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Changelog v6.20
Internal Version 2842
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- Updated with art by Buki.
Alpha Content
- Pending Echo.Summers
New Content
- Added Ironhide.Cain
- Added Terra.Nova
- Added Omega.Starscream
Terrain
- Map size increased by ~15%
- Map terrain has been retextured to be more relaxing.
- Creep pathing enforced to prevent pathing deviations.
Ihan Crystal
- Active reworked: [Active] User gains +20+10*LVL INT for 6.5 seconds. 2 minute cooldown. 20 second shared cooldown.
Executioner's Axe
- Active duration increased to 12 seconds, up from 10 seconds.
- Active Movement Speed bonus increased to 10%, up from 5%.
- Active Critical Hit Chance increased to 20%, up from 15%.
Explosive Retrofit
- Area of effect sweep increased by 25 degrees.
Mossberg Taser
- Fixed damage amplification. Now properly amplifies damage.
Tychus.Findlay
- Man'O War cooldown increased to 120/105/90, up from 60/45/30 seconds.
- Man'O War no longer prevents True Damage.
EnTaro.Tassadar
- Energy Rake damage decreased to 40/70/100/130 (+50% INT) down from 70/110/150/190 (+75% INT) Spell Damage.
- Energy Rake energy cost reduced to 15, down from 20.
Subterran.Unix
- Brain Sap cooldown decreased to 25 seconds down from 35 seconds.
- Brain Sap no longer has an Energy cost.
- Peristalsis no longer has an Energy cost.
- Peristalsis now reduces your Movement Speed by 70/55/40/25%.
- Peristalsis Time Scale passive bonus removed.
- Peristalsis no longer has an upkeep Energy cost.
- Unix Marines now cost 20 Energy, down from 3% Energy at all levels.
- Unix Marine Physical Damage changed to 17 (+10% INT), from 15 (+15% INT).
- Fungal Toxin now costs 65/100/135/170 Energy, down from 18% Energy at all levels.
- Osmisis reverted back to Sticky Trail.
- Sticky Trail now reduces enemy Movement Speeds by 35%, down from 75%.
Dustin.Brawler
- Plasma Beam damage reduced to 60/120/180/240 (+60% INT) True Damage, down from 60/120/180/240 (+75% INT).
Raynor
- Silencing Shot cooldown reduced to 12 seconds, down from 15.
- Silencing Shot damage increased to 80/140/200/260 (+75% INT) Spell Damage, up from 60/120/180/240 (+60% INT) Spell Damage.
Balrog.Brutalizer
- Bloodbath cooldown decreased to 30 seconds, down from 45.
Tosh
- Mad Craving True damage reduced to 20/30/40, down from 20/35/50.
Garamond.Singsprocket
- Kill Command cooldown decreased to 60/45/30, down from 120/90/60.
Maar
- Vanguard Aura now grants +11% Time, instead of 8% Movement Speed and 18% Weapon Speed.
- Frost Wave Spell Damage increased to 70/130/190/250 (+45% INT), up from 40/70/100/130 (+35% INT).
- Sap Spell Damage increased to (225% INT), up from (150% INT).
Vagabond.Darpa
- Fixed Sonic Grenade damage amplification. Now properly amplifies damage.
Vorpal.Valedict
- Vorpal Javelins no longer have charges.
- Vorpal Javelin now immobilizes for 2 seconds, up from 1.
- Vorpal Javelin cooldown decreased to 6 seconds, down from 7.
- Vorpal Catastrophe cooldown decreased to 90/75/60, down from 120/110/90.
- Primary attribute changed to Strength.
Grunty
- Swamp Trap energy cost reduced to 50 at all levels, down from 50/65/80/95.
- Swamp Trap charge count reduced to 2, down from 3.
- Rocket Lawncher Energy cost reduced to 90, down from 110.
- River Racer reworked. [Passive] Grunty gains +30/45/60% Movement Speed for 8 seconds whenever he comes into contact with the River.
- Base Health increased to 265, up from 225.
- Primary attribute changed to Agility.