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[A] HotS Custom - Page 31

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 29 30 31 32 33 85 Next
nocrA
Profile Joined August 2011
Italy27 Posts
Last Edited: 2012-06-24 14:07:30
June 24 2012 10:53 GMT
#601
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


The source on sclegacy has less errors and more informations, check it out XenoX:

http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats

also 45/60 damage on the tempest seems more plausible than 49/66
(╯°□°)╯︵ ┻━┻
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 24 2012 10:54 GMT
#602
On June 24 2012 19:11 Jackbo wrote:
Show nested quote +
On June 24 2012 10:52 Existor wrote:
Terrans can now use 7-ranged Reapers (that outrange stalkers, marines, queens and roaches), new widow mines (75m25g) from Reactored Factory.

Reaper is still range 5, the guy who copied down stats just got it wrong.

Sadly, because with 7 range they got new life
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 24 2012 14:51 GMT
#603
On June 24 2012 19:53 nocrA wrote:
Show nested quote +
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


The source on sclegacy has less errors and more informations, check it out XenoX:

http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats

also 45/60 damage on the tempest seems more plausible than 49/66


please keep everything like in the original version
no balance changes by us
Cruncher93
Profile Joined September 2010
Germany28 Posts
June 24 2012 16:26 GMT
#604
On June 24 2012 23:51 Tassadarstarcraft2 wrote:
Show nested quote +
On June 24 2012 19:53 nocrA wrote:
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


The source on sclegacy has less errors and more informations, check it out XenoX:

http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats

also 45/60 damage on the tempest seems more plausible than 49/66


please keep everything like in the original version
no balance changes by us

He only pointed out a mistake. Reapers do have 5 range, not 7 and Tempest do 45/60 damage, not 49/66 (that's the damage after +1 attack upgrade).

Does anyone know if there are energy upgrades for Oracle/Viper, with how many energy the MSCore starts and any stats about Locusts (health, speed, damage, type)? Would be useful for XenoX101 for sure.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 25 2012 05:46 GMT
#605
On June 25 2012 01:26 Cruncher93 wrote:
Show nested quote +
On June 24 2012 23:51 Tassadarstarcraft2 wrote:
On June 24 2012 19:53 nocrA wrote:
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


The source on sclegacy has less errors and more informations, check it out XenoX:

http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats

also 45/60 damage on the tempest seems more plausible than 49/66


please keep everything like in the original version
no balance changes by us

He only pointed out a mistake. Reapers do have 5 range, not 7 and Tempest do 45/60 damage, not 49/66 (that's the damage after +1 attack upgrade).

Does anyone know if there are energy upgrades for Oracle/Viper, with how many energy the MSCore starts and any stats about Locusts (health, speed, damage, type)? Would be useful for XenoX101 for sure.


oh sorry i thought he wants to change sth
kiranearitachi
Profile Joined June 2012
United States6 Posts
June 26 2012 01:23 GMT
#606
i cant wait to try the new update when its done
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 26 2012 01:42 GMT
#607
On June 25 2012 14:46 Tassadarstarcraft2 wrote:
Show nested quote +
On June 25 2012 01:26 Cruncher93 wrote:
On June 24 2012 23:51 Tassadarstarcraft2 wrote:
On June 24 2012 19:53 nocrA wrote:
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


The source on sclegacy has less errors and more informations, check it out XenoX:

http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats

also 45/60 damage on the tempest seems more plausible than 49/66


please keep everything like in the original version
no balance changes by us

He only pointed out a mistake. Reapers do have 5 range, not 7 and Tempest do 45/60 damage, not 49/66 (that's the damage after +1 attack upgrade).

Does anyone know if there are energy upgrades for Oracle/Viper, with how many energy the MSCore starts and any stats about Locusts (health, speed, damage, type)? Would be useful for XenoX101 for sure.


oh sorry i thought he wants to change sth


I was at MLG Anaheim and tested HotS, and I'm pretty sure the tempest damage actually was 49/66. I remember researching +1 to see how much bonus it got per upgrade and the tempest was then at 53/72.
vibeo gane,
Thirdegree
Profile Joined February 2012
United States3 Posts
June 26 2012 05:46 GMT
#608
On June 25 2012 01:26 Cruncher93 wrote:
Show nested quote +
On June 24 2012 23:51 Tassadarstarcraft2 wrote:
On June 24 2012 19:53 nocrA wrote:
On June 24 2012 08:07 XenoX101 wrote:
Hey guys, I'm still here. I'll try to have a look at the map sometime this week, not sure how long it will take to update the map but I'll try to keep you guys posted. If anyone has any websites/videos/other sources for the new HOTS changes I would greatly appreciate the information, even though I will be looking myself there may be something I miss, and I know from the first versions how helpful feedback can be. Thanks!


The source on sclegacy has less errors and more informations, check it out XenoX:

http://sclegacy.com/news/23-sc2/1157-heart-of-the-swarm-unit-stats

also 45/60 damage on the tempest seems more plausible than 49/66


please keep everything like in the original version
no balance changes by us

He only pointed out a mistake. Reapers do have 5 range, not 7 and Tempest do 45/60 damage, not 49/66 (that's the damage after +1 attack upgrade).

Does anyone know if there are energy upgrades for Oracle/Viper, with how many energy the MSCore starts and any stats about Locusts (health, speed, damage, type)? Would be useful for XenoX101 for sure.

There is this: http://www.reddit.com/r/allthingszerg/comments/v6ttc/zerg_in_hots_discussion/
Reddit, so not exactly great source, but only place I've seen any stats about locusts and it doesn't disagree with any other source I've seen.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 27 2012 11:41 GMT
#609
what s the state of the mod at the moment?
Ergo_Proxy
Profile Joined June 2011
27 Posts
June 28 2012 14:10 GMT
#610
Is there a release date at this point?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-06-28 14:21:27
June 28 2012 14:18 GMT
#611
On June 27 2012 20:41 Tassadarstarcraft2 wrote:
what s the state of the mod at the moment?


I have added/modified pretty much all of the new data into the map, but the hardest part remains which is creating the new units the widow mine, mothership core, as well as a few other tidbits. I expect it should be done in a few days.

On June 28 2012 23:10 Ergo_Proxy wrote:
Is there a release date at this point?


As mentioned it should be done in a few days, but it may take less or longer depending on how I progress and how much time I'm able to put into it. So far I am doing pretty well so if I can keep the momentum going it shouldn't take much longer, but knowing from experience how problems can immediately and easily arise I am giving myself a bit of leg room by saying it could be a bit more than a few days at the worst. If anything does come up that might or will affect the release date then I will of course let you guys know .

Also as an aside don't fret if there any bugs or problems with the map as soon it is released, these things can happen with even the most thoroughly tested of projects, if you can simply provide me the feedback on what the bug/issue is then I will be able to quickly (hopefully) fix it and release a new patch (feel free to look at the patch notes in the first post to see just how many bugs have been fixed, almost all of which were thanks to the feedback from the community).
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
June 28 2012 16:01 GMT
#612
hmm, I don't know how accurate this map will be for it, but I want to test how hard it is to shoot down widow mines as they're unburrowing to latch on. They feel like a higher damage baneling that costs 25 more minerals and 0.5 more food, but can only be used for burrow traps.

Locusts being able to attack air makes me very excited for mass swarm host play, and I can't wait to try it out in this map.

Thank you for your work on this!
moskonia
Profile Joined January 2011
Israel1448 Posts
June 28 2012 16:14 GMT
#613
XenoX you are the man! can't wait to try this out! :D
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 28 2012 16:40 GMT
#614
On June 29 2012 01:01 Shiladie wrote:
hmm, I don't know how accurate this map will be for it, but I want to test how hard it is to shoot down widow mines as they're unburrowing to latch on. They feel like a higher damage baneling that costs 25 more minerals and 0.5 more food, but can only be used for burrow traps.

Locusts being able to attack air makes me very excited for mass swarm host play, and I can't wait to try it out in this map.

Thank you for your work on this!

And 10 banes wont all auto detonate on 10 lings that come withn 6 range.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 28 2012 18:29 GMT
#615
On June 28 2012 23:18 XenoX101 wrote:
Show nested quote +
On June 27 2012 20:41 Tassadarstarcraft2 wrote:
what s the state of the mod at the moment?


I have added/modified pretty much all of the new data into the map, but the hardest part remains which is creating the new units the widow mine, mothership core, as well as a few other tidbits. I expect it should be done in a few days.

Show nested quote +
On June 28 2012 23:10 Ergo_Proxy wrote:
Is there a release date at this point?


As mentioned it should be done in a few days, but it may take less or longer depending on how I progress and how much time I'm able to put into it. So far I am doing pretty well so if I can keep the momentum going it shouldn't take much longer, but knowing from experience how problems can immediately and easily arise I am giving myself a bit of leg room by saying it could be a bit more than a few days at the worst. If anything does come up that might or will affect the release date then I will of course let you guys know .

Also as an aside don't fret if there any bugs or problems with the map as soon it is released, these things can happen with even the most thoroughly tested of projects, if you can simply provide me the feedback on what the bug/issue is then I will be able to quickly (hopefully) fix it and release a new patch (feel free to look at the patch notes in the first post to see just how many bugs have been fixed, almost all of which were thanks to the feedback from the community).



really looking forward to it
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
June 29 2012 04:54 GMT
#616
I too, can't wait for this! Thanks XenoX101.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
June 29 2012 06:39 GMT
#617
Thank XenoX !!!!!
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
June 29 2012 07:57 GMT
#618
Hi,could you upload the Mod to CN servers?It seems that no one upload it to CN servers... I am very glad to share my CN SC2 account with you!
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 29 2012 08:35 GMT
#619
im really getting excited for hots and when this is updated it will be so cool to try it out :D
if its really high quality stuff too i might just start practice this instead xD
Progamerpls no copy pasterino
obsidia
Profile Joined October 2010
122 Posts
June 29 2012 10:42 GMT
#620
just want to echo what alot of people are thinking/saying. We are really appreciate your work xenox, so a big thanks from us as a whole.

Can't wait to try out the finished product
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