• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:25
CEST 00:25
KST 07:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1572 users

[M] (4) La Mancha

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
December 20 2011 23:13 GMT
#1
[image loading]


There is no Thread for this Map so i thought i make one. Remade Textures and Reshaped everything. I made that a long time ago and still improved it.

Design Influence:
+ Show Spoiler +
[image loading]

General:
+ Show Spoiler +
Texture: MarSara
Playable: 136x136
Expands: 12
Xel'Naga: 4

Overview:
+ Show Spoiler +
[image loading]
HQ: http://i.imgur.com/hzDbA.jpg

AnalyzerOverview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Pictures:
+ Show Spoiler +
[image loading]
[image loading]

[image loading]
[image loading]
[image loading]


TPW Mapmaking Team
upperbound
Profile Joined September 2011
United States2300 Posts
December 20 2011 23:18 GMT
#2
I very much dislike that the watchtowers can see someone's army standing in the natural, and taking a fourth seems pretty damn difficult. It's weird that BW maps seem to never translate to SC2 macro maps, and this one doesn't seem much different.
kedarking
Profile Joined August 2011
Netherlands98 Posts
December 21 2011 00:04 GMT
#3
On December 21 2011 08:18 upperbound wrote:
I very much dislike that the watchtowers can see someone's army standing in the natural, and taking a fourth seems pretty damn difficult. It's weird that BW maps seem to never translate to SC2 macro maps, and this one doesn't seem much different.


Agreed, this map has waaay too few expo's to actually work out as a good macro map imo.
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 21 2011 00:20 GMT
#4
If both players spawn at the bottom for example, does the bottom right player take the third that is to the left of his main or the base above his natural?

Some are saying it's too hard to expand on this map, I don't agree. The way the map is lets you easily counterattack if they attack, so you can both take lots of bases. They won't be safe bases, but it should encourage a lot action (counterattacks, harass, etc.)

If you're spawning cross positions, it is interesting because which base you pick as your third will change the pace of the game, especially coupled with your opponent's decision. If you both pick opposite thirds, then the one with the "closer" third can play the aggressive role, while the one who took the other third (the one blocked by rocks) can easily take his "closer" third as a fourth. Or the one who took the closer third can play defensively and take his fourth as well.

But if they both take their "natural" thirds, then the way they split up the map could be the opposite way (vertically instead of horizontally).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Chargelot
Profile Blog Joined December 2010
2275 Posts
December 21 2011 00:21 GMT
#5
I don't recall Mereel saying this was a macro map. I like it, very well designed, nice looking, textures work really well. The watchtowers are pretty close to the natural, so they could use some repositioning. Overall, really nice map that can produce strategies which aren't quintuple expand before pylon (exaggeration obviously).
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
RumbleBadger
Profile Joined July 2011
322 Posts
December 21 2011 00:45 GMT
#6
There's a lot of great things in this map, namely the sweet aesthetics and the cool center (I really like the whole effect the center has on the map, and when I say center I mean the ramp structure as well as the long thin holes that branch off).

One problem though: in non-cross spawns one player gets a really easy third, and one gets a really hard third if the rocks are broken down, and a 2 base push to break the rocks and deny the third would allow the clockwise player to take an uncontested third and stop the opponent from expanding anywhere else. Unfortunately that fact alone kinda breaks those spawns for me at least.

I really like a lot of stuff about the map, but the positional imbalance makes it... well... not one of my favorites.
Games before dames.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2011-12-21 00:58:13
December 21 2011 00:50 GMT
#7
I think I'd rather if the thirds were pushed out towards the edges further, and the rocks removed, with the path hopefully being long enough for the rush distance. This would be a bit like Calm before the Storm, with no backdoor bases of course. If you use high ground around the natural like in the original, you can reduce the amount of wasted space, while making less positional imbalance, by centering that third between the two naturals. It would also give a little more space to widen the ramps in the middle, I think.

Edit: I think the LOSBs around the watchtowers really make things worse for the defender. The attacker can see the watchtower from the highground, or can see past when holding the watchtower, but the defender has to walk all the way up to it, in range of the high ground, in order to shoot down any units there. It just makes it that much more difficult for the defender. I think having the watchtowers there at all is a little questionable, but I think if you keep them you should remove the LOSBs. Never really been a fan of putting them around watchtowers in general, it never made a lot of sense to me.
all's fair in love and melodies
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
December 21 2011 01:04 GMT
#8
sick, i loved that map in brood war. :D
nalgene
Profile Joined October 2010
Canada2153 Posts
December 21 2011 01:25 GMT
#9
He didn't copy the map 1:1 ( There's flying spaces on the sides of the map instead of 90% ground and 10% air... )

The second map looks like 55% ground and 45% air...

He added rocks and and the unnecessary watch tower...
The second one has almost no room in the main base... ( above the bottom left one ) compared to the bottom left on the original...

and the paths seem too thin compared to the original one with wider paths...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
FlaShFTW
Profile Blog Joined February 2010
United States10410 Posts
December 21 2011 01:35 GMT
#10
i liked the thirds being more into the sides than this and without the rocks :/ with a spawn set of lets say bottom bases, left has an advatnage because his third is farther from his opponent and not blocked by rocks. if right wants to be safe, he'll need to take 3 o clock but its blocked by rocks so its harder to defend.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
digmouse
Profile Blog Joined November 2010
China6331 Posts
December 21 2011 02:22 GMT
#11
Visually very well designed, but balance wise as suggested above, it's quite frustrating to take third on certain spawn locations, maybe foce cross/vertical spawn?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SkimGuy
Profile Joined December 2010
Canada709 Posts
December 21 2011 02:34 GMT
#12
The translation took all that was unique about this map - The fact that your strategy differs depending where you spawn relative to your opponent (which reflected in the paths between you and your opponent being longer/shorter and wider/narrower.

Doesn't look like it changed over in this map, as all paths look the same :/
Zariel
Profile Blog Joined December 2010
Australia1312 Posts
December 21 2011 02:57 GMT
#13
You had a good idea, but there are a few things that I REALLY don't like.

1) Watchtowers: Get rid of all of them. It makes the map too 'turtle'. If you really do insist on having watchtowers, have one in the middle

2) With the destructible rocks, make it so that there is a narrow pathway initially that can be broken down so it becomes bigger. For the first 5-8 minutes, there is literally only 1 way in and out. Alternatively, just get rid of them completely.

3) The third seems to be very 'packed in' to the map, I rather have it slightly pushed outwards more to make use of the empty air space

To OP: When you make a map, you have to consider the structural balance against all spawn locations. Otherwise, map will be crap no matter how beautifully you made it.

sup
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft217
SteadfastSC 117
SpeCial 39
StarCraft: Brood War
Artosis 268
Movie 78
NaDa 6
Dota 2
monkeys_forever292
NeuroSwarm4
League of Legends
Doublelift5464
Counter-Strike
kRYSTAL_46
Other Games
Grubby4295
fl0m946
shahzam725
uThermal212
JuggernautJason71
UpATreeSC68
Trikslyr35
Organizations
Counter-Strike
PGL429
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• davetesta181
• Hupsaiya 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2961
Other Games
• imaqtpie1830
• Shiphtur375
Upcoming Events
Replay Cast
1h 35m
Kung Fu Cup
12h 35m
GSL
1d 11h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 16h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.