• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:15
CEST 10:15
KST 17:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes79BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL TICKET LIVE help! :D ASL20 General Discussion BW General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1587 users

[A] Starbow - Page 498

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 496 497 498 499 500 537 Next
Ovni
Profile Joined March 2013
89 Posts
Last Edited: 2014-01-11 14:54:17
January 11 2014 14:53 GMT
#9941
i don't think you can compare HT vs Ghost to defilers. in the former there is good micro/reaction timing required on both sides, with defilers you just go for the dark swarm and hope it doesn't die since it has to get so close to cast and then wait for like 2-3 seconds. there is no mystic "skill" to use it.

to what you said about running lings in, I tried it in the unit tester and with 3 tanks you can waste a shot with lings, run a defiler in to cast a swarm on the tanks and it still gets sniped before the swarm can be cast.

I agree range is 8-9 is too much, but I think the cast delay should be gone. perhaps it's fine tanks can kill them with good reaction timing, but for bio to have such an easy time sniping them is a problem imo
Hider
Profile Blog Joined May 2010
Denmark9399 Posts
January 11 2014 14:53 GMT
#9942
On January 11 2014 23:46 TBone- wrote:
Just tried a map against the ai for the first time. This mod feels really smooth and I'm liking it a lot more than sc2. Are there any peak hours where I can find people to play in NA?


I think most ppl play at EU. It has first recently been uploaded to NA.
Hider
Profile Blog Joined May 2010
Denmark9399 Posts
January 11 2014 14:55 GMT
#9943
On January 11 2014 23:53 Ovni wrote:
i don't think you can compare HT vs Ghost to defilers. in the former there is good micro/reaction timing required on both sides, with defilers you just go for the dark swarm and hope it doesn't die since it has to get so close to cast and then wait for like 2-3 seconds. there is no mystic "skill" to use it.

to what you said about running lings in, I tried it in the unit tester and with 3 tanks you can waste a shot with lings, run defiler into to cast a swarm on the tanks and it still gets sniped before the swarm can be cast.

I agree range is 8-9 is too much, but I think the cast delay should be gone. maybe it's fine tanks can kill them with good reaction timing, but for bio to have such an easy time sniping them is a problem imo


Well, the problem then probably is the "stand still" thing. I really dislike that type of mechanic as I feel it take the smoothness out of the game. But yeh I agree that the combo of stand-still and low range is problematic, but as I said I prefer low range and instant cast rather than vice versa.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 14:57 GMT
#9944
I'm not saying it should have 9 range, but maybe 7? 5 feels so incredibly short. From 9 to 5 AND shorter duration AND smaller cloud. So many nerfs from BW to Starbow compared to other units. HT is basically the same for comparison.
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-01-11 15:40:42
January 11 2014 15:02 GMT
#9945
Checked in the Starbow Unit Tester:

- Possibly consider making the observer's evade skill animation bigger (2x or so). It is pretty hard to notice. People will really need to depend on the duration bar, more than anything.
- Dropships do not show what units are inside. They also do not have the white capacity bars. Same thing for warpprisms.
- If a unit that is being targeted by a spider mine missile is picked up and then unloaded after the missile detonates, that unit still has the target marker on it for some period (unless it stays in the i.e. dropship for a bit longer).
- Would be cool if the target markers (reaver/spider mine missile/etc) could be the player's colour.
- Dropships have weird selection boxes. I was able to select it by clicking on the location described by the red circled X: http://i.imgur.com/YhtErYe.jpg Seems to be only the bottom left side.
- Thoughts on making the high templar have casting time or at least a deceleration time before being able to cast spells? It is instant right now. Could be used as an indirect, skill-based nerf, if necessary.

Also, is leaving on the "push A and cursor pulses" thing intentional? When you push A with a unit that can attack, the mouse cursor does a crosshair circular pulse thing as if you clicked there. Not a big deal; it just takes a bit to get used to, as it was distracting at first. Removing it should just be a matter of rearranging the dependencies (the single player one).
T P Z sagi
mortales
Profile Joined April 2012
174 Posts
January 11 2014 15:40 GMT
#9946
Just watched the game played by Ryung and Impact! It looked so awesome. I got bored by original sc2, but looking at this mod I realize that it's not the game mechanics is bad or the entire game is broken... I'd like if Blizzard took some ideas from this mod for LotV T_T
GJ and thanks to the developers!
thezanursic
Profile Blog Joined July 2011
5489 Posts
January 11 2014 15:52 GMT
#9947
Spells need better visibility, better animation. Swarms for instance are barely visable.

Also better models for the defiler would be awesome to.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5489 Posts
Last Edited: 2014-01-11 15:55:03
January 11 2014 15:54 GMT
#9948
Double post
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 11 2014 15:58 GMT
#9949
@hider
Getting a storm of is much bigger than getting a swarm off, zerg depends on swarm to be able to fights bio balls, bio balls can just move out of the swarm and take relatively few damage, if a storm hits it is already huge vs bio. Bio is quicker than defilers, so you can actually run away and spread out without being continuously swarmed.
I know you fear for problems in regard of mech, but dark swarm really important for a zerg when fighting vs bioballs, making it good is great to discourage biodeathballs.
I think it was clear in this game that ryung had it 'easy', no spectacular plays and coming back easily from a 70ish supply difference. No drops at all, while impact was attacking everywhere. I really don't think range 7 swarm will be that big a deal for terran.
Working on Starbow!
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 11 2014 16:07 GMT
#9950
Can we make Dark Swarm a bit more opaque? It was basically invisible on Texas. The animation for plague was extremely hard to spot as well.

Also, I agree with Foxxan here; we shouldn't react too fast and make a bunch of changes. Let's playtest more. How many people play Zerg at a high level in Starbow? Zero. Let's get some more data before doing anything drastic.
aka ChillyGonzalo / GnozL
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 16:16 GMT
#9951
On January 12 2014 01:07 Fishgle wrote:
Can we make Dark Swarm a bit more opaque? It was basically invisible on Texas. The animation for plague was extremely hard to spot as well.


Xia is on it.
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-01-11 17:32:06
January 11 2014 16:57 GMT
#9952
Some people are going to the group channel, while most others are going to the chat channel. We need a better way to tell people that they should go to the Starbow chat channel. I've just been trying to periodically tell people who are in the group channel. Seems like the "News" is not enough; people don't check that.

Also: I think the idle separation interrupts SCV repair.
T P Z sagi
ganil
Profile Joined August 2009
253 Posts
January 11 2014 17:42 GMT
#9953
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 18:00 GMT
#9954
On January 12 2014 02:42 ganil wrote:
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?


Not really. All units in Starbow has a dmg type. None of which does 100% damage to all armor types (I think). Tanks do 70 dmg to armored but less to normal and light. But tanks are very powerful in Starbow. Protoss should almost never attack into a
sieged position, especially with only dragoons or stalkers unless the toss army is much larger than terran.

You should rather abuse the immobility of terran mech to attack where the tanks are not, and use speedlots/drop/corsairs/arbiters/sentinels to help the engagement.
aka KanBan85. Working on Starbow.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
January 11 2014 18:04 GMT
#9955
DOOD! I'm so late to the party. Just saw that VOD of TB casting Ryung and Impact. Gotta say, gonna try this right away. I didn't play BW, but this looks infinitely more fun to play than HoTS.
I'm a noob
ganil
Profile Joined August 2009
253 Posts
January 11 2014 18:05 GMT
#9956
I play terran :o.
Great mod.
Hider
Profile Blog Joined May 2010
Denmark9399 Posts
Last Edited: 2014-01-11 18:12:40
January 11 2014 18:09 GMT
#9957
On January 12 2014 02:42 ganil wrote:
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?


DPS is roughly the same as in HOTS actually due to lower attack speed. Its Vultures primarily that make mech stronger.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 18:53 GMT
#9958
Stream is up:

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
Hider
Profile Blog Joined May 2010
Denmark9399 Posts
Last Edited: 2014-01-11 19:03:51
January 11 2014 19:02 GMT
#9959
Idea for Maurauder:

Ok so let's say we nerf its HP from 125 to 110-115 as it might be a tad too strong early game. Now, we also want to make it good vs Reavers right. Previously there was a suggestion of the Reaver not dealing splash to armored units. That's a bit unintuitvei though and maybe hard to implement in Editor.

So I wonder, what about just giving Maurauder a "hardened shield" upgrade? Make it take a maximum damage of 50-60 (roughly)? Besides making it much better vs Reavers, it will also help vs Mech where bio isn't that strong.

Then Reaver will be:
- Pretty good vs Marines
- Mediocore vs Maurauders

Overall, you do not have to rush for Reavers vs a maurauder opening, but getting them eventally vs a mix of bio is a pretty good idea.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-11 19:44:07
January 11 2014 19:11 GMT
#9960
Marauders are already good versus reavers.
I also said, we could playtest more.

If something is to be done with the reaver, it is to remove his dmg upgrade(he didnt even have one of those in bw)
edit: He didnt have a increase in radius in bw(only extra dmg)
Prev 1 496 497 498 499 500 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 185
ProTech78
OGKoka 52
StarCraft: Brood War
Hyuk 2331
actioN 769
Leta 139
Dewaltoss 49
Rush 46
Rock 18
NotJumperer 18
Sacsri 15
ajuk12(nOOB) 11
Nal_rA 11
[ Show more ]
SilentControl 8
League of Legends
JimRising 480
Counter-Strike
shoxiejesuss421
olofmeister220
Super Smash Bros
Mew2King47
Westballz28
Other Games
summit1g7790
crisheroes299
C9.Mang0299
Hui .201
byalli126
Happy123
NeuroSwarm67
Trikslyr22
trigger1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH279
• LUISG 30
• Light_VIP 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
1h 46m
Zoun vs Classic
Map Test Tournament
2h 46m
Korean StarCraft League
18h 46m
BSL Open LAN 2025 - War…
23h 46m
RSL Revival
1d 1h
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 23h
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.