• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:00
CET 00:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1035 users

[M] (2) Western Odyssey (Bluestorm Re-Make) - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 25 2012 18:37 GMT
#21
This map looks awesome. Not from an artistic standpoint (although it is well textured) but from a strategy standpoint. I really wish i could watch some pros play on this map.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 26 2012 16:34 GMT
#22
On February 26 2012 03:37 jrkirby wrote:
This map looks awesome. Not from an artistic standpoint (although it is well textured) but from a strategy standpoint. I really wish i could watch some pros play on this map.


Thanks
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 27 2012 00:45 GMT
#23
Discovered some errors/bugs today that need to be fixed

- Stalkers can blink onto highground next to the 3rd on the east side (but not on the west side)
- Siege tanks can get within range of natural from the unnatural 3rd, and vice versa
- Single Unit path does not work solely on zealots, marines, and zerglings. It works With units in the medium size and large size range (tested with stalkers, immortals, and archons - massive CANNOT cross). This needs to be addressed ASAP.
- Aesthetics on the northern border need to be expanded due to camera "overshooting" the map

If anyone discovers any other errors, please post them here.
https://johnemerson.artstation.com/
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 27 2012 00:50 GMT
#24
Had the chance to test this lastnight, one thing I may consider doing is widening the 1x1 sneaky pathway a bit and putting destructible rocks there to be more safe with the structure of sc2. As of now the early game rush distance is pretty close.
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 08 2012 04:46 GMT
#25
Updated as Eastern Odyssey. Published to NA. Version 0.2. The new name is in accordance with the poll and the texture job on the previous page.

Issues that I addressed:
- Stalkers blinking (see above).
- Single Unit Path
-----> This was particularly troublesome. Due to the pathing and the unit sizes in SC2 -- I did not succeed in making the path accessible to only zerglings, marines, and zealots. Because of this, and because of the short distance due to the existence of those paths, I decided to simply block them with destructible rocks. I want to lower the health of the rocks so that it is accessible in the early game, but I need an appropriate rock health. So play it and test it and PM me your thoughts. I don't know how I feel about this yet as it might ruin the purpose of the map entirely. But I just don't know how else to address it. This increased the rush distance by a very large amount.
- Siege tanks
------> I partially addressed this and partially did not. Prior to the change, it was accessible to siege tanks so long as a flying unit had vision of the natural, and the siege tank could hit ALL of the resource line and even the natural town hall. Currently -- it is accesible only with a flying unit, and the tanks can only hit 2/3 of the resource line, with the mineral patches and assimilator nearest the mains being protected. I think this is reasonable.
- Aesthetics
-------> Aesthetics expanded on the northern border. Texturing needs testing on low resolutions to make sure the map is not all screwy at that setting. Removal of unnecessary protoss decals on ramps (the ones from the middle) as well as the decals that were on the small 1 unit paths (Since the rocks would cover that up, and while performance wise they may not add much, but they do add).

Tell me what you think now please. Once again, this version is released under the name Eastern Odyssey by Oddyseus

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-03-08 04:57:24
March 08 2012 04:55 GMT
#26
Forgot to mention: Because both versions are now upload to NA -- if you would like to run test games of either version that is absolutely possible.

I also need to clean up that original post. I'll be lazy at the moment and save that for tomorrow afternoon.
https://johnemerson.artstation.com/
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 08 2012 15:14 GMT
#27
Go Desert!!!
Nothing is impossible, only some things for some people.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 09 2012 16:26 GMT
#28
On March 09 2012 00:14 Duvon wrote:
Go Desert!!!


You can play desert! It's called Western Odyssey and has all the updates just like Eastern.
https://johnemerson.artstation.com/
Kabel
Profile Joined September 2009
Sweden1746 Posts
March 09 2012 20:25 GMT
#29
Publish on EU please!
Creator of Starbow
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 11 2012 18:50 GMT
#30
Updated both maps to version 1.0 published on NA. Also updated the OP finally.
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 12 2012 21:02 GMT
#31
A big thank you goes to Kabel for helping get this map published on the EU server!
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 14 2012 03:43 GMT
#32
One of the hardest things to do is admit you made a mistake.

So after consideration for around 24-48 hours. I feel a mistake may have been made on the most recent editing of this map. And that was the addition of the rocks blocking the 1 unit path. I feel like this not only drastically reduces strategic options for either player, but it also inhibits the intention of this map as a tasteful remake.

Let me quickly briefly explain why I added the rocks to block the quick 1 unit paths: all units could move through it (not just zerglings, zealots, and marines) so long as those units were not massive (i.e. ultralisk, archons, siegetanks/thors).

I am beginning to think I have poisoned the water well + Show Spoiler +
(name that reference = 2 internet points!)
here by adding those rocks. But I could definitely use some additional opinions on the matters. So I leave it to you fine folks to decide this particular aspect of the map.

Poll: Should I revert the 1 unit path to NOT being blocked by rocks?

Yes (1)
 
50%

No (1)
 
50%

2 total votes

Your vote: Should I revert the 1 unit path to NOT being blocked by rocks?

(Vote): Yes
(Vote): No

https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 20 2012 17:26 GMT
#33
I have now published a 6 mineral version in accordance with Barrin's thread on fewer resources. It is titled "Western Odyssey FR". Please test and enjoy! (See OP also)

[image loading]
https://johnemerson.artstation.com/
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
CranKy Ducklings15
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O178
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 304
ProTech135
ForJumy 40
StarCraft: Brood War
ZZZero.O 178
NaDa 19
Artosis 0
Super Smash Bros
hungrybox1382
Other Games
Grubby4963
FrodaN1961
B2W.Neo781
Liquid`Hasu293
mouzStarbuck177
Pyrionflax173
Maynarde97
Organizations
Other Games
gamesdonequick1257
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• RyuSc2 45
• HeavenSC 42
• Hupsaiya 36
• Adnapsc2 16
• Reevou 8
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach27
• HerbMon 14
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2226
• Ler79
League of Legends
• imaqtpie3101
Other Games
• Shiphtur330
• Scarra97
Upcoming Events
OSC
10h
Wardi Open
13h
Wardi Open
17h
Replay Cast
1d
WardiTV Korean Royale
1d 13h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.