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Active: 1376 users

HotS MLG Info Updates

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 139 140 141 Next
holy_war
Profile Blog Joined July 2007
United States3590 Posts
Last Edited: 2012-06-11 02:41:15
June 08 2012 19:57 GMT
#1
Haven't seen a thread on the HotS updates yet, so this is all of the info gathered so far from Kennigit and others via Twitter. Please close if TL is planning on doing a thread writeup for the updates.


Heart of the Swarm update from Blizzard!





From @Kennigit 's twitter https://twitter.com/#!/Kennigit:

    Mothership Core
  • Showing video of multiplayer update. Changing Mothership to "Mothership Core".
  • Mothership Core - build mothership core from nexus, has to remain attached to nexus. Can tele to any nexus you have. Purify ability makes it into a powerful photon cannon. Can upgrade it to Mothership later. Can mass recall. This is early game unit.


    Tempest
  • Tempest attacks air and ground.
  • Tempest - long range expensive range of 10 upgrade to 22. Dustin makes scary face ("not sure about that one yet"). 22 is huge. Seeing how bold they can make the unit before nerfing. Despite what you think of 22 range. They've seen people losing games because they went tempest (its not as strong as you think).

    Oracle
  • Oracle has cloaking ability similar to motherships cloaking ability. Has to stay stationary while casting it it looks like.
  • Also sorry if you think this is spam. Should be done in 30 mins. Oracle - raid unit. Preordain ability, cast on nme building and get vision. Can cast on friendly building and turn it into a detector.AoE cloaking field taken from mothership. Same ability usage wise.

    Widow Mines
  • Widow mines attack air or ground. Spider mines except they have a timer on them and attach to units (you could probably pull them out of your control group to not get owned)
  • Widow Mine (temp art is a spider mine). Leaps up and grabs ground or air targets. Timer (10 seconds currently). AoE dmg.
  • Widow Mines trying to break up death balls. If the unit dies (you kill your own unit). It doesn't do AoE to units around it.
  • Widow mine is factory unit - no tech lab required (can reactor it). Can move them around the map. Dustin expects that most pros will never get hit by widow mine splash. Experimenting with friendly splash. Still testing - if it's air, the splash only hits air, if its ground only ground. Range of vipers is 9 - turrets are 7.

    Viper
  • "Blinding cloud" on viper. Looks like dark swarm from BW
  • Video showing baneling/line viper vs marine tank. Viper pulls tanks towards them while banelings run in at marines avoiding splash.
  • Viper can drain live off a building to regen energy. Your own buildings.

    Battle Hellion
  • Battle Hellion discussion: Late game terran vunerable to charged zealots - this is basic answer. Substantially worse vs banelings. Good as part of a larger army comp late game. Showing Warhound now - 2 weapons: cannon +dmg vs mech and missles - autocast (if you want). Missles autocast vs mech units. Shoots closest mechanical target - to break up the monotony of TvT. Gives factory option against protoss.

    Other Changes
  • Removed bombs from Reaper - added regen out of combat. Attack, retreat, reheal, go attack again.
  • Ultralisk charge (same as we saw last year). Hydra speed upgrade at hive tech. Has had the biggest impact on gameplay they've seen
  • Overseer is in. Can throw the changling - they can stick around longer in an army. Easier to hide it in army
  • Experimenting with creep spreading - not in this build. Mass cloaking is timing and energy based - only lasts certain amount of time.
  • Carrier is not in current build - they are arguing about it daily internally still. End of Q&A. Thanks for being patient with my spam.


Other Stuff
  • Mothership is still around. It loses its cloaking but keeps Recall and Vortex (ground only now). It has a new spell called Statis, which puts mothership and other air units in range into statis for 20 seconds. Unlocked with fleet beacon, made from mothership core.
  • No changes to the Thor, it remains the same as the WoL unit.
  • No burrow movement banelings in the current HotS build



HotS Unit Stats Thread

Separate discussion thread:
Main buildings now displaying the # of workers (for spectators)
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
June 08 2012 19:59 GMT
#2
This is written in a really confusing way, can we get a more thorough write-up?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
voltaic
Profile Blog Joined November 2010
1071 Posts
June 08 2012 19:59 GMT
#3
uuuuh
so they want to keep mommaship
Kaw
Profile Joined February 2011
United States74 Posts
June 08 2012 20:00 GMT
#4
22 yard range on the Tempest. I guess that is one way to get people interested in what would otherwise be a boring Carrier.
freakeh
Profile Joined September 2010
United Kingdom314 Posts
June 08 2012 20:00 GMT
#5
Awesome news!
Weavel
Profile Joined January 2010
Finland9221 Posts
June 08 2012 20:00 GMT
#6
On June 09 2012 04:59 Mr.Pyro wrote:
This is written in a really confusing way, can we get a more thorough write-up?
Written in a too copy-paste way. Add some formatting and spaces.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
holy_war
Profile Blog Joined July 2007
United States3590 Posts
June 08 2012 20:00 GMT
#7
On June 09 2012 04:59 Mr.Pyro wrote:
This is written in a really confusing way, can we get a more thorough write-up?


Sorry, I'm just copying and pasting from his twitter account as he updates.
freakeh
Profile Joined September 2010
United Kingdom314 Posts
June 08 2012 20:00 GMT
#8
On June 09 2012 04:59 Mr.Pyro wrote:
This is written in a really confusing way, can we get a more thorough write-up?


Just read it as if it's one big paragraph
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
June 08 2012 20:01 GMT
#9
Some of this sounds slightly extreme. I think it needs to be seen in action before we can judge though.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 20:03 GMT
#10
Sooo protoss has a cloaking oracle AND mothership?
Now only if carriers were still around
You can type "StarCraft" with just your left hand.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
June 08 2012 20:03 GMT
#11
What unit casts Widow Mine?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Kaw
Profile Joined February 2011
United States74 Posts
June 08 2012 20:05 GMT
#12
On June 09 2012 05:03 Mr.Pyro wrote:
What unit casts Widow Mine?


It isn't in the OP's post yet, but they are a factory unit that can be moved around. Sounds kind of like a baneling that can only attack while burrowed.
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 08 2012 20:05 GMT
#13
what the fuck monotony of TvT. Havent seen how the Warhound works vs siege tank but TvT is the best matchup in the game in a lot of ways, mostly the positional play and incentives to multitask it provides. are they gonna remove that to make it an A move challenge or what. and mrine tank is gonna be useless vs zerg ? weird ideas...
awaiting the return of the space cowboy
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 08 2012 20:05 GMT
#14
On June 09 2012 05:01 MCXD wrote:
Some of this sounds slightly extreme. I think it needs to be seen in action before we can judge though.


Yup, not even close to ready.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
Last Edited: 2012-06-08 20:06:08
June 08 2012 20:05 GMT
#15
"long range expensive range of 10 upgrade to 22"


22 range? Am I understanding this correctly?
Waffles > Pancakes
Felnarion
Profile Joined December 2011
442 Posts
June 08 2012 20:05 GMT
#16
Does that say Tempest upgrades to range 22????
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 20:05 GMT
#17
Widow mine sounds like a shredder that works more like a... Well, spider mine.

Could be good.
Beaster-
Profile Joined May 2011
United States46 Posts
June 08 2012 20:06 GMT
#18
22 range tempest.......
ReadySetFire
Profile Joined October 2011
Kuwait545 Posts
June 08 2012 20:06 GMT
#19
holy shit 22 range on the tempest?

btw are they showing HotS at this MLG? if so what time
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 20:06 GMT
#20
On June 09 2012 05:01 MCXD wrote:
Some of this sounds slightly extreme. I think it needs to be seen in action before we can judge though.


Of course it is thats why its an expansion and not a patch. This has potential to change completely how we play SC2 from opening to mid game to lategame in every matchup.
1 2 3 4 5 139 140 141 Next
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