• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:11
CET 13:11
KST 21:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1583 users

[M] (2) ESV Discord - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 06 2012 00:31 GMT
#21
On January 06 2012 09:18 EatThePath wrote:
Show nested quote +
On January 06 2012 08:46 FlaShFTW wrote:
I love this map.

Also, if Terran only needs 2 mules per patch, can't they just call down 2 and do a really quick attack that way? I mean they WOULD BE losing 2 mules, but if you can kill off your opponents expo, wouldn't that be worth it?

Overall, this map is amazing... but... CIRCLE SYNDROME!!!


I don't know what reason there is not to have more than 2 patches to avoid this. Four to six patches, stacked or in layers, seems strictly better unless for some reason you want to provide for mule attacks.

+ Show Spoiler +
MULE ATTACKS RAWR


I don't think 2 mules is really worth it. That's a lot of minerals potentially lost... and I can't imagine any Terran doing that in any matchup. It's only really good for in ZvP and ZvT I think.

And there isn't really any circle syndrome here, other than the fifth base (which isn't much of an issue). Circle syndrome is when you have two options for thirds and they each lead to a separate expansion pattern around the outside of the map.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 06 2012 00:51 GMT
#22
[image loading]

Terran does a tank push at various early to midgame timings that can use a high ground choke to assault the zerg natural, like on the old version of Shakuras. Granted, the reinforce is not even close to the same class of brokeness as Shakuras but you'll recall those games where it seemed impossible for zerg to do anything but expertly delay the push and eventually lose their main and natural. And here, it's high ground.

I agree it's not super likely, but why not just use 4 patches of 24 instead of 2 patches of 48? Anyway it's an easy fix if it ends up needing to be changed. I think it doesn't make sense not to, though -- multiple should be standard for mineral walls on 1-ramps imo.
Comprehensive strategic intention: DNE
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-01-07 19:46:15
January 07 2012 19:42 GMT
#23
Map is online on NA now, (was accidentally published as private apparently :S). Please point out any issues you find if you decide to try it out!

About the mineral block. I guess changing it to a stack might be better. Having 4x 24 will still take the same number of mules as 2x 48 though. It'd have to be lower values, something like 1 mule/2 scv per patch and 3 patches (stacked on top of one another = 6 patches per ramp. Then it'd be 3mules/6workers to clear a small gap and 6mules/12workers to remove entirely)?

On January 06 2012 09:51 EatThePath wrote:
+ Show Spoiler +
[image loading]


Terran does a tank push at various early to midgame timings that can use a high ground choke to assault the zerg natural, like on the old version of Shakuras. Granted, the reinforce is not even close to the same class of brokeness as Shakuras but you'll recall those games where it seemed impossible for zerg to do anything but expertly delay the push and eventually lose their main and natural. And here, it's high ground.

I agree it's not super likely, but why not just use 4 patches of 24 instead of 2 patches of 48? Anyway it's an easy fix if it ends up needing to be changed. I think it doesn't make sense not to, though -- multiple should be standard for mineral walls on 1-ramps imo.


This attack would however never be even near as potent as the shakuras one, that one was unflankable and had way way way shorter reinforcement distance. Getting creep up there is rather easy but requires an extra tumor. I guess making the minerals less muleable won't change the world though and might be worthwhile.
ESV Mapmaking!
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 07 2012 20:21 GMT
#24
the textures are too simple to be anything special, but the layout looks like a refined destination, which can only be a good thing.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 07 2012 23:29 GMT
#25
On January 08 2012 04:42 Grebliv wrote:
About the mineral block. I guess changing it to a stack might be better. Having 4x 24 will still take the same number of mules as 2x 48 though. It'd have to be lower values, something like 1 mule/2 scv per patch and 3 patches (stacked on top of one another = 6 patches per ramp. Then it'd be 3mules/6workers to clear a small gap and 6mules/12workers to remove entirely)?


Yeah you're right, I guess with gold they'd have to be 4x40 to prevent 2 mules clearing a small gap. Or whathaveyou. I hope to get some games now that it's public.
Comprehensive strategic intention: DNE
G_Wen
Profile Joined September 2009
Canada525 Posts
January 08 2012 04:57 GMT
#26
I was suppose to publish on NA but forgot to make it public, it should have gone live last night. Enjoy the map!
ESV Mapmaking Team
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
January 08 2012 05:56 GMT
#27
Loving everything about this map. I want to play on it :D
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-01-12 23:00:52
January 12 2012 23:00 GMT
#28
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path
http://mentalbalans.se/aggedesign
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2012 23:13 GMT
#29
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.
https://liquipedia.net/starcraft2/Monitor
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 12 2012 23:15 GMT
#30
On January 13 2012 08:13 monitor wrote:
Show nested quote +
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.


I think he missed the ramp on the 3 and 9 o clock bases.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2012 23:23 GMT
#31
On January 13 2012 08:15 Yonnua wrote:
Show nested quote +
On January 13 2012 08:13 monitor wrote:
On January 13 2012 08:00 Meltage wrote:
Is there a good reason the half island bases aint blocked for t?

I love the paths through the middle and the long S broad path


Half island bases? I think you might have missed a path or something, because there aren't any islands or semi-islands on this map.


I think he missed the ramp on the 3 and 9 o clock bases.


Ragoo says that he just meant the 3 and 9 expos that are hard to attack by ground. If that is the case, the only reason to block an island is because Terran can take it while the other races cannot. Here, any race can take it. Putting rocks would just screw all the races and not actually address the potential problem which is that Terran can secure the expo very easily by walling off. Imo it won't be an issue though since it is out of the way for ground defense (you'd need a ton of turrets TvZ).
https://liquipedia.net/starcraft2/Monitor
Grebliv
Profile Joined May 2006
Iceland800 Posts
April 09 2012 19:10 GMT
#32
Guess it's time to bump this seeing that it won MotM January!

Updated overview pic as well as some other bits and pieces in the original post.

I'm also always looking to improve the map so if you have any thoughts about things that could be improved.
ESV Mapmaking!
wrl
Profile Joined April 2011
United States209 Posts
April 09 2012 20:03 GMT
#33
You are the best. The only thing that bothers me a bit about the map is the debris around the watchtower. It feels a little unnatural in a melee map, but I can get past it and I'm not sure there is a better solution.
It's funny; I dream a lot, but I'm not a very good sleeper.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Group C
Classic vs Percival
SHIN vs TBD
Creator vs TBD
RotterdaM970
ComeBackTV 852
IndyStarCraft 258
BRAT_OK 125
Rex98
3DClanTV 61
EnkiAlexander 24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 970
IndyStarCraft 258
BRAT_OK 125
Rex 98
CosmosSc2 24
StarCraft: Brood War
Calm 8788
Sea 3904
Rain 1079
Jaedong 523
Horang2 506
Hyuk 439
Larva 377
Hyun 294
Mini 281
BeSt 237
[ Show more ]
Last 224
Shuttle 218
Soulkey 207
EffOrt 193
Zeus 164
hero 144
ZerO 127
sorry 84
Hm[arnc] 72
Backho 71
Sharp 52
Mind 47
JYJ 45
Sea.KH 42
Free 24
Shinee 20
scan(afreeca) 14
yabsab 14
Shine 14
ZergMaN 13
Bale 13
Noble 12
Dota 2
XcaliburYe241
NeuroSwarm144
canceldota47
Counter-Strike
zeus1216
byalli289
oskar218
edward135
Super Smash Bros
Mew2King35
Heroes of the Storm
Khaldor180
Other Games
singsing2085
B2W.Neo1487
XaKoH 178
Sick133
Hui .115
ZerO(Twitch)20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2021
• Stunt494
Upcoming Events
OSC
49m
BSL 21
2h 49m
QiaoGege vs Sziky
Dewalt vs Bonyth
Mihu vs TBD
RongYI Cup
22h 49m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
23h 49m
BSL 21
1d 2h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
[ Show More ]
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.