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[A] Starbow - Page 483

Forum Index > SC2 Maps & Custom Games
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 20 2013 09:54 GMT
#9641
I also think it is important to make vikings not to "mass - friendly" (like the Valkyrie). Like, you'd only need 3-4 max.

I suggest better stats overall, more expensive and longer build-time.

This well automatically make it feel more fragile since an expensive unit is something you want to protect more. This will also make it less massable. It should still be susceptible to scourge snipe so you have to baby-sit it.
aka KanBan85. Working on Starbow.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
December 20 2013 10:25 GMT
#9642
On December 20 2013 18:54 Xiphias wrote:
I also think it is important to make vikings not to "mass - friendly" (like the Valkyrie). Like, you'd only need 3-4 max.

I suggest better stats overall, more expensive and longer build-time.

This well automatically make it feel more fragile since an expensive unit is something you want to protect more. This will also make it less massable. It should still be susceptible to scourge snipe so you have to baby-sit it.


I think its more fun when its a unit you can actually use to harass your enemy also after you have dealt with the Mutalisk threat.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-12-20 11:44:12
December 20 2013 11:25 GMT
#9643
It must of course not be the SC2 Tempest. Just use that unit as a base and then modify it to fit into Sbow.


What advantages does that have over a Carrier?

Btw, can unsiged tanks outrange Lurkers now (as in BW). If Irradiate gets nerfed, that's probably a neccesity.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-12-20 13:59:56
December 20 2013 11:45 GMT
#9644
They already do that

What advantages does that have over a Carrier?

To be able to do some kind of micro, which the carrier cant
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-12-20 12:13:16
December 20 2013 12:11 GMT
#9645
Tested Stalkers in the unit tester. I think its damage is a bit too low. It is indeed a mobile unit, however right now I think it is so weak - even vs light units in a choke where you have zealots protecting the Stalkers, your better off getting an extra zealot than any Stalker at all.

I think it would be nice if they had a bit of utiltiy vs Marines and Speedlings as long as it has Zealots in front of it.
I wouldn't mind seeing how 7 damage vs armored and medium with 10.5 vs light worked out. That would make them 4-shot probes and drones, thus also increase their utility as a harass-unit.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 20 2013 14:59 GMT
#9646
On December 20 2013 20:45 Foxxan wrote:
They already do that

Show nested quote +
What advantages does that have over a Carrier?

To be able to do some kind of micro, which the carrier cant


I would not say that. Even though the carrier are not as micro-able as they were in BW they are still micro-able. Especially after HoTS. More so than tempest imo.
aka KanBan85. Working on Starbow.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 20 2013 15:09 GMT
#9647
Like most I am more a fan of carrier than tempest.
Working on Starbow!
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
December 20 2013 15:46 GMT
#9648
@Stalker
I'm in favour of the stalkers which can 4-shot workers, reinforcing the stalkers role as a harassment unit is important if we want it to be separate from the dragoon, which is a core army unit.

@The discussion of spells

If spells being too powerful is a problem, I hate to say it, but wouldn't smartcast be an effective remedy to this situation. It seems that we are having a blanket problem with spells, which is understandable since they were almost directly taken from brood war with an integral mechanic removed (smartcast) if this were implemented, all spells would basically take a general nerf, which seems to be something that is needed anyway. Of course, I understand that smartcast was removed for a reason, which has probably been explained numerous times, but as I see it it could be an effective solution to our problem.

Smartcast would also allow us to expand our possibilities with the spells we are looking to implement, since the spells will be no longer easy to cast, the problem of them hardcountering _____, will be heavily reduced, and thus we will have an easier time balancing them. (This was written with abduct in mind)

@New ghost spell

As I said above, smartcast would expand our possibilities for this new spell. I think this spell should help the ghost be a core unit of terran bio, helping it to fulfill the support role of a seige tank, except built from the barracks. A spell like SC2 HSM, (I think someone suggested this recently?) would be this kind of spell, but I don't think HSM would fit the ghost very well without a heavy rework of it's model. Perhaps Snipe? It would outrange lurkers and templar, allowing for us to have a bio unit that is able to deal with the other races main forms of AOE, and the ghost anti-mech spell could help it deal with Reavers and Siege Tanks, the other large scale forms of AOE in the game. Smartcast would prevent these from being spammed (a large problem with the spell in SC2) and if snipe counters zerg end-game units to well, we could simply make snipe ineffective against them

What do you guys think?
I'm a mennonite, yes I'm allowed to use a computer
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 20 2013 16:05 GMT
#9649
@smart cast
yup, it's been brought up a couple times, but gossen doesn't want it i think.
Working on Starbow!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 20 2013 16:05 GMT
#9650
I would not say that. Even though the carrier are not as micro-able as they were in BW they are still micro-able. Especially after HoTS. More so than tempest imo.

No they aint actually.
Their micro is pure shit

Like most I am more a fan of carrier than tempest.

Yes so am i even if i wanna replace it with tempest
The carrier suck with how he behaves right now, if it cant be fixed its much better to add tempest with 8range
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 20 2013 16:15 GMT
#9651
Lurkers burrow
Not sure how i can describe this.

You have many lurkers selected
50% Burrowed, 50% Unburrowed, now you can switch between them through tab

Is it possible to remove the tab here, and instead u see 2buttons at the same time. 'Burrow' and 'Unburrow' button?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-12-20 17:02:25
December 20 2013 16:58 GMT
#9652

To be able to do some kind of micro, which the carrier cant


What type of micro can you do with the Tempest?

Perhaps Snipe? It would outrange lurkers and templar, allowing for us to have a bio unit that is able to deal with the other races main forms of AOE, and the ghost anti-mech spell could help it deal with Reavers and Siege Tanks, the other large scale forms of AOE in the game. Smartcast would prevent these from being spammed (a large problem with the spell in SC2) and if snipe counters zerg end-game units to well, we could simply make snipe ineffective against them


Snipe is boring.
We need something that gives the opponent opportunities for countermicro. All these "click and immediate effect"-abilities almost always lead to bad gameplay.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 20 2013 17:02 GMT
#9653
On December 21 2013 01:58 Hider wrote:
Show nested quote +

To be able to do some kind of micro, which the carrier cant


What type of micro can you do with the Tempest?

Target fire
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
December 20 2013 17:17 GMT
#9654
On December 21 2013 01:58 Hider wrote:
Show nested quote +

To be able to do some kind of micro, which the carrier cant


What type of micro can you do with the Tempest?

Show nested quote +
Perhaps Snipe? It would outrange lurkers and templar, allowing for us to have a bio unit that is able to deal with the other races main forms of AOE, and the ghost anti-mech spell could help it deal with Reavers and Siege Tanks, the other large scale forms of AOE in the game. Smartcast would prevent these from being spammed (a large problem with the spell in SC2) and if snipe counters zerg end-game units to well, we could simply make snipe ineffective against them


Snipe is boring.
We need something that gives the opponent opportunities for countermicro. All these "click and immediate effect"-abilities almost always lead to bad gameplay.


Then perhaps we could work with the the snipe model, but apply a HSM like feel to it, for example "Ghost needs to prepare the shot for 3 seconds before it fires" while it's target has a targeting reticle placed on it to give the opponent time to flee. Then when the target goes past a certain range, the attack stops.
I'm a mennonite, yes I'm allowed to use a computer
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 20 2013 17:27 GMT
#9655
Anyone up to showcase the mod at Blizzard Map night in about 30 minutes ?? Kabel , are you on ? We might play on Tau Cross
Author of Coda and Eastwatch.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-12-20 17:58:31
December 20 2013 17:47 GMT
#9656
On December 21 2013 02:02 Foxxan wrote:
Show nested quote +
On December 21 2013 01:58 Hider wrote:

To be able to do some kind of micro, which the carrier cant


What type of micro can you do with the Tempest?

Target fire


You can't target fire with Carrier (honest question I never used it).

Then perhaps we could work with the the snipe model, but apply a HSM like feel to it, for example "Ghost needs to prepare the shot for 3 seconds before it fires" while it's target has a targeting reticle placed on it to give the opponent time to flee. Then when the target goes past a certain range, the attack stops.


Maybe - But I just don't see why we couldn't make that splash-based as in HSM?
Ofc as Johnny has pointed out, the Ghost then needs to be more expensive as it otherwise would be too spamable, but that's mostly a balance-issue as I see it.
It is also worth pointing out that Seeker Missile in HOTS doesn't have any smartcast-problem related to it as it isn't optimal to mass spam it during battles (as opponent can just run away with all of his units). Instead, we see it used alot more carefully.

Another thing I wonder - What would happen if the Ghost could use stim? In my opinion the awesome thing about stim is that it makes units a lot more microable. While Ghosts will always have some type of micro related to it due to its abilities, what downsides are there to making it even more microable by also adding stim?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 20 2013 17:53 GMT
#9657
On December 21 2013 02:47 Hider wrote:
Show nested quote +
On December 21 2013 02:02 Foxxan wrote:
On December 21 2013 01:58 Hider wrote:

To be able to do some kind of micro, which the carrier cant


What type of micro can you do with the Tempest?

Target fire


You can't target fire with Carrier (honest question I never used it).

Literally you can but its in such a bad way.
More or less, you sort of cant.

in sbow
When he target fires, he needs to wait till all interceptors shoot. That takes a very long time, if he moves while doing this the interceptors stop doing damage and fly straight to the carrier

In bw, you target fire a unit and all interceptors attack instantly. If you move the carriers now the interceptors still attack(they do not move to the carrier).
This method can make the carrier move in an "unleash range" which is 12range from the unit that is taking damage.

To move through the steps in broodwar:
Carriers targetfire a goliath, at 8range. Instantly the interceptors attack, and the carrier are free to move(the interceptors still attack). Carrier can move as far as 12range and interceptors still attack.

Now if the carrier stays withing 12range of enemy units, he can switch target and the interceptors attack the new target.
This is insanely cool and fun method.

Now the "leash range" of 12, is probably impossible to fix.
BUT even the "release all interceptors" seem to be fucking impossible to - if that is the case, then the carrier will suck, literally
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2013-12-20 17:58:00
December 20 2013 17:57 GMT
#9658
On December 21 2013 02:53 Foxxan wrote:
Show nested quote +
On December 21 2013 02:47 Hider wrote:
On December 21 2013 02:02 Foxxan wrote:
On December 21 2013 01:58 Hider wrote:

To be able to do some kind of micro, which the carrier cant


What type of micro can you do with the Tempest?

Target fire


You can't target fire with Carrier (honest question I never used it).

Literally you can but its in such a bad way.
More or less, you sort of cant.

in sbow
When he target fires, he needs to wait till all interceptors shoot. That takes a very long time, if he moves while doing this the interceptors stop doing damage and fly straight to the carrier

In bw, you target fire a unit and all interceptors attack instantly. If you move the carriers now the interceptors still attack(they do not move to the carrier).
This method can make the carrier move in an "unleash range" which is 12range from the unit that is taking damage.

To move through the steps in broodwar:
Carriers targetfire a goliath, at 8range. Instantly the interceptors attack, and the carrier are free to move(the interceptors still attack). Carrier can move as far as 12range and interceptors still attack.

Now if the carrier stays withing 12range of enemy units, he can switch target and the interceptors attack the new target.
This is insanely cool and fun method.

Now the "leash range" of 12, is probably impossible to fix.
BUT even the "release all interceptors" seem to be fucking impossible to - if that is the case, then the carrier will suck, literally


Ok I guess we add the Tempest then as. But then it would need much more HP than in Sc2 with a much lower range in order to induce real battles rather than mass Goliaths attempting to chase the Tempest.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-12-20 18:13:47
December 20 2013 18:12 GMT
#9659
Tempest:
Cost: 550/250/6 123BT
Range: 8
Damage: 30, attackcooldown 2

HP: 450/150, 4armor
Thats 150 hp extra from carrier

Slow movement speed:
Goliath have 2.4~
Tempest: 1.7~
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 20 2013 18:43 GMT
#9660
On December 21 2013 02:27 IeZaeL wrote:
Anyone up to showcase the mod at Blizzard Map night in about 30 minutes ?? Kabel , are you on ? We might play on Tau Cross


I doubt it as he said earlier he would not be online in a while He might not even upload the map in a while then either come to think about it *cry*
aka KanBan85. Working on Starbow.
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