• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CEST 07:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo3Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
STNG Esports: Built in Scotl…
Lispify
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9316 users

[A] Starbow - Page 498

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 496 497 498 499 500 537 Next
Ovni
Profile Joined March 2013
89 Posts
Last Edited: 2014-01-11 14:54:17
January 11 2014 14:53 GMT
#9941
i don't think you can compare HT vs Ghost to defilers. in the former there is good micro/reaction timing required on both sides, with defilers you just go for the dark swarm and hope it doesn't die since it has to get so close to cast and then wait for like 2-3 seconds. there is no mystic "skill" to use it.

to what you said about running lings in, I tried it in the unit tester and with 3 tanks you can waste a shot with lings, run a defiler in to cast a swarm on the tanks and it still gets sniped before the swarm can be cast.

I agree range is 8-9 is too much, but I think the cast delay should be gone. perhaps it's fine tanks can kill them with good reaction timing, but for bio to have such an easy time sniping them is a problem imo
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
January 11 2014 14:53 GMT
#9942
On January 11 2014 23:46 TBone- wrote:
Just tried a map against the ai for the first time. This mod feels really smooth and I'm liking it a lot more than sc2. Are there any peak hours where I can find people to play in NA?


I think most ppl play at EU. It has first recently been uploaded to NA.
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
January 11 2014 14:55 GMT
#9943
On January 11 2014 23:53 Ovni wrote:
i don't think you can compare HT vs Ghost to defilers. in the former there is good micro/reaction timing required on both sides, with defilers you just go for the dark swarm and hope it doesn't die since it has to get so close to cast and then wait for like 2-3 seconds. there is no mystic "skill" to use it.

to what you said about running lings in, I tried it in the unit tester and with 3 tanks you can waste a shot with lings, run defiler into to cast a swarm on the tanks and it still gets sniped before the swarm can be cast.

I agree range is 8-9 is too much, but I think the cast delay should be gone. maybe it's fine tanks can kill them with good reaction timing, but for bio to have such an easy time sniping them is a problem imo


Well, the problem then probably is the "stand still" thing. I really dislike that type of mechanic as I feel it take the smoothness out of the game. But yeh I agree that the combo of stand-still and low range is problematic, but as I said I prefer low range and instant cast rather than vice versa.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 14:57 GMT
#9944
I'm not saying it should have 9 range, but maybe 7? 5 feels so incredibly short. From 9 to 5 AND shorter duration AND smaller cloud. So many nerfs from BW to Starbow compared to other units. HT is basically the same for comparison.
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2014-01-11 15:40:42
January 11 2014 15:02 GMT
#9945
Checked in the Starbow Unit Tester:

- Possibly consider making the observer's evade skill animation bigger (2x or so). It is pretty hard to notice. People will really need to depend on the duration bar, more than anything.
- Dropships do not show what units are inside. They also do not have the white capacity bars. Same thing for warpprisms.
- If a unit that is being targeted by a spider mine missile is picked up and then unloaded after the missile detonates, that unit still has the target marker on it for some period (unless it stays in the i.e. dropship for a bit longer).
- Would be cool if the target markers (reaver/spider mine missile/etc) could be the player's colour.
- Dropships have weird selection boxes. I was able to select it by clicking on the location described by the red circled X: http://i.imgur.com/YhtErYe.jpg Seems to be only the bottom left side.
- Thoughts on making the high templar have casting time or at least a deceleration time before being able to cast spells? It is instant right now. Could be used as an indirect, skill-based nerf, if necessary.

Also, is leaving on the "push A and cursor pulses" thing intentional? When you push A with a unit that can attack, the mouse cursor does a crosshair circular pulse thing as if you clicked there. Not a big deal; it just takes a bit to get used to, as it was distracting at first. Removing it should just be a matter of rearranging the dependencies (the single player one).
T P Z sagi
mortales
Profile Joined April 2012
174 Posts
January 11 2014 15:40 GMT
#9946
Just watched the game played by Ryung and Impact! It looked so awesome. I got bored by original sc2, but looking at this mod I realize that it's not the game mechanics is bad or the entire game is broken... I'd like if Blizzard took some ideas from this mod for LotV T_T
GJ and thanks to the developers!
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 11 2014 15:52 GMT
#9947
Spells need better visibility, better animation. Swarms for instance are barely visable.

Also better models for the defiler would be awesome to.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2014-01-11 15:55:03
January 11 2014 15:54 GMT
#9948
Double post
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 11 2014 15:58 GMT
#9949
@hider
Getting a storm of is much bigger than getting a swarm off, zerg depends on swarm to be able to fights bio balls, bio balls can just move out of the swarm and take relatively few damage, if a storm hits it is already huge vs bio. Bio is quicker than defilers, so you can actually run away and spread out without being continuously swarmed.
I know you fear for problems in regard of mech, but dark swarm really important for a zerg when fighting vs bioballs, making it good is great to discourage biodeathballs.
I think it was clear in this game that ryung had it 'easy', no spectacular plays and coming back easily from a 70ish supply difference. No drops at all, while impact was attacking everywhere. I really don't think range 7 swarm will be that big a deal for terran.
Working on Starbow!
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 11 2014 16:07 GMT
#9950
Can we make Dark Swarm a bit more opaque? It was basically invisible on Texas. The animation for plague was extremely hard to spot as well.

Also, I agree with Foxxan here; we shouldn't react too fast and make a bunch of changes. Let's playtest more. How many people play Zerg at a high level in Starbow? Zero. Let's get some more data before doing anything drastic.
aka ChillyGonzalo / GnozL
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 16:16 GMT
#9951
On January 12 2014 01:07 Fishgle wrote:
Can we make Dark Swarm a bit more opaque? It was basically invisible on Texas. The animation for plague was extremely hard to spot as well.


Xia is on it.
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2014-01-11 17:32:06
January 11 2014 16:57 GMT
#9952
Some people are going to the group channel, while most others are going to the chat channel. We need a better way to tell people that they should go to the Starbow chat channel. I've just been trying to periodically tell people who are in the group channel. Seems like the "News" is not enough; people don't check that.

Also: I think the idle separation interrupts SCV repair.
T P Z sagi
ganil
Profile Joined August 2009
253 Posts
January 11 2014 17:42 GMT
#9953
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 18:00 GMT
#9954
On January 12 2014 02:42 ganil wrote:
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?


Not really. All units in Starbow has a dmg type. None of which does 100% damage to all armor types (I think). Tanks do 70 dmg to armored but less to normal and light. But tanks are very powerful in Starbow. Protoss should almost never attack into a
sieged position, especially with only dragoons or stalkers unless the toss army is much larger than terran.

You should rather abuse the immobility of terran mech to attack where the tanks are not, and use speedlots/drop/corsairs/arbiters/sentinels to help the engagement.
aka KanBan85. Working on Starbow.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
January 11 2014 18:04 GMT
#9955
DOOD! I'm so late to the party. Just saw that VOD of TB casting Ryung and Impact. Gotta say, gonna try this right away. I didn't play BW, but this looks infinitely more fun to play than HoTS.
I'm a noob
ganil
Profile Joined August 2009
253 Posts
January 11 2014 18:05 GMT
#9956
I play terran :o.
Great mod.
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
Last Edited: 2014-01-11 18:12:40
January 11 2014 18:09 GMT
#9957
On January 12 2014 02:42 ganil wrote:
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?


DPS is roughly the same as in HOTS actually due to lower attack speed. Its Vultures primarily that make mech stronger.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 18:53 GMT
#9958
Stream is up:

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
Last Edited: 2014-01-11 19:03:51
January 11 2014 19:02 GMT
#9959
Idea for Maurauder:

Ok so let's say we nerf its HP from 125 to 110-115 as it might be a tad too strong early game. Now, we also want to make it good vs Reavers right. Previously there was a suggestion of the Reaver not dealing splash to armored units. That's a bit unintuitvei though and maybe hard to implement in Editor.

So I wonder, what about just giving Maurauder a "hardened shield" upgrade? Make it take a maximum damage of 50-60 (roughly)? Besides making it much better vs Reavers, it will also help vs Mech where bio isn't that strong.

Then Reaver will be:
- Pretty good vs Marines
- Mediocore vs Maurauders

Overall, you do not have to rush for Reavers vs a maurauder opening, but getting them eventally vs a mix of bio is a pretty good idea.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-11 19:44:07
January 11 2014 19:11 GMT
#9960
Marauders are already good versus reavers.
I also said, we could playtest more.

If something is to be done with the reaver, it is to remove his dmg upgrade(he didnt even have one of those in bw)
edit: He didnt have a increase in radius in bw(only extra dmg)
Prev 1 496 497 498 499 500 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 132
Nina 127
StarCraft: Brood War
Britney 28170
GuemChi 3314
Sea 1619
BeSt 240
Tasteless 188
Leta 102
Mind 45
yabsab 26
Bale 19
ZergMaN 19
[ Show more ]
Noble 15
Dota 2
NeuroSwarm118
League of Legends
JimRising 724
Super Smash Bros
hungrybox463
Other Games
summit1g8091
PiGStarcraft1735
ViBE148
Trikslyr33
kaitlyn32
Organizations
Dota 2
PGL Dota 2 - Main Stream4045
PGL Dota 2 - Secondary Stream1776
Other Games
gamesdonequick919
StarCraft: Brood War
UltimateBattle 56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH286
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• swagsyndrome_11
League of Legends
• Lourlo1544
Upcoming Events
CranKy Ducklings
4h 19m
WardiTV Spring Champion…
5h 19m
Cure vs SKillous
Big Brain Bouts
10h 19m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 5h
GSL
1d 6h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
1d 13h
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 18h
WardiTV Spring Champion…
2 days
GSL
2 days
Patches Events
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.