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[A] HotS Custom - Page 30

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 28 29 30 31 32 85 Next
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 19 2012 20:53 GMT
#581
nothing
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 20 2012 04:35 GMT
#582
hope he sees this soon; would be a real shame if this map isn't updated with the new available information :[
133 221 333 123 111
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 20 2012 07:17 GMT
#583
I think it shows the sad state of the custom map community and sc2 at large that nobody is doing a HOTS custom :s. I don't blame the map makers though, blizzard has been shiting on them for too long with their stupid custom game system, i understand that they don't want to invest time in sc2 anymore.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 20 2012 08:52 GMT
#584
Well, in 1.5.0 it will be fixed
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 20 2012 09:06 GMT
#585
On June 20 2012 17:52 Existor wrote:
Well, in 1.5.0 it will be fixed


Well I just hope it's not too late. The casual player base is much smaller now, and I don't know if HOTS will bring them back.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
June 20 2012 11:16 GMT
#586
mm the problem is that it isn't open source. If everyone had access to the map, someone with the editor skills could just do the changes, even if the author doesn't work on his own map anymore.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 20 2012 12:04 GMT
#587
On June 20 2012 17:52 Existor wrote:
Well, in 1.5.0 it will be fixed


Nope.

All the best modders sayed that they wont produce any sc2 content, because blizzard promised custom map market place, but even though the modders emailed blizzard for months, most presistant for a year, asking when the feature would come, and even are they allowed to make own system that allows that, blizzard never awnsered. This pissed them all off for good.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-20 12:22:46
June 20 2012 12:22 GMT
#588
Another bad thing is that Map market will be similar to Auction. in terms of comission (like 15% from every sold custom map), that will give blizzard another income source
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 22 2012 21:06 GMT
#589
nothing yet
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 23 2012 15:53 GMT
#590
is anyone of you able to create those maps?
chaosftw
Profile Joined June 2012
24 Posts
June 23 2012 18:49 GMT
#591
hey xenox,

now that hots battle reports are coming out, will you be adjusting your custom game to fit their game play..

so for ex, remove the shredder?
eXePensai
Profile Joined July 2011
Canada56 Posts
June 23 2012 20:17 GMT
#592
On June 24 2012 03:49 chaosftw wrote:
hey xenox,

now that hots battle reports are coming out, will you be adjusting your custom game to fit their game play..

so for ex, remove the shredder?


Did you even read like, the last 3+ pages of the thread...
XenoX101
Profile Joined February 2011
Australia729 Posts
June 23 2012 23:07 GMT
#593
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2012-06-23 23:43:51
June 23 2012 23:41 GMT
#594
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


Hey cool to hear that you are still active on the project!

For unit information you can have a look at this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343635

And this thread for the video of the battle reports:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=343474


I tink that the most difficult thing to do is probably the widow mine, and to a lesser extent the anti-mech missile ability from the warhound
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-24 00:30:13
June 23 2012 23:43 GMT
#595
High-Definition Battle Reports:






Official press-release about new units and abilities
http://sclegacy.com/news/23-sc2/1156-mlg-anaheim-press-kit

From that press-release and interviews, here are some things, that haven't been shown:
* two new Nydus types: one spreads creep from Nydus Network building to spawned head and other atacks ONLY buildings (it can't atack units)
* overseer casting Changeling at Siege-tank distantion. Probably like infestor spawning Infested terrans
* Overlord creep spread available after Evolution Chamber is built
* locusts can atack air too and they are short-ranged unit
* tempest has no splash


Unit stats:
http://scvrush.com/posts/9930-a-zerg-s-thoughts-special-edition-part-2-hots
http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats




Also, I think, you should update your logo Not need to deny it like previous time, I just want to help you with some better designing for that great and nice custom map. Hope you will enjoy it!

[image loading]

[image loading]

[image loading]

[image loading]
moskonia
Profile Joined January 2011
Israel1448 Posts
June 24 2012 01:48 GMT
#596
* Overlord creep spread available after Evolution Chamber is built

Holy crap! is that real? where you got that from? this will make spine pushes ever more powerful, I don't think it is a good call.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-24 02:00:55
June 24 2012 01:52 GMT
#597
On June 24 2012 10:48 moskonia wrote:
Show nested quote +
* Overlord creep spread available after Evolution Chamber is built

Holy crap! is that real? where you got that from? this will make spine pushes ever more powerful, I don't think it is a good call.




RTS Guru: Where do you see the game changing the most? Late game, mid game...etc. It seems to me a lot more late game with all the new units having to tech up to get to.

David Kim: For example on the Zerg side, the only change we have on the early game is the Overlord creep. That ability got moved from Lair to Evolution Chamber. So we're going to see a little bit there, but probably not too much. For example on the Protoss side, the Mothership Core you probably build pretty quickly, maybe even before your Gateway. Right when you have 50 Gas it's better to build it because the spells it has are so powerful. So for the Protoss we're looking a lot of changes in the early game. So I guess it really depends on the race. I think the focus is not as much on which part of the game is changed, but more so on eliminating the problems that are in Wings of Liberty currently, and fixing those issues using the new units.


http://www.rtsguru.com/game/406/article/3262/In-Heart-of-the-Swarm-Battle.net-Gets-Revamped-David-Kim-Interview.html




So yeah, Zergs can "photon" too, terrans can build anti-all banelings and Protoss Oracle can cast scanner that reveal area around building and detects stealth units for some time

And every race got some interesting options in early game. Zergs can spine-rush now or speed up their units in some key locations, or deny expand for some time, when protoss can nicely defend themself (Purify), or fully recharge nexus for more chrono-boosts (Energize), or recall their units to reinforce and do heavier push later.

Terrans can now use 7-ranged Reapers (that outrange stalkers, marines, queens and roaches), new widow mines (75m25g) from Reactored Factory.
Jacob666
Profile Joined January 2011
United States285 Posts
June 24 2012 03:46 GMT
#598
On June 24 2012 10:48 moskonia wrote:
Show nested quote +
* Overlord creep spread available after Evolution Chamber is built

Holy crap! is that real? where you got that from? this will make spine pushes ever more powerful, I don't think it is a good call.


So now Protoss cannot FFE it looks like.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 24 2012 09:37 GMT
#599
On June 24 2012 12:46 Jacob666 wrote:
Show nested quote +
On June 24 2012 10:48 moskonia wrote:
* Overlord creep spread available after Evolution Chamber is built

Holy crap! is that real? where you got that from? this will make spine pushes ever more powerful, I don't think it is a good call.


So now Protoss cannot FFE it looks like.

But they got purify cannon that can do 60 dmg at Photon cannon speed for 30 seconds
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
June 24 2012 10:11 GMT
#600
On June 24 2012 10:52 Existor wrote:
Terrans can now use 7-ranged Reapers (that outrange stalkers, marines, queens and roaches), new widow mines (75m25g) from Reactored Factory.

Reaper is still range 5, the guy who copied down stats just got it wrong.
Prev 1 28 29 30 31 32 85 Next
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