• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:49
CET 19:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1674 users

[M] (2) ESV Discord - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 06 2012 00:31 GMT
#21
On January 06 2012 09:18 EatThePath wrote:
Show nested quote +
On January 06 2012 08:46 FlaShFTW wrote:
I love this map.

Also, if Terran only needs 2 mules per patch, can't they just call down 2 and do a really quick attack that way? I mean they WOULD BE losing 2 mules, but if you can kill off your opponents expo, wouldn't that be worth it?

Overall, this map is amazing... but... CIRCLE SYNDROME!!!


I don't know what reason there is not to have more than 2 patches to avoid this. Four to six patches, stacked or in layers, seems strictly better unless for some reason you want to provide for mule attacks.

+ Show Spoiler +
MULE ATTACKS RAWR


I don't think 2 mules is really worth it. That's a lot of minerals potentially lost... and I can't imagine any Terran doing that in any matchup. It's only really good for in ZvP and ZvT I think.

And there isn't really any circle syndrome here, other than the fifth base (which isn't much of an issue). Circle syndrome is when you have two options for thirds and they each lead to a separate expansion pattern around the outside of the map.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 06 2012 00:51 GMT
#22
[image loading]

Terran does a tank push at various early to midgame timings that can use a high ground choke to assault the zerg natural, like on the old version of Shakuras. Granted, the reinforce is not even close to the same class of brokeness as Shakuras but you'll recall those games where it seemed impossible for zerg to do anything but expertly delay the push and eventually lose their main and natural. And here, it's high ground.

I agree it's not super likely, but why not just use 4 patches of 24 instead of 2 patches of 48? Anyway it's an easy fix if it ends up needing to be changed. I think it doesn't make sense not to, though -- multiple should be standard for mineral walls on 1-ramps imo.
Comprehensive strategic intention: DNE
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-01-07 19:46:15
January 07 2012 19:42 GMT
#23
Map is online on NA now, (was accidentally published as private apparently :S). Please point out any issues you find if you decide to try it out!

About the mineral block. I guess changing it to a stack might be better. Having 4x 24 will still take the same number of mules as 2x 48 though. It'd have to be lower values, something like 1 mule/2 scv per patch and 3 patches (stacked on top of one another = 6 patches per ramp. Then it'd be 3mules/6workers to clear a small gap and 6mules/12workers to remove entirely)?

On January 06 2012 09:51 EatThePath wrote:
+ Show Spoiler +
[image loading]


Terran does a tank push at various early to midgame timings that can use a high ground choke to assault the zerg natural, like on the old version of Shakuras. Granted, the reinforce is not even close to the same class of brokeness as Shakuras but you'll recall those games where it seemed impossible for zerg to do anything but expertly delay the push and eventually lose their main and natural. And here, it's high ground.

I agree it's not super likely, but why not just use 4 patches of 24 instead of 2 patches of 48? Anyway it's an easy fix if it ends up needing to be changed. I think it doesn't make sense not to, though -- multiple should be standard for mineral walls on 1-ramps imo.


This attack would however never be even near as potent as the shakuras one, that one was unflankable and had way way way shorter reinforcement distance. Getting creep up there is rather easy but requires an extra tumor. I guess making the minerals less muleable won't change the world though and might be worthwhile.
ESV Mapmaking!
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 07 2012 20:21 GMT
#24
the textures are too simple to be anything special, but the layout looks like a refined destination, which can only be a good thing.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 07 2012 23:29 GMT
#25
On January 08 2012 04:42 Grebliv wrote:
About the mineral block. I guess changing it to a stack might be better. Having 4x 24 will still take the same number of mules as 2x 48 though. It'd have to be lower values, something like 1 mule/2 scv per patch and 3 patches (stacked on top of one another = 6 patches per ramp. Then it'd be 3mules/6workers to clear a small gap and 6mules/12workers to remove entirely)?


Yeah you're right, I guess with gold they'd have to be 4x40 to prevent 2 mules clearing a small gap. Or whathaveyou. I hope to get some games now that it's public.
Comprehensive strategic intention: DNE
G_Wen
Profile Joined September 2009
Canada525 Posts
January 08 2012 04:57 GMT
#26
I was suppose to publish on NA but forgot to make it public, it should have gone live last night. Enjoy the map!
ESV Mapmaking Team
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37047 Posts
January 08 2012 05:56 GMT
#27
Loving everything about this map. I want to play on it :D
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-01-12 23:00:52
January 12 2012 23:00 GMT
#28
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path
http://mentalbalans.se/aggedesign
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2012 23:13 GMT
#29
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.
https://liquipedia.net/starcraft2/Monitor
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 12 2012 23:15 GMT
#30
On January 13 2012 08:13 monitor wrote:
Show nested quote +
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.


I think he missed the ramp on the 3 and 9 o clock bases.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2012 23:23 GMT
#31
On January 13 2012 08:15 Yonnua wrote:
Show nested quote +
On January 13 2012 08:13 monitor wrote:
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.


I think he missed the ramp on the 3 and 9 o clock bases.


Ragoo says that he just meant the 3 and 9 expos that are hard to attack by ground. If that is the case, the only reason to block an island is because Terran can take it while the other races cannot. Here, any race can take it. Putting rocks would just screw all the races and not actually address the potential problem which is that Terran can secure the expo very easily by walling off. Imo it won't be an issue though since it is out of the way for ground defense (you'd need a ton of turrets TvZ).
https://liquipedia.net/starcraft2/Monitor
Grebliv
Profile Joined May 2006
Iceland800 Posts
April 09 2012 19:10 GMT
#32
Guess it's time to bump this seeing that it won MotM January!

Updated overview pic as well as some other bits and pieces in the original post.

I'm also always looking to improve the map so if you have any thoughts about things that could be improved.
ESV Mapmaking!
wrl
Profile Joined April 2011
United States209 Posts
April 09 2012 20:03 GMT
#33
You are the best. The only thing that bothers me a bit about the map is the debris around the watchtower. It feels a little unnatural in a melee map, but I can get past it and I'm not sure there is a better solution.
It's funny; I dream a lot, but I'm not a very good sleeper.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 94
trigger 92
BRAT_OK 74
MindelVK 21
StarCraft: Brood War
Calm 3670
EffOrt 683
firebathero 271
Bonyth 159
Rush 133
Larva 100
Rock 30
Dota 2
Gorgc5723
qojqva4645
Fuzer 400
420jenkins384
Counter-Strike
fl0m5488
zeus1289
chrisJcsgo36
Super Smash Bros
Mew2King81
Heroes of the Storm
Khaldor443
Liquid`Hasu374
Other Games
Grubby3676
Mlord734
DeMusliM243
RotterdaM212
Hui .142
KnowMe89
Sick85
Trikslyr71
Beastyqt11
Organizations
Other Games
EGCTV1578
StarCraft 2
WardiTV1008
Other Games
gamesdonequick442
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 28
• LUISG 22
• Dystopia_ 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 5
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3248
Other Games
• imaqtpie976
• Shiphtur165
• tFFMrPink 15
Upcoming Events
BSL 21
1h 12m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
3h 12m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
15h 12m
WardiTV 2025
17h 12m
OSC
20h 12m
IPSL
22h 12m
Bonyth vs KameZerg
BSL 21
1d 1h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 14h
Wardi Open
1d 17h
StarCraft2.fi
1d 21h
[ Show More ]
Monday Night Weeklies
1d 22h
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.