• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:17
CEST 17:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1689 users

[A] Starbow - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 537 Next
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-02-04 15:00:18
February 04 2012 14:59 GMT
#101
On February 04 2012 01:38 Kabel wrote:
Im gonna publish this as a mod now. But I am having troubles to get it to work!

I have created my MOD and put in d:/games/starcraft2/mods. I have published it on battlen.net.

In the editor it can be choosen as a dependencie. I open a regular map, add my mod as a dependencie, save and click on publish.

This message appears: "docuement dependency does not specifiy a battle.net file" (Mods/Starbow etc)

So if I add my dependencie to a map like Tal Darim Altar, I want to upload it with my mod - stuff in it. But that error message prevents me from doing so.

I have published the MOD - file since Battle.net said it was published. (Starbow.sc2Mod)

Why can I not publish a melee map with my dependencies in it?


Not sure how you tried to do it but with mods you are supposed to save both files as mods which turns them into folders, then copy Base.SC2Data, enUS.SC2Data (or whichever region you are using, Australia uses enUS still), Triggers and Triggers.version from your mod folder to the new map's folder which you want to have the mod.

Have a look at this tutorial for a proper run-down on how to do it.
Kabel
Profile Joined September 2009
Sweden1746 Posts
February 05 2012 13:14 GMT
#102
+ Show Spoiler +
On February 04 2012 23:59 XenoX101 wrote:
Show nested quote +
On February 04 2012 01:38 Kabel wrote:
Im gonna publish this as a mod now. But I am having troubles to get it to work!

I have created my MOD and put in d:/games/starcraft2/mods. I have published it on battlen.net.

In the editor it can be choosen as a dependencie. I open a regular map, add my mod as a dependencie, save and click on publish.

This message appears: "docuement dependency does not specifiy a battle.net file" (Mods/Starbow etc)

So if I add my dependencie to a map like Tal Darim Altar, I want to upload it with my mod - stuff in it. But that error message prevents me from doing so.

I have published the MOD - file since Battle.net said it was published. (Starbow.sc2Mod)

Why can I not publish a melee map with my dependencies in it?


Not sure how you tried to do it but with mods you are supposed to save both files as mods which turns them into folders, then copy Base.SC2Data, enUS.SC2Data (or whichever region you are using, Australia uses enUS still), Triggers and Triggers.version from your mod folder to the new map's folder which you want to have the mod.

Have a look at this tutorial for a proper run-down on how to do it.



Thank you!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Anyone with skills in the editor who wants to help working on this mod?

Creator of Starbow
Garmer
Profile Joined October 2010
1286 Posts
February 05 2012 14:24 GMT
#103
so what is the last version , the one in the first page, or the one from Danko?
FreeTossCZComentary
Profile Joined September 2011
Czech Republic143 Posts
February 05 2012 15:15 GMT
#104
On February 05 2012 23:24 Garmer wrote:
so what is the last version , the one in the first page, or the one from Danko?


Gossen and Danko now work together. Starbow Shattered Temple is last I think...
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
Danko__
Profile Joined January 2012
Poland429 Posts
February 05 2012 15:29 GMT
#105
Yeah, The Shattered Temple Starbow is up to date. Im not doing that for other maps right now, because it requires still lots of work. Map is playble but some things are not working yet, are imbalanced and some are not yet implemented, or are temporary cose of my limited skills with editor.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 05 2012 17:24 GMT
#106
On February 04 2012 18:50 Danko__ wrote:
Zaphod Beeblebrox:
Show nested quote +
Banelings:

They are really an interesting unit, and they do in fact not fill the exact same role as lurkers. They could be modified slightly to be more like BW infested terrans. That is, greater cost, greater damage a bit more health and a tad smaller splash. This will give a niche unit that still has interesting uses (like current reaper).


But also infested terrans were hard to get and were pretty dumb :p (ai wise). Imagine banelings rain with stronger banes. They atack instntly, dont kill eachother with splash cose they are jumping one by one. Maybe if ovies with banes would have some kind of "warning" on them when they carry banes. That would make banes quite different role, i agree, but we gotta think it well first.

Show nested quote +
Scourges:

They can be a very tricky unit to implement. Small vision range is crutial to make them more reasonable, but they also need a speed that allows them to intercept, but not chase easily. Damage numbers are rather intuitive to balance, also giving them an attack delay (0.2 sec) or a cumbersome turning speed might make it harder for them to connect.


I was thinking about making them aply stacking DoT on opponents (lasting like 0,5 sec), so they can all hit one enemy if you wont control them well. But nothing yet was done this way. For now they are quite fast (i think 3,37, slower then mutas, phoenix, same speed as warpprism with up), have INSANE acceleration, so if opponent is not careful they can kill him easly.

Show nested quote +
Goliaths:

The main strength of goiliaths was their range and the fact that they hit slow but hard. In BW they were a somewhat micro friendly unit due to being microed like marauders (stutter step). Make sure the attack speed is slowish, range is good and damage is high vs all air (slight bonus to armored?)
Vikings fill the same role atm, but terrans need a way to secure air control without committing to heavy air themselves. Maybe replace them with valks (possibly a hybrid)? Maybe make them faster with shorter range?


I was thinking about replacing Vikings with wrights ^^. Fast, with quite low range. Imho would be much more interesting to see them trying to snipe enemy units avoiding AA. And also cloak banshees + cloak wrights combo ^^.

Show nested quote +
Collosus:

WHAT WAS WRONG WITH THE REAVER?
ahem... seriously, the reaver was a better unit because it had so many interesting purposes. It was a strong damage dealer in engagements (like the colossus), it was a great harrasment unit (protoss kinda lacks this atm), lategame it was the only unit that provided good space control (Protos has none atm). A unit like the colossus cannot fill these roles properly. It can easily fill the role of damage support unit, and the aoe attack can be modified to make it decent harassment too. But nomatter the tweaks you make, the colossus can never really fill the role of space controll unit. The protoss needs a unit like the tank or the lurker, that can hold positions against small attacks. The colossus has too many gimmicks and wierd mechanics on it to fill this role without being massively overpowered.


Nothing was wrong with reaver. It was super cool unit with great potential in good hands. But there is SC2BW already and we dont want this mod to turn into its copy.

Also i think you should try first how does our colo work before criticizing. He is really INSANE harrasing tool right now


I like the idea of delayed damage on scourges, make it like 0.1 - 0.2 seconds and overkill would be a real issue for players to deal with. The same could be done to tanks and give an exellent excuse to rebuff them to BW strength.
For stronger banes - the extra cost should make them less of a throwaway unit, also making them do friendly fire would change a lot. Something for you to experiment with.

I have to say that the real problem with the colossus is not the harassment or the lack of depth. Its the lack of space control for the protoss race. Terran has tanks and mines, zerg has lurkers, dark swarm and creepspread. The collosus fills a unit role that could be modified to provide space control. The problem is that such a unit will be overpowered if it is as mobile as the colossus. There are several ways to adress this problem, but keep in mind that a protoss version of the tank or the lurker (cough... reaver.. cough) will help the depth of strategy a lot.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-02-05 21:52:40
February 05 2012 21:32 GMT
#107
---
Creator of Starbow
Danko__
Profile Joined January 2012
Poland429 Posts
February 06 2012 08:54 GMT
#108
Im gonna have some time to work on map this week, so im gonna see what i can do with scourge, banes. While scourges seem easy to ffx, baneling are not (at least in my opinion). We need unique role for them. Also im not sure what zergs lacks currently in their arsenal.

Zaphod Beeblebrox:
Mobility is no longer so big problem for colo right now, because he got quite slowed down (to 1.65, slower than thor). Change im considering is to make him target ground, not units (like our map testers suggested).
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 06 2012 09:02 GMT
#109
I had a lot of fun playing with Danko and Ezzie, eventhough the map is far from being balanced the overall feel of the game feels really good.
As a zerg player I tend to feel that due to the lack of early queen it's really hard to defend any early push, I was really really short on larva all the time. It might be because my BO was not good enough, it would need more testing. Have you tried to see how proxy 2 gate and 2 rax all-in works?
Danko__
Profile Joined January 2012
Poland429 Posts
February 06 2012 09:27 GMT
#110
We are testing as much as possible, but dont think any of us have proxy 2 gated or did real 2rax ALLIN (just 2rax pressure). So yeah, it requires still lots of testing, and also WE have to learn how to use things to our advantages in this mod ^^
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-02-19 12:17:59
February 13 2012 19:28 GMT
#111
-
Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-02-24 12:34:39
February 19 2012 12:18 GMT
#112
--
Creator of Starbow
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 19 2012 12:44 GMT
#113
60 HP SCVs. All I need to win games.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Danko__
Profile Joined January 2012
Poland429 Posts
Last Edited: 2012-02-19 14:10:43
February 19 2012 14:09 GMT
#114
Just go and try it! Its not yet balanced, but dont worry, already other races have quite good responses to that.

Im working on new ver, with lots of changes, and its still gonna take while to implement everything. Dont forget about that mod yet guys ^^.
Kabel
Profile Joined September 2009
Sweden1746 Posts
February 24 2012 11:54 GMT
#115
Anyone on EU server who wanna try a game now?

PM here if you want to
Creator of Starbow
Johnnybb
Profile Joined August 2010
Denmark486 Posts
February 24 2012 13:36 GMT
#116
Mules can be spammed pretty hard...
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-03-03 17:53:10
February 24 2012 13:47 GMT
#117
-
Creator of Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
March 03 2012 17:54 GMT
#118
Anyone wanna play a game on EU server with latest changes? PM me here or add me in game. Gossen.927

Need to test new Zerg mechanics and zerg units.
Creator of Starbow
boSeok
Profile Joined February 2011
Canada177 Posts
March 03 2012 23:18 GMT
#119
yo how do you make the units?? i tried but it seems too hard to make it work did you use a website or tutorial or just trial and error. I can get some things to work but not my customs units ==;; if you can help me appreciated
RiceBowl2
Profile Joined February 2012
United States24 Posts
March 04 2012 05:50 GMT
#120
On January 21 2012 03:51 msjakofsky wrote:
all i can say on first sight that Swarm Guardian seems too powerful. all three spells are ridiculously strong for just one unit.

also spider mines iirc are a bit different from bw mines, when they come out of the ground they don't stay idle for a second. this way you could snipe them in bw by attack moving dragoons. iirc in sc2 they come out and immediately target an unit, making them much more hard to snipe. didn't play the map yet but if it's the same as in sc:bw i found that problematic, ppl just don't play enough to exploit it properly (in bw such a thing would break the t matchups immediately).

edit: on 1st sight, just the whole zerg race seems a little too powerful. something like broodlord-swarm guardian-scourge with hydras (i guess hydra is 1 supply) as support seems unstoppable for terran at least.


Keep Dark Swarm and Plague, bring consume back in. Having neural parasite is too strong to keep with DS and plague on a single unit. Also, try to make it for NA version? Always wanted to play an sc2 with bw-like mechanics.
Prev 1 4 5 6 7 8 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 306
sas.Sziky 30
StarCraft: Brood War
Britney 46217
Calm 10576
Hyuk 5060
Bisu 2943
Horang2 2369
Sea 2303
GuemChi 2019
Flash 1445
Jaedong 1336
Larva 689
[ Show more ]
Soma 666
EffOrt 649
Mong 456
Light 416
Mini 324
Snow 278
actioN 250
Soulkey 215
Hyun 177
hero 145
Pusan 116
TY 96
JYJ73
Barracks 64
ggaemo 59
Killer 47
Mind 46
sorry 37
Rush 33
Aegong 27
Terrorterran 24
ToSsGirL 23
Noble 20
scan(afreeca) 19
soO 18
Movie 14
SilentControl 14
Sacsri 13
Rock 11
Bale 10
HiyA 7
Shine 7
yabsab 7
Dota 2
Gorgc6767
qojqva3984
Dendi1230
XaKoH 398
420jenkins391
canceldota41
BananaSlamJamma0
Counter-Strike
byalli628
markeloff199
edward47
FunKaTv 27
Heroes of the Storm
Khaldor224
Other Games
singsing2536
hiko1351
B2W.Neo976
Hui .400
Sick364
Lowko347
Liquid`VortiX204
FrodaN137
ArmadaUGS95
XcaliburYe80
KnowMe76
Mew2King48
Trikslyr22
ceh97
trigger2
Organizations
Counter-Strike
PGL525
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• poizon28 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3206
League of Legends
• Nemesis9114
Upcoming Events
Monday Night Weeklies
43m
Replay Cast
7h 43m
WardiTV Invitational
19h 43m
WardiTV Invitational
23h 13m
PiGosaur Monday
1d 8h
Replay Cast
1d 18h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.