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[M] (2) Western Odyssey (Bluestorm Re-Make) - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 25 2012 18:37 GMT
#21
This map looks awesome. Not from an artistic standpoint (although it is well textured) but from a strategy standpoint. I really wish i could watch some pros play on this map.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 26 2012 16:34 GMT
#22
On February 26 2012 03:37 jrkirby wrote:
This map looks awesome. Not from an artistic standpoint (although it is well textured) but from a strategy standpoint. I really wish i could watch some pros play on this map.


Thanks
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 27 2012 00:45 GMT
#23
Discovered some errors/bugs today that need to be fixed

- Stalkers can blink onto highground next to the 3rd on the east side (but not on the west side)
- Siege tanks can get within range of natural from the unnatural 3rd, and vice versa
- Single Unit path does not work solely on zealots, marines, and zerglings. It works With units in the medium size and large size range (tested with stalkers, immortals, and archons - massive CANNOT cross). This needs to be addressed ASAP.
- Aesthetics on the northern border need to be expanded due to camera "overshooting" the map

If anyone discovers any other errors, please post them here.
https://johnemerson.artstation.com/
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 27 2012 00:50 GMT
#24
Had the chance to test this lastnight, one thing I may consider doing is widening the 1x1 sneaky pathway a bit and putting destructible rocks there to be more safe with the structure of sc2. As of now the early game rush distance is pretty close.
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 08 2012 04:46 GMT
#25
Updated as Eastern Odyssey. Published to NA. Version 0.2. The new name is in accordance with the poll and the texture job on the previous page.

Issues that I addressed:
- Stalkers blinking (see above).
- Single Unit Path
-----> This was particularly troublesome. Due to the pathing and the unit sizes in SC2 -- I did not succeed in making the path accessible to only zerglings, marines, and zealots. Because of this, and because of the short distance due to the existence of those paths, I decided to simply block them with destructible rocks. I want to lower the health of the rocks so that it is accessible in the early game, but I need an appropriate rock health. So play it and test it and PM me your thoughts. I don't know how I feel about this yet as it might ruin the purpose of the map entirely. But I just don't know how else to address it. This increased the rush distance by a very large amount.
- Siege tanks
------> I partially addressed this and partially did not. Prior to the change, it was accessible to siege tanks so long as a flying unit had vision of the natural, and the siege tank could hit ALL of the resource line and even the natural town hall. Currently -- it is accesible only with a flying unit, and the tanks can only hit 2/3 of the resource line, with the mineral patches and assimilator nearest the mains being protected. I think this is reasonable.
- Aesthetics
-------> Aesthetics expanded on the northern border. Texturing needs testing on low resolutions to make sure the map is not all screwy at that setting. Removal of unnecessary protoss decals on ramps (the ones from the middle) as well as the decals that were on the small 1 unit paths (Since the rocks would cover that up, and while performance wise they may not add much, but they do add).

Tell me what you think now please. Once again, this version is released under the name Eastern Odyssey by Oddyseus

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-03-08 04:57:24
March 08 2012 04:55 GMT
#26
Forgot to mention: Because both versions are now upload to NA -- if you would like to run test games of either version that is absolutely possible.

I also need to clean up that original post. I'll be lazy at the moment and save that for tomorrow afternoon.
https://johnemerson.artstation.com/
Duvon
Profile Joined October 2011
Sweden2360 Posts
March 08 2012 15:14 GMT
#27
Go Desert!!!
Nothing is impossible, only some things for some people.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 09 2012 16:26 GMT
#28
On March 09 2012 00:14 Duvon wrote:
Go Desert!!!


You can play desert! It's called Western Odyssey and has all the updates just like Eastern.
https://johnemerson.artstation.com/
Kabel
Profile Joined September 2009
Sweden1746 Posts
March 09 2012 20:25 GMT
#29
Publish on EU please!
Creator of Starbow
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 11 2012 18:50 GMT
#30
Updated both maps to version 1.0 published on NA. Also updated the OP finally.
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 12 2012 21:02 GMT
#31
A big thank you goes to Kabel for helping get this map published on the EU server!
https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 14 2012 03:43 GMT
#32
One of the hardest things to do is admit you made a mistake.

So after consideration for around 24-48 hours. I feel a mistake may have been made on the most recent editing of this map. And that was the addition of the rocks blocking the 1 unit path. I feel like this not only drastically reduces strategic options for either player, but it also inhibits the intention of this map as a tasteful remake.

Let me quickly briefly explain why I added the rocks to block the quick 1 unit paths: all units could move through it (not just zerglings, zealots, and marines) so long as those units were not massive (i.e. ultralisk, archons, siegetanks/thors).

I am beginning to think I have poisoned the water well + Show Spoiler +
(name that reference = 2 internet points!)
here by adding those rocks. But I could definitely use some additional opinions on the matters. So I leave it to you fine folks to decide this particular aspect of the map.

Poll: Should I revert the 1 unit path to NOT being blocked by rocks?

Yes (1)
 
50%

No (1)
 
50%

2 total votes

Your vote: Should I revert the 1 unit path to NOT being blocked by rocks?

(Vote): Yes
(Vote): No

https://johnemerson.artstation.com/
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
March 20 2012 17:26 GMT
#33
I have now published a 6 mineral version in accordance with Barrin's thread on fewer resources. It is titled "Western Odyssey FR". Please test and enjoy! (See OP also)

[image loading]
https://johnemerson.artstation.com/
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