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[UMS] Storm of the Imperial Sanctum 6.0 - Page 2

Forum Index > SC2 Maps & Custom Games
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AlphaDog
Profile Joined June 2010
46 Posts
April 24 2012 05:13 GMT
#21


Changelog v6.16
Internal Version 2833


Alpha Content
- Added Hybrid.MAAR

Content
- Added EnTaro.Tassadar.



Towers
- Fixed a bug where Protoss Zeta Towers were not damage units in the pool area.

Black Hole Magnum/Madness/Brain Surgeon
- Fixed ability procs on various abilities. Works 100% now.



Subterran.Unix
- Brain Sap now restores Energy equal to 50% of the damage dealt, up from 25%.
- Brain Sap cooldown reduced to 35 seconds, down from 60.

Chuck.TBone
- Brownstone Totem Spell Damage reduced to 100/175/250 (+70% INT), down from 150/250/350 (+80% INT).

Toximancer.Vespus
- Fixed a bug where Venomous Reflx was not affecting cloaked units.
AlphaDog
Profile Joined June 2010
46 Posts
May 07 2012 21:22 GMT
#22
[image loading]
Changelog v6.16
Internal Version 2833


Alpha Content
- Added Hybrid.MAAR

Content
- Added EnTaro.Tassadar.


Towers
- Fixed a bug where Protoss Zeta Towers were not damage units in the pool area.

Black Hole Magnum/Madness/Brain Surgeon
- Fixed ability procs on various abilities. Works 100% now.



Subterran.Unix
- Brain Sap now restores Energy equal to 50% of the damage dealt, up from 25%.
- Brain Sap cooldown reduced to 35 seconds, down from 60.

Chuck.TBone
- Brownstone Totem Spell Damage reduced to 100/175/250 (+70% INT), down from 150/250/350 (+80% INT).

Toximancer.Vespus
- Fixed a bug where Venomous Reflx was not affecting cloaked units.
AlphaDog
Profile Joined June 2010
46 Posts
May 13 2012 01:14 GMT
#23
[image loading]

Changelog v6.19
Internal Version 2841
--------------------------------------------

Alpha Content
- Pending IronHide.Cain

New Content
- Added Hybrid.MAAR



Regeneration
- Fixed a major bug causing all damage to restore a fraction of energy.



Ihan Crystal
- Recipe cost increased to 1850, up from 1600.

Khala Stone
- Increased Strength cap to 36 Strength, up from 28 Strength.

Impact Dial
- Doubled push distance of Impact Dial.

Bandit's Artifice
- Cooldown decreased to 40 seconds, down from 60.



Molgloo.Grunty
- Assault Shawtgun damage increased to 45/60/75/90 (+50% Weapon Damage), up from 30/45/60/75 (+50%

Weapon Damage).
- Base Weapon Damage decreased to 22, down from 34.
- Point Blank True Damage incerased to 33+8*LVL, up from 20+5*LVL.
- Swamp Trap Energy cost decreased to 50/55/60/65, down from 50/65/80/95.
- Swamp Trap slow duration decreased to 2.5/3.25/4/4.75 seconds, down from 3/4/5/6 seconds.

EnTaro.Tassadar
- Soul Drain cooldown increased to 18 seconds, up from 12.
- Soul Drain duration decreased to 6 seconds, down from 8.
- Astral Projection now cuts Tassadar's Weapon Damage by 35%, up from 25%.
- Astral Projections now deal 65% of Tassadar's Weapon Damage, down from 75.
- Astral Projection cooldown increased to 40 seconds.
- AEther Swap cooldown increased to 40 seconds.
- AEther Swap can no longer target Light units.

Dustin.Brawler
- Predator Missile seek range decreased to 15 units, down from 20.
storkfan
Profile Joined March 2012
493 Posts
May 13 2012 08:45 GMT
#24
Im not gonna lie, Dat Azz. Great splash pic for the map, thumbs up.
AlphaDog
Profile Joined June 2010
46 Posts
June 14 2012 00:36 GMT
#25
[image loading]

Changelog v6.20
Internal Version 2842
------------------------------------
Loading Screen
- Updated with art by Buki.

Alpha Content
- Pending Echo.Summers

New Content
- Added Ironhide.Cain
- Added Terra.Nova
- Added Omega.Starscream

Terrain
- Map size increased by ~15%
- Map terrain has been retextured to be more relaxing.
- Creep pathing enforced to prevent pathing deviations.



Ihan Crystal
- Active reworked: [Active] User gains +20+10*LVL INT for 6.5 seconds. 2 minute cooldown. 20 second shared cooldown.

Executioner's Axe
- Active duration increased to 12 seconds, up from 10 seconds.
- Active Movement Speed bonus increased to 10%, up from 5%.
- Active Critical Hit Chance increased to 20%, up from 15%.

Explosive Retrofit
- Area of effect sweep increased by 25 degrees.

Mossberg Taser
- Fixed damage amplification. Now properly amplifies damage.



Tychus.Findlay
- Man'O War cooldown increased to 120/105/90, up from 60/45/30 seconds.
- Man'O War no longer prevents True Damage.

EnTaro.Tassadar
- Energy Rake damage decreased to 40/70/100/130 (+50% INT) down from 70/110/150/190 (+75% INT) Spell Damage.
- Energy Rake energy cost reduced to 15, down from 20.

Subterran.Unix
- Brain Sap cooldown decreased to 25 seconds down from 35 seconds.
- Brain Sap no longer has an Energy cost.
- Peristalsis no longer has an Energy cost.
- Peristalsis now reduces your Movement Speed by 70/55/40/25%.
- Peristalsis Time Scale passive bonus removed.
- Peristalsis no longer has an upkeep Energy cost.
- Unix Marines now cost 20 Energy, down from 3% Energy at all levels.
- Unix Marine Physical Damage changed to 17 (+10% INT), from 15 (+15% INT).
- Fungal Toxin now costs 65/100/135/170 Energy, down from 18% Energy at all levels.
- Osmisis reverted back to Sticky Trail.
- Sticky Trail now reduces enemy Movement Speeds by 35%, down from 75%.

Dustin.Brawler
- Plasma Beam damage reduced to 60/120/180/240 (+60% INT) True Damage, down from 60/120/180/240 (+75% INT).

Raynor
- Silencing Shot cooldown reduced to 12 seconds, down from 15.
- Silencing Shot damage increased to 80/140/200/260 (+75% INT) Spell Damage, up from 60/120/180/240 (+60% INT) Spell Damage.

Balrog.Brutalizer
- Bloodbath cooldown decreased to 30 seconds, down from 45.

Tosh
- Mad Craving True damage reduced to 20/30/40, down from 20/35/50.

Garamond.Singsprocket
- Kill Command cooldown decreased to 60/45/30, down from 120/90/60.

Maar
- Vanguard Aura now grants +11% Time, instead of 8% Movement Speed and 18% Weapon Speed.
- Frost Wave Spell Damage increased to 70/130/190/250 (+45% INT), up from 40/70/100/130 (+35% INT).
- Sap Spell Damage increased to (225% INT), up from (150% INT).

Vagabond.Darpa
- Fixed Sonic Grenade damage amplification. Now properly amplifies damage.

Vorpal.Valedict
- Vorpal Javelins no longer have charges.
- Vorpal Javelin now immobilizes for 2 seconds, up from 1.
- Vorpal Javelin cooldown decreased to 6 seconds, down from 7.
- Vorpal Catastrophe cooldown decreased to 90/75/60, down from 120/110/90.
- Primary attribute changed to Strength.

Grunty
- Swamp Trap energy cost reduced to 50 at all levels, down from 50/65/80/95.
- Swamp Trap charge count reduced to 2, down from 3.
- Rocket Lawncher Energy cost reduced to 90, down from 110.
- River Racer reworked. [Passive] Grunty gains +30/45/60% Movement Speed for 8 seconds whenever he comes into contact with the River.
- Base Health increased to 265, up from 225.
- Primary attribute changed to Agility.
k0stek
Profile Joined December 2014
United Kingdom1 Post
December 20 2014 11:50 GMT
#26
Hi guys i am a creator of Horde Vs Alliance Quake 3 for war 3 i want to create something like it for starcraft 2 i would like to improve and help you make together ultra good map. i know what im doing in editor and i know how to make things better find me #k0stek ok fb or kris kostecki.
Creator of Horde Vs A;;ia
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