Games played on this map pump me up to the same level I have when watching Broodwar games. So why does this map work so well compared to the others? What can be taken away from this map when creating new maps for the scene?
[D] What can be learned from Calm Before the Storm?
Forum Index > SC2 Maps & Custom Games |
mutantmagnet
United States3783 Posts
Games played on this map pump me up to the same level I have when watching Broodwar games. So why does this map work so well compared to the others? What can be taken away from this map when creating new maps for the scene? | ||
Sbrubbles
Brazil5772 Posts
| ||
wheelchairs
United States145 Posts
The sheer giant size of it makes for some interesting builds, cc first/nexus first being possible and easily defendable | ||
Torte de Lini
Germany38463 Posts
On November 25 2011 04:26 Sbrubbles wrote: Can you post pictures of the map and link to some games in it? I have no idea what you're talking about. Pretty much this, I'm not always in the loop with GSL ): | ||
juicyjames
United States3815 Posts
| ||
EtherealDeath
United States8366 Posts
Also, makes carrier mothership possible :3 | ||
Canucklehead
Canada5074 Posts
| ||
OnFiRe888
United States629 Posts
| ||
MaV_gGSC
Canada1345 Posts
| ||
Archile
United States403 Posts
| ||
Shrewmy
Australia199 Posts
| ||
Drake
Germany6146 Posts
On November 25 2011 04:37 OnFiRe888 wrote: to be honest, it is pretty pvt favored in the gsl. to be honest, every tvp i saw on this map in gsl the terran throw away a 99% win ... its just a map where bad decisions and good make a DIFFERENCE and thats great | ||
sabas123
Netherlands3121 Posts
| ||
Arachne
South Africa426 Posts
I mean, ye that sound silly, but if u over scout the wrong way, or ur probe dies and ur doing a FFE and u didnt scout both nat's... whats coming? Did he triple expand? Or is he one basing? It makes scouting more nb AND harder at the same time, and also encourages a wider range of tactics at the same time as its no longer a given that he WILL FFE such like taldarim, where a 1 gate sentry expand is doable coz u can expand behind yourself safely, and things like that | ||
stokes17
United States1411 Posts
On November 25 2011 04:40 CoR wrote: to be honest, every tvp i saw on this map in gsl the terran throw away a 99% win ... its just a map where bad decisions and good make a DIFFERENCE and thats great Yea basically this is demonstrated in the sang ho vs happy game Killer just made better decisions throughout the game, and the way this map works, great decisions all game allow you to lose and army or two and still win the game This is something that its extremely uncommon in ladder pool PvT where if you lose an army (for either side) its basically gg regardless of other factors | ||
SeaSwift
Scotland4486 Posts
On November 25 2011 04:40 sabas123 wrote: how is a protoss able to take a 4th base on the map vs zerg? By controlling the square of high ground near his natural, then walling off his 4th with Gateways and Cannons. Assuming we're talking about standard Roach/Hydra/Infestor into Infestor/BL here. If it's Muta/ling, then don't bother with a 4th for AGES. Just turtle on your 3 easy bases. | ||
RumbleBadger
322 Posts
Honestly though, I think it's just the in base nat without rocks. It allows for very early expands for all races (especially helps toss) and then the third is very easy. Thus large armies are built up fast. Then the competition for a fourth comes, as the fourths are harder to hold. This promotes a lot of army movement and therefore engagements as well as rewarding risky play which is always more interesting to see. Just mah $.02 | ||
KAmaKAsa
Finland210 Posts
User was warned for this post | ||
Breach_hu
Hungary2431 Posts
| ||
Ragoo
Germany2773 Posts
Wait, I already knew that. | ||
| ||