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Small patch uploaded
- New Vulture micro by December - Queen dmg increased from 4 to 6. (Remember the activation cost.) - Reaper dmg buffed from 5x2 to 6x2. (Allows it to kill workers in one less shot in some situations. Still requires tech lab) - Some upgrade costs and BT adjusted. - Some random bug fixes - All movement and attack speed reduced by 7% for a slightly lower combat pace. (I finally got this done!) Here is why: >>>+ Show Spoiler +http://www.teamliquid.net/forum/viewmessage.php?topic_id=304955¤tpage=463#9253 <<<
I did not touch some of the spells yet. Nor the Spider mine. Nor some other remaining editor issues I struggle with. The test map patch is still under construction aswell.
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On November 19 2013 02:32 Zaphod Beeblebrox wrote: One thing that I do want to mention on the subject of promoting StarBow is the fact that Lalush's thread on micro seems to have given a lot of positive attention towards the mod. If we hurry with getting the last things in place (not rushing it before its done ofc) we might get a good running start from this attention. Bush's post tells me that he probably started noticing us due to that thread, and I am sure there are many more looking towards StarBow to see how we have done things.
I'm guilty as charged.
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On November 19 2013 02:47 Kabel wrote: Small patch uploaded
- Old Vulture micro by December ....
This might make vultures quite a bit more powerful. We've had instant acceleration on vultures before. Amazing agility on such a powerful unit. Hopefully all will be well in practice, stats were different back then when we tried it I believe.
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Unit test map "Starbow Tester 2.0" Updated!
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I used to argue for higher game speed but now I have changed my mind after I saw the effects. Last time I played starbow I thought stuff was too extreme without being able to pin point what it was that made it feel off. I think Kabel is right with this one. At least on the size of maps we play on, in a 200 supply game, with macro mechanics putting economy somewhere between BW and SC2, it is the correct choice.
I still am curious what would happen with smartcast off. Sometimes when I have played Starbow I have gotten the feeling that especially Protoss need more effective AoE in the midgame. I really would like to see how smartcast off and a really strong storm spell would work in Starbow (increase radius even more, maybe even damage).
With unlimited selection it's easy enough to dodge. And strong spellcasters I think are always stronger in defense than they are in offense. I've always wanted this dynamic back in SC2.
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Kabel, if not is hard, may be useful added a button of smart casting (enable/disable) on lobby, as sc2bw. In this way we can do several tests without the need to use the editor to activate / deactivate the smart cast.
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On November 19 2013 02:32 Zaphod Beeblebrox wrote: One thing that I do want to mention on the subject of promoting StarBow is the fact that Lalush's thread on micro seems to have given a lot of positive attention towards the mod. If we hurry with getting the last things in place (not rushing it before its done ofc) we might get a good running start from this attention. Bush's post tells me that he probably started noticing us due to that thread, and I am sure there are many more looking towards StarBow to see how we have done things. I hope you guys won't get mad at me x.X
Starbow ♥
//edit//Upss words are hard.
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HUGE NEWS FOR STARBOW
If I understood this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=435940 correctly, then it will soon be FREE to play arcade games in SC2 e.g. Starbow!
Edit: Nvm, you only need the starter edition, but that's still A LOT cheaper than having to buy WoL + HoTS
Edit 2: No, Starter edition IS FREE! YEY!
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On November 19 2013 23:21 Xiphias wrote:HUGE NEWS FOR STARBOW If I understood this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=435940 correctly, then it will soon be FREE to play arcade games in SC2 e.g. Starbow! Edit: Nvm, you only need the starter edition, but that's still A LOT cheaper than having to buy WoL + HoTS Edit 2: No, Starter edition IS FREE! YEY!
Your exuberance is really cute, hehe. Still, can't blame you since this really is good news!
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On November 19 2013 23:21 Xiphias wrote:HUGE NEWS FOR STARBOW If I understood this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=435940 correctly, then it will soon be FREE to play arcade games in SC2 e.g. Starbow! Edit: Nvm, you only need the starter edition, but that's still A LOT cheaper than having to buy WoL + HoTS Edit 2: No, Starter edition IS FREE! YEY! I thought you knew about this since blizzcon! :O Also the dependencies (mods) for the maps will be interchangeable if i understood it correctly, that means that you can upload the Starbow mod to battle.net and i can download it and apply it to my melee maps, that way the amount of melee maps available for starbow at any given time becomes.... well limitless!
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Yea, basically everything about the new arcade system is benefitting mods like StarBow. If only Blizzard would remove some of the hardcoded unit behaviors
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From the looks of things, Starbow will also fit into the hole extension mod thingy. They also say that they might do a complete Brood war conversion extension mod which would leave much of our work "redundant"...
We should consider if we want to prepare for converting to that format. In either case there should be some degree of interest in our converted Brood war maps. Assuming Blizzard doesn't do that part as well.
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Add more normal maps. Maybe the mappool sc2 or diffrent ? This is the biggest problem at this point StarBow
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On November 20 2013 03:43 [SC]Django wrote: Add more normal maps. Maybe the mappool sc2 or diffrent ? This is the biggest problem at this point StarBow
It would be good for "familiarity". The problem with that, however, are the BW stats. We pretty much have 100% BW stats for the basic units (except for the 7% speed/attack reduction). After heavy map analyses and a lot of games on SC2'esk maps we have learned that BW stats simply does not make for interesting gameplay on SC2 maps. BW maps are generally smaller and have shorter rush distance. With the longer SC2 rush distances all games became a turtlefest where fast expansion was never punished in any match-up. Also, BW units are a lot more positional and SC2 maps usually have a lot more open expansions which are harder to defend with few units.
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On November 20 2013 03:43 [SC]Django wrote: Add more normal maps. Maybe the mappool sc2 or diffrent ? This is the biggest problem at this point StarBow
No Sc2 maps will suck for Starbow. Sc2 map pool is also bad, but its neccesary for Sc2 due to poor game deisgn.
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sc2 maps but not blizzard it's very good. BW maps so bad. This is my opinion.
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Just an update on what is left to fix in the base game for Starbow:
- Baneling full dmg vs shields - Spider mines (I might have found a solution to the bugs, and it also adds more micro. Will look more into it soon.) - Carrier micro - Balance/adjust some spells - Dark Swarm, Irradiate, Psi Storm, Nerve Jammer etc. - Maybe do something more with the Ghost and its Shock-spell. (Feels kinda lame) - Nurturing swarm bug (Doesn´t work on Lair, Hive, Greater Spire or Lurker den) - Lots of graphical improvements + tooltip descriptions (XiA will help me with that later on when he gets time.) - Lots of smaller bugs + other kinds of tweaks that might be needed.
Regarding why I want to keep Nurturing Swarm at the Queen for Zerg: >>>+ Show Spoiler + Each race currently have ways to: - speed up worker production (Calldown SCV, Inject, Chrono boost) - speed up army production (Overcharge, Inject, Chrono boost) - speed up tech production (Switch tech labs, Nurturing Swarm, Chrono boost)
The strength of all of those macro mechanics are almost even between the races in all of the above areas, and they offer APM in macro, and they speed up the production pace a bit. (The "action" starts sooner.) Without Nurturing Swarm, Zerg has no way to boost their tech tree development.
Hopefully will I find a solution to it.
<<<
When all of the above is fixed, I think the "safe" version of Sbow will be complete.
Regarding the test-patch: >>>+ Show Spoiler +I will however add one last seperate test-patch to the game, with 1-2 extra units per race, to see how the game unfolds. Atm Starbow is quite a lot like BW. I personally think the game will be more fun with some additional content, IF the "new" units fit into the game in a meaningful way! So the test-patch will be uploaded as soon as I get enough time to complete it, and we can try it for maybe 1-2 weeks. If it seems to be ok, it will be included in the "real" Starbow. If the test-patch sucks hard, nothing of it will be included. Then Sbow will go public! <<<
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On November 20 2013 04:55 [SC]Django wrote: sc2 maps but not blizzard it's very good. BW maps so bad. This is my opinion. Most sc2 maps poorly suite current Starbow game play.
For one they are simply too big.
Bases are meant to be defended with mobile armies in sc2, not well placed static D, walls and aoe units.
Generally sc2 maps have "lanes" of travel where entire 200/200 SC2 armies are able to fight and fit in. Starbow armies despite being smaller take up a lot more space, bigger fighting areas are generally needed.
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Speaking of maps. I think the maps we have now are good in terms of distances and lay-out, but they look a bit n00bish in terms of aesthetics. (Mostly my fault). Except Winter Spirit, good job on that one Dec!
So if any skilled mapmaker want to do an aesthetic overhaul to our map-pool I would welcome that!
ONE RULE however: It is important that the aesthetics do not distract from game-play. So try and stay moderate.
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