• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:33
CET 05:33
KST 13:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1842 users

[A] Starbow - Page 498

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 496 497 498 499 500 537 Next
Ovni
Profile Joined March 2013
89 Posts
Last Edited: 2014-01-11 14:54:17
January 11 2014 14:53 GMT
#9941
i don't think you can compare HT vs Ghost to defilers. in the former there is good micro/reaction timing required on both sides, with defilers you just go for the dark swarm and hope it doesn't die since it has to get so close to cast and then wait for like 2-3 seconds. there is no mystic "skill" to use it.

to what you said about running lings in, I tried it in the unit tester and with 3 tanks you can waste a shot with lings, run a defiler in to cast a swarm on the tanks and it still gets sniped before the swarm can be cast.

I agree range is 8-9 is too much, but I think the cast delay should be gone. perhaps it's fine tanks can kill them with good reaction timing, but for bio to have such an easy time sniping them is a problem imo
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
January 11 2014 14:53 GMT
#9942
On January 11 2014 23:46 TBone- wrote:
Just tried a map against the ai for the first time. This mod feels really smooth and I'm liking it a lot more than sc2. Are there any peak hours where I can find people to play in NA?


I think most ppl play at EU. It has first recently been uploaded to NA.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
January 11 2014 14:55 GMT
#9943
On January 11 2014 23:53 Ovni wrote:
i don't think you can compare HT vs Ghost to defilers. in the former there is good micro/reaction timing required on both sides, with defilers you just go for the dark swarm and hope it doesn't die since it has to get so close to cast and then wait for like 2-3 seconds. there is no mystic "skill" to use it.

to what you said about running lings in, I tried it in the unit tester and with 3 tanks you can waste a shot with lings, run defiler into to cast a swarm on the tanks and it still gets sniped before the swarm can be cast.

I agree range is 8-9 is too much, but I think the cast delay should be gone. maybe it's fine tanks can kill them with good reaction timing, but for bio to have such an easy time sniping them is a problem imo


Well, the problem then probably is the "stand still" thing. I really dislike that type of mechanic as I feel it take the smoothness out of the game. But yeh I agree that the combo of stand-still and low range is problematic, but as I said I prefer low range and instant cast rather than vice versa.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 14:57 GMT
#9944
I'm not saying it should have 9 range, but maybe 7? 5 feels so incredibly short. From 9 to 5 AND shorter duration AND smaller cloud. So many nerfs from BW to Starbow compared to other units. HT is basically the same for comparison.
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-01-11 15:40:42
January 11 2014 15:02 GMT
#9945
Checked in the Starbow Unit Tester:

- Possibly consider making the observer's evade skill animation bigger (2x or so). It is pretty hard to notice. People will really need to depend on the duration bar, more than anything.
- Dropships do not show what units are inside. They also do not have the white capacity bars. Same thing for warpprisms.
- If a unit that is being targeted by a spider mine missile is picked up and then unloaded after the missile detonates, that unit still has the target marker on it for some period (unless it stays in the i.e. dropship for a bit longer).
- Would be cool if the target markers (reaver/spider mine missile/etc) could be the player's colour.
- Dropships have weird selection boxes. I was able to select it by clicking on the location described by the red circled X: http://i.imgur.com/YhtErYe.jpg Seems to be only the bottom left side.
- Thoughts on making the high templar have casting time or at least a deceleration time before being able to cast spells? It is instant right now. Could be used as an indirect, skill-based nerf, if necessary.

Also, is leaving on the "push A and cursor pulses" thing intentional? When you push A with a unit that can attack, the mouse cursor does a crosshair circular pulse thing as if you clicked there. Not a big deal; it just takes a bit to get used to, as it was distracting at first. Removing it should just be a matter of rearranging the dependencies (the single player one).
T P Z sagi
mortales
Profile Joined April 2012
174 Posts
January 11 2014 15:40 GMT
#9946
Just watched the game played by Ryung and Impact! It looked so awesome. I got bored by original sc2, but looking at this mod I realize that it's not the game mechanics is bad or the entire game is broken... I'd like if Blizzard took some ideas from this mod for LotV T_T
GJ and thanks to the developers!
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 11 2014 15:52 GMT
#9947
Spells need better visibility, better animation. Swarms for instance are barely visable.

Also better models for the defiler would be awesome to.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2014-01-11 15:55:03
January 11 2014 15:54 GMT
#9948
Double post
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 11 2014 15:58 GMT
#9949
@hider
Getting a storm of is much bigger than getting a swarm off, zerg depends on swarm to be able to fights bio balls, bio balls can just move out of the swarm and take relatively few damage, if a storm hits it is already huge vs bio. Bio is quicker than defilers, so you can actually run away and spread out without being continuously swarmed.
I know you fear for problems in regard of mech, but dark swarm really important for a zerg when fighting vs bioballs, making it good is great to discourage biodeathballs.
I think it was clear in this game that ryung had it 'easy', no spectacular plays and coming back easily from a 70ish supply difference. No drops at all, while impact was attacking everywhere. I really don't think range 7 swarm will be that big a deal for terran.
Working on Starbow!
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 11 2014 16:07 GMT
#9950
Can we make Dark Swarm a bit more opaque? It was basically invisible on Texas. The animation for plague was extremely hard to spot as well.

Also, I agree with Foxxan here; we shouldn't react too fast and make a bunch of changes. Let's playtest more. How many people play Zerg at a high level in Starbow? Zero. Let's get some more data before doing anything drastic.
aka ChillyGonzalo / GnozL
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 16:16 GMT
#9951
On January 12 2014 01:07 Fishgle wrote:
Can we make Dark Swarm a bit more opaque? It was basically invisible on Texas. The animation for plague was extremely hard to spot as well.


Xia is on it.
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-01-11 17:32:06
January 11 2014 16:57 GMT
#9952
Some people are going to the group channel, while most others are going to the chat channel. We need a better way to tell people that they should go to the Starbow chat channel. I've just been trying to periodically tell people who are in the group channel. Seems like the "News" is not enough; people don't check that.

Also: I think the idle separation interrupts SCV repair.
T P Z sagi
ganil
Profile Joined August 2009
253 Posts
January 11 2014 17:42 GMT
#9953
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 18:00 GMT
#9954
On January 12 2014 02:42 ganil wrote:
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?


Not really. All units in Starbow has a dmg type. None of which does 100% damage to all armor types (I think). Tanks do 70 dmg to armored but less to normal and light. But tanks are very powerful in Starbow. Protoss should almost never attack into a
sieged position, especially with only dragoons or stalkers unless the toss army is much larger than terran.

You should rather abuse the immobility of terran mech to attack where the tanks are not, and use speedlots/drop/corsairs/arbiters/sentinels to help the engagement.
aka KanBan85. Working on Starbow.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
January 11 2014 18:04 GMT
#9955
DOOD! I'm so late to the party. Just saw that VOD of TB casting Ryung and Impact. Gotta say, gonna try this right away. I didn't play BW, but this looks infinitely more fun to play than HoTS.
I'm a noob
ganil
Profile Joined August 2009
253 Posts
January 11 2014 18:05 GMT
#9956
I play terran :o.
Great mod.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-01-11 18:12:40
January 11 2014 18:09 GMT
#9957
On January 12 2014 02:42 ganil wrote:
I played a few tvp and tanks seems really strong.
Do they really do 70 flat damages ?


DPS is roughly the same as in HOTS actually due to lower attack speed. Its Vultures primarily that make mech stronger.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 11 2014 18:53 GMT
#9958
Stream is up:

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-01-11 19:03:51
January 11 2014 19:02 GMT
#9959
Idea for Maurauder:

Ok so let's say we nerf its HP from 125 to 110-115 as it might be a tad too strong early game. Now, we also want to make it good vs Reavers right. Previously there was a suggestion of the Reaver not dealing splash to armored units. That's a bit unintuitvei though and maybe hard to implement in Editor.

So I wonder, what about just giving Maurauder a "hardened shield" upgrade? Make it take a maximum damage of 50-60 (roughly)? Besides making it much better vs Reavers, it will also help vs Mech where bio isn't that strong.

Then Reaver will be:
- Pretty good vs Marines
- Mediocore vs Maurauders

Overall, you do not have to rush for Reavers vs a maurauder opening, but getting them eventally vs a mix of bio is a pretty good idea.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-11 19:44:07
January 11 2014 19:11 GMT
#9960
Marauders are already good versus reavers.
I also said, we could playtest more.

If something is to be done with the reaver, it is to remove his dmg upgrade(he didnt even have one of those in bw)
edit: He didnt have a increase in radius in bw(only extra dmg)
Prev 1 496 497 498 499 500 537 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 190
RuFF_SC2 132
Nathanias 109
StarCraft: Brood War
Horang2 11037
JimRising 681
Icarus 10
Dota 2
XaKoH 164
NeuroSwarm88
LuMiX1
League of Legends
Cuddl3bear2
Counter-Strike
fl0m1492
PGG 143
Other Games
summit1g16645
shahzam828
C9.Mang0311
WinterStarcraft284
Organizations
Other Games
gamesdonequick1084
BasetradeTV171
Counter-Strike
PGL103
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo530
• Stunt390
Other Games
• Scarra609
Upcoming Events
Sparkling Tuna Cup
5h 27m
WardiTV Korean Royale
7h 27m
LAN Event
10h 27m
Replay Cast
1d 4h
WardiTV Korean Royale
1d 7h
LAN Event
1d 10h
OSC
1d 18h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.