• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:57
CEST 03:57
KST 10:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2461 users

[M] (2) ESV Discord - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 06 2012 00:31 GMT
#21
On January 06 2012 09:18 EatThePath wrote:
Show nested quote +
On January 06 2012 08:46 FlaShFTW wrote:
I love this map.

Also, if Terran only needs 2 mules per patch, can't they just call down 2 and do a really quick attack that way? I mean they WOULD BE losing 2 mules, but if you can kill off your opponents expo, wouldn't that be worth it?

Overall, this map is amazing... but... CIRCLE SYNDROME!!!


I don't know what reason there is not to have more than 2 patches to avoid this. Four to six patches, stacked or in layers, seems strictly better unless for some reason you want to provide for mule attacks.

+ Show Spoiler +
MULE ATTACKS RAWR


I don't think 2 mules is really worth it. That's a lot of minerals potentially lost... and I can't imagine any Terran doing that in any matchup. It's only really good for in ZvP and ZvT I think.

And there isn't really any circle syndrome here, other than the fifth base (which isn't much of an issue). Circle syndrome is when you have two options for thirds and they each lead to a separate expansion pattern around the outside of the map.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 06 2012 00:51 GMT
#22
[image loading]

Terran does a tank push at various early to midgame timings that can use a high ground choke to assault the zerg natural, like on the old version of Shakuras. Granted, the reinforce is not even close to the same class of brokeness as Shakuras but you'll recall those games where it seemed impossible for zerg to do anything but expertly delay the push and eventually lose their main and natural. And here, it's high ground.

I agree it's not super likely, but why not just use 4 patches of 24 instead of 2 patches of 48? Anyway it's an easy fix if it ends up needing to be changed. I think it doesn't make sense not to, though -- multiple should be standard for mineral walls on 1-ramps imo.
Comprehensive strategic intention: DNE
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-01-07 19:46:15
January 07 2012 19:42 GMT
#23
Map is online on NA now, (was accidentally published as private apparently :S). Please point out any issues you find if you decide to try it out!

About the mineral block. I guess changing it to a stack might be better. Having 4x 24 will still take the same number of mules as 2x 48 though. It'd have to be lower values, something like 1 mule/2 scv per patch and 3 patches (stacked on top of one another = 6 patches per ramp. Then it'd be 3mules/6workers to clear a small gap and 6mules/12workers to remove entirely)?

On January 06 2012 09:51 EatThePath wrote:
+ Show Spoiler +
[image loading]


Terran does a tank push at various early to midgame timings that can use a high ground choke to assault the zerg natural, like on the old version of Shakuras. Granted, the reinforce is not even close to the same class of brokeness as Shakuras but you'll recall those games where it seemed impossible for zerg to do anything but expertly delay the push and eventually lose their main and natural. And here, it's high ground.

I agree it's not super likely, but why not just use 4 patches of 24 instead of 2 patches of 48? Anyway it's an easy fix if it ends up needing to be changed. I think it doesn't make sense not to, though -- multiple should be standard for mineral walls on 1-ramps imo.


This attack would however never be even near as potent as the shakuras one, that one was unflankable and had way way way shorter reinforcement distance. Getting creep up there is rather easy but requires an extra tumor. I guess making the minerals less muleable won't change the world though and might be worthwhile.
ESV Mapmaking!
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 07 2012 20:21 GMT
#24
the textures are too simple to be anything special, but the layout looks like a refined destination, which can only be a good thing.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 07 2012 23:29 GMT
#25
On January 08 2012 04:42 Grebliv wrote:
About the mineral block. I guess changing it to a stack might be better. Having 4x 24 will still take the same number of mules as 2x 48 though. It'd have to be lower values, something like 1 mule/2 scv per patch and 3 patches (stacked on top of one another = 6 patches per ramp. Then it'd be 3mules/6workers to clear a small gap and 6mules/12workers to remove entirely)?


Yeah you're right, I guess with gold they'd have to be 4x40 to prevent 2 mules clearing a small gap. Or whathaveyou. I hope to get some games now that it's public.
Comprehensive strategic intention: DNE
G_Wen
Profile Joined September 2009
Canada525 Posts
January 08 2012 04:57 GMT
#26
I was suppose to publish on NA but forgot to make it public, it should have gone live last night. Enjoy the map!
ESV Mapmaking Team
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37074 Posts
January 08 2012 05:56 GMT
#27
Loving everything about this map. I want to play on it :D
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-01-12 23:00:52
January 12 2012 23:00 GMT
#28
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path
http://mentalbalans.se/aggedesign
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 12 2012 23:13 GMT
#29
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.
https://liquipedia.net/starcraft2/Monitor
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 12 2012 23:15 GMT
#30
On January 13 2012 08:13 monitor wrote:
Show nested quote +
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.


I think he missed the ramp on the 3 and 9 o clock bases.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 12 2012 23:23 GMT
#31
On January 13 2012 08:15 Yonnua wrote:
Show nested quote +
On January 13 2012 08:13 monitor wrote:
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.


I think he missed the ramp on the 3 and 9 o clock bases.


Ragoo says that he just meant the 3 and 9 expos that are hard to attack by ground. If that is the case, the only reason to block an island is because Terran can take it while the other races cannot. Here, any race can take it. Putting rocks would just screw all the races and not actually address the potential problem which is that Terran can secure the expo very easily by walling off. Imo it won't be an issue though since it is out of the way for ground defense (you'd need a ton of turrets TvZ).
https://liquipedia.net/starcraft2/Monitor
Grebliv
Profile Joined May 2006
Iceland800 Posts
April 09 2012 19:10 GMT
#32
Guess it's time to bump this seeing that it won MotM January!

Updated overview pic as well as some other bits and pieces in the original post.

I'm also always looking to improve the map so if you have any thoughts about things that could be improved.
ESV Mapmaking!
wrl
Profile Joined April 2011
United States209 Posts
April 09 2012 20:03 GMT
#33
You are the best. The only thing that bothers me a bit about the map is the debris around the watchtower. It feels a little unnatural in a melee map, but I can get past it and I'm not sure there is a better solution.
It's funny; I dream a lot, but I'm not a very good sleeper.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft424
ProTech131
RuFF_SC2 96
StarCraft: Brood War
Larva 617
Sexy 154
910 77
NaDa 12
Dota 2
monkeys_forever757
NeuroSwarm94
League of Legends
Doublelift4437
Counter-Strike
tarik_tv5005
taco 624
Other Games
summit1g6842
Day[9].tv702
C9.Mang0515
JimRising 442
Artosis439
ViBE138
Maynarde135
minikerr7
Organizations
Other Games
gamesdonequick757
BasetradeTV187
Dota 2
PGL Dota 2 - Main Stream66
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv702
Upcoming Events
Replay Cast
7h 3m
Escore
8h 3m
INu's Battles
9h 3m
Classic vs ByuN
SHIN vs ByuN
OSC
11h 3m
Big Brain Bouts
14h 3m
Replay Cast
22h 3m
Replay Cast
1d 7h
RSL Revival
1d 8h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 9h
IPSL
1d 14h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 17h
Replay Cast
1d 22h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.