• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:42
CET 07:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2389 users

[A] Starbow - Page 484

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 482 483 484 485 486 537 Next
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 20 2013 19:52 GMT
#9661
Tempest: Shoots a projectile
*yawn*

Carrier: Shoots a swarm of interceptors to deal damage. Those interceptors can be prioritized to minimize carrier damage potential, or the carrier can be target fired instead. YEY. You also have to get in range 8 and then back away after acquiring a target, where tempests retain the same range the entire time.

Right now the problem is the speed at which carriers unleash due to sc2's inferior implementation of them. In my opinion a carrier that automatically starts with graviton catapult is still more interesting than the tempest. Graviton fixes the issue of broken BW style micro, but at least it retains a unit with a pretty interesting attack, and still more interesting micro than the tempest.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 20 2013 20:20 GMT
#9662
Casting now: http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 20 2013 21:12 GMT
#9663
Yes I agree with dec. And carriers are still really good, it's only the problem that compared to bw they are worse at kiting goliath's so they get gunned down too easily, maybe just give the carrier +1 unleash range?
Working on Starbow!
[SC]Django
Profile Joined September 2013
Poland44 Posts
December 21 2013 11:41 GMT
#9664
Maybe change all protoss units sound to BroodWar ? right know is dragon original broodwar sound.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-12-21 13:57:01
December 21 2013 12:14 GMT
#9665
@ Stalker

The feeling of using this unit vs zerg is pretty awesome. But its low damage means its only useful for scouting purposes and vs Mutalisks. Since Speedling openings now are pretty good vs protoss, it would be awesome - especially for the strenght of 1gate openings - to buff Stalkers damage vs Speedlings. Previously I suggested 7 + 3.5 vs light, however that's probably not a good value as it still 4-shots speedlings then. Thus, 8 + 4 vs light is definitely needed. If this leads to unintended consequences, we should then adjust stats somewhere else. Perhaps reduce attack speed slightly or its HP, but initially (before we make other changes), I wanna see how 8 + 4 vs light works out.

Banshee

Banshee openings feel pretty good now and differentiated from drop openings. When you go for a vulture drop as terran, it will come a bit later than a banshee opening since you need to have both tanks (for defense) and 4 Vultures besides the dropship. However, with the banshee you can keep making tanks at the one factory. Thus, it requires a slightly different response from the opponent.

If you just get 1 or 2 banshee's then, you probably don't wanna research range-upgrade, however I think it may be good to get 3 as you then can 1-shot workers. In that case, researching range is probably a smart decision. That IMO creates the correct types of decisions into the opening phase of the game.

One thing though - Perhaps the cloak cooldown is slightly too low (given that it is free). I guess it could be 5 seconds higher (or so).
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 21 2013 12:52 GMT
#9666
Yeah, the banshees seem to be more useful and less committing than before.
Working on Starbow!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 21 2013 13:08 GMT
#9667
Anyone wanna play?
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 21 2013 15:10 GMT
#9668
i can in a couple hours, studying atm
Working on Starbow!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 21 2013 18:56 GMT
#9669
Unit test map "Starbow Tester 2.0" Updated!

I should add "duality charge" upgrade. I'll get a patch tomorrow.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 21 2013 20:22 GMT
#9670
--- Nuked ---
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-12-21 23:07:13
December 21 2013 23:06 GMT
#9671
The vultures are slowed down after planting mines
Its not good, please revert that

instead if vultures are to agressive, have a delay on their trigger instead by 0.5sec or something.


trigger=0.5sec longer till spidermine attacks
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-12-22 21:08:12
December 22 2013 20:19 GMT
#9672
Colossus
I tried him a bit in unittester.
He is quite strong now.

*He beats tanks with his upgrade.
Low numbers. 7vs8~ Around that number

When the tanks reach 12+, they start to win.
Goliaths are always cost effective against the colossus, they win in low numbers and high numbers
All in all, in theory quite nice resault.

However, he feels boring to play with. Like a dragoon more or less,
i found the dragoon funnier to play with

*How to make him fun?
More responsive attack
Longer range
Smaller model, a bit more agile

However, is this possible?
The only thing i like about this now, is that its fun to use goliaths vs the colossus

Will zerg ever have fun against the colossus?
For the record, i dont think the colossus is needed against the new roach, and marauder

Suggestion
Remove the aoe
Single target only.

More responsive attack. More instanteously, while the drawback is afterwards he have attacked
Smaller model
Shorter buildtime on robotic(much shorter)

8 range.
*Make him quite good against siegetanks when they are in small numbers.
*Should feel fun to open up with him. Using his cliffwalk in opponent territory, while dropping units etc,
should feel like he has an impact

Pvz is actually nice mu already mu, only drawback is the lame meta. Not needed to make colossus a core unit there imo.
Could be fun if the colossus saw some play in a fun way for protoss against mech, not necessarily throughout the whole game either
Samcai
Profile Joined March 2011
Belgium58 Posts
December 22 2013 22:20 GMT
#9673
I have an idea for the collossus. The attack could act as a zone control one.

The attack need 2 or 3 seconds to start, then grow up in both area (like a storm at full charge) and damage (can't tell how much it should be, but really not too much at first, and just risky enough the opposent want to move at full charge). So if you want to change your target, it reset the attack and take a while to be efficient again. It need between 2 to 4 second to attain full charge.

So it is an average to good damage dealer in combat if microed well but can be easily counter. It is also a good siege weapon due to building not able to escape their attack.

I don't know Starbow well enough to know if it would be a good idea but i think it is innovative and can add some new kind of play for the protoss.
( bush
Profile Joined April 2011
321 Posts
December 22 2013 22:41 GMT
#9674
PLEASE, update it on NA!
oo
saddaromma
Profile Joined April 2013
1129 Posts
December 23 2013 10:14 GMT
#9675
Where is the info in OP?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 23 2013 11:44 GMT
#9676
There's some info here: http://starbow.wikia.com/wiki/Starbow_Wiki

But most of it is outdated. Everything should be updated and ready on both EU and NA by Jan 21 (?) (or 24...)
aka KanBan85. Working on Starbow.
saddaromma
Profile Joined April 2013
1129 Posts
December 23 2013 13:56 GMT
#9677
^ty!

anyone up to play some games?
[SC]Django
Profile Joined September 2013
Poland44 Posts
Last Edited: 2013-12-23 16:00:56
December 23 2013 15:58 GMT
#9678
I play many games Protoss vs. Terran and i think protoss need immortal to late game.

For me example:
- Remove Collosus (because bio units not playable)
- Add Immortal
- Add upgrade shield for immortal to robotics bay

Right know i'm not interesting PvT...
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
December 23 2013 16:30 GMT
#9679
On December 24 2013 00:58 [SC]Django wrote:
I play many games Protoss vs. Terran and i think protoss need immortal to late game.

For me example:
- Remove Collosus (because bio units not playable)
- Add Immortal
- Add upgrade shield for immortal to robotics bay

Right know i'm not interesting PvT...


I think it was Xiphias who said it best: "Protoss already has plenty of tools to fight lategame Terran mech".

There is simply no need for any unit designed to kill Siege Tanks because:
1) Siege tanks have enough weak points that almost any unit can kill it with proper execution.
2) Hard counter units usually only make the game worse.

I do agree that Colossi are stupid atm. They add nothing interesting to the game in their current incarnation, and never will as long as they have all the mechanics of Colossi.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-12-23 20:29:51
December 23 2013 20:20 GMT
#9680
I think it was Xiphias who said it best: "Protoss already has plenty of tools to fight lategame Terran mech".

There is simply no need for any unit designed to kill Siege Tanks because:
1) Siege tanks have enough weak points that almost any unit can kill it with proper execution.
2) Hard counter units usually only make the game worse.


Collosus isn't intended as a hard-counter to siege tanks.
Robo already has a bio-only counter.
Collosus also isn't intended to be a pure vs mech unit only.

Given the logic presented in your post, it would seem to make a lot more sense if you suggested to remove the Reaver instead.

I play many games Protoss vs. Terran and i think protoss need immortal to late game.

For me example:
- Remove Collosus (because bio units not playable)


Your confusing balance with design. Putting the Immortal in instead of the Collsus isn't gonna change the strenght of anything vs mech.

Further, I would recommend that you actually read a few posts before you start posting your self as you seem to imply that the Collosus is bad vs Mech.

More responsive attack
Longer range
Smaller model, a bit more agile


I agree with more agility/responsiveness. However, what would longer range accomplish? Isn't that just gonna make it impossible for a zerg player for instance to ever attack it?
Prev 1 482 483 484 485 486 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 174
StarCraft: Brood War
Sea 7257
actioN 1982
Shuttle 653
Larva 504
PianO 313
Bale 25
NotJumperer 10
Dota 2
XaKoH 575
monkeys_forever477
NeuroSwarm139
League of Legends
JimRising 601
Other Games
summit1g15317
WinterStarcraft404
C9.Mang0388
Organizations
Other Games
gamesdonequick976
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 69
• Berry_CruncH33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt987
• Lourlo885
• HappyZerGling124
Upcoming Events
CranKy Ducklings
3h 18m
RSL Revival
3h 18m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5h 18m
Cure vs Reynor
Classic vs herO
IPSL
10h 18m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
12h 18m
BSL 21
13h 18m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 3h
RSL Revival
1d 3h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 5h
WardiTV Korean Royale
1d 5h
[ Show More ]
BSL 21
1d 13h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 13h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.