GMT
#24
On March 30 2012 10:57 turtles wrote:

Random people on the internet are scared to even be in the lobby of a custom game that isn't Nexus wars.

Part of the problem with getting random people into your game particularly for games that are more complicated is what I like to call the "hospitality factor" of the other players. If Nexus Wars were ladder, I'd be pretty high right now, but every so often I'll check out another tug-of-war kind of game or I'll revisit Desert Strike, and quite often the people who are there expect you to have absolutely everything figured out about the game. There are some out there who will try to give some instruction or tips, but most of the time people will rage because you seem to be doing something out of the ordinary and non-optimal. I would say this general tendancy is quite off-putting and is probably part of the reason why it is difficult to get new people into some customs. I think one thing that ought to be available is a quick guide feature, and maybe this thing is possible already with the editor, but there needs to be something more accessible then something to be programmed (or copy pasted) into the triggers for each map.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 05 2012 14:42 GMT
#25
This system pisses me off as well, used to make maps on BW and now re-designing Korean Defense for SC2. What pisses me off the most though is the fact that the top games aren't that good. They're good, but not Page 1 material. I want epic tower defenses like in WC3 or SAT Control where there's a lot of innate fun no matter how much you play.

Usually I just find friends from school/team to play with, usually I can steal 2-3 of them.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
urashimakt
Profile Joined October 2009
United States1591 Posts
April 07 2012 12:15 GMT
#26
On April 05 2012 23:42 [UoN]Sentinel wrote:
This system pisses me off as well, used to make maps on BW and now re-designing Korean Defense for SC2. What pisses me off the most though is the fact that the top games aren't that good. They're good, but not Page 1 material. I want epic tower defenses like in WC3 or SAT Control where there's a lot of innate fun no matter how much you play.

Usually I just find friends from school/team to play with, usually I can steal 2-3 of them.

Tower Defenses were a product of limited map tools and limited mapmaking ability. There are far shinier gems hidden in the mountain of concrete than a good TD.
Who dat ninja?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 17 2012 17:25 GMT
#27
On April 07 2012 21:15 urashimakt wrote:
Show nested quote +
On April 05 2012 23:42 [UoN]Sentinel wrote:
This system pisses me off as well, used to make maps on BW and now re-designing Korean Defense for SC2. What pisses me off the most though is the fact that the top games aren't that good. They're good, but not Page 1 material. I want epic tower defenses like in WC3 or SAT Control where there's a lot of innate fun no matter how much you play.

Usually I just find friends from school/team to play with, usually I can steal 2-3 of them.

Tower Defenses were a product of limited map tools and limited mapmaking ability. There are far shinier gems hidden in the mountain of concrete than a good TD.


Well, it's certainly not what half the stuff on the front page is.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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