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SC2 Heart of Swarrm New Textures - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 22 2011 03:53 GMT
#21
I'm not sure the bridges are for melee maps. It would be really cool, but the WoL campaign had bridges too(protoss ones mostly, but still), and this new screenshot also looks to be a campaign shot.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
October 22 2011 07:21 GMT
#22
On October 22 2011 12:53 MisfortuneS Ghost wrote:
I'm not sure the bridges are for melee maps. It would be really cool, but the WoL campaign had bridges too(protoss ones mostly, but still), and this new screenshot also looks to be a campaign shot.

Didnt the 3rd level (Surviving zerg attacks for 30 minutes) have bridges that crossed over the lowest level cliffs?
Anyway. I acturally wanna upgrade my graphics card by the time this comes out, so I can own up the campagin on the pretty graphics
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 22 2011 08:14 GMT
#23
Normally I'd say tileset xy is my favorite etc but srsly all of these are fucking awesome and I am totally looking forward what the aesthetic geniuses in the mapmaking scene can do with it!

Personally I guess I will start with the second one, looks like a badass jungle <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-22 11:36:18
October 22 2011 11:36 GMT
#24
So to list the new tilesets (guessing their names):

Spaceship Interior (Terran)
Unnamed Dark Jungleworld (Jungle)
Kaldir (Ice world)
Underground Char (Infested Cave)
Spaceship Interior (Protoss)

The last three screenshots from the original post seem to be from WoL textures, or a mix of them (the volcanic activity on the green world seems like a bel'shir + redstone mix). Let me know what you think of the names; of course the grim looking dark jungle world is a planet from the zerg campaign they did not yet reveal the name of.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
October 22 2011 11:53 GMT
#25
On October 22 2011 07:54 Eiviyn wrote:
[image loading]

This shot interests me. Are they fighting on a moving object?


It does seem like its a moving starship but I doubt it will be implemented as a moving object on the map.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 22 2011 12:39 GMT
#26
On October 22 2011 20:53 fortheGG wrote:
Show nested quote +
On October 22 2011 07:54 Eiviyn wrote:
[image loading]

This shot interests me. Are they fighting on a moving object?


It does seem like its a moving starship but I doubt it will be implemented as a moving object on the map.


I think this is a normal space tileset with a new animated background.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 22 2011 13:05 GMT
#27
We should have people that actually try to make their own original tiles. Like I did with my icetile but ofcourse at a much higher level
Gosh Digglydarnit
_MiU
Profile Joined July 2011
Australia35 Posts
October 22 2011 14:07 GMT
#28
The ice version looks really awesome! Now I can't wait for all aspects of HotS...
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-10-22 14:30:35
October 22 2011 14:30 GMT
#29
On October 22 2011 20:53 fortheGG wrote:
Show nested quote +
On October 22 2011 07:54 Eiviyn wrote:
[image loading]

This shot interests me. Are they fighting on a moving object?


It does seem like its a moving starship but I doubt it will be implemented as a moving object on the map.

Imagine a moving platform on a map to connect two bases.
Like a horizontal elevator kinda thing.

You can get some units on it, and float to another place/base. But if you want to reinforce, you have to wait for the platform to come back to you base, where you can put some more units on it and fly to the front :D

That would be cool!
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
MetalLobster
Profile Joined May 2011
Canada532 Posts
October 22 2011 16:10 GMT
#30
The protoss and ice textures looks great! I can't wait to play on these maps
Noro
Profile Joined March 2011
Canada991 Posts
October 22 2011 16:16 GMT
#31
I noticed these too! I love how these look!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Cfood
Profile Blog Joined August 2010
United States46 Posts
October 22 2011 16:41 GMT
#32
Oh wow. Out of all of these, these ice textures just look fantastic. I look forward to some thrilling ice maps with some of the new cliffs.
"I long for the raised voice, the howl of rage or love." -Leslie Fiedler
RumbleBadger
Profile Joined July 2011
322 Posts
October 22 2011 18:58 GMT
#33
Anyone else rather disappointed with the new map layouts?

In the first one, the gold looks too easy to hold for a terran player, and a third looks difficult for a zerg. This map doesn't look horrible, but not great in any way.

The second one looks very awkward for toss/terran because of very small mains and weird ramps to the natural. And they had better not allow close positions. Otherwise it's OK, but like metalopolis it's very easy for a zerg to get up to 5 bases fast. Here a zerg can even get to 6 pretty easily if they have map control.

The last seems to have a pretty large positional imbalance. Otherwise it's kinda cool I guess...
Games before dames.
Mereel
Profile Joined February 2010
Germany895 Posts
October 22 2011 19:33 GMT
#34
pretty sure the protoss stuff is only campaigne and no tileset.

otherwise the icecliff is really really cool
TPW Mapmaking Team
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
October 22 2011 19:42 GMT
#35
holy crap those are really cool
Archvil3
Profile Joined September 2010
Denmark989 Posts
October 22 2011 20:06 GMT
#36
On October 23 2011 04:33 Mereel wrote:
pretty sure the protoss stuff is only campaigne and no tileset.

otherwise the icecliff is really really cool


Most of the protoss stuff looks like doodads that we may not see in melee maps. We have however not been cheated for a tileset in WoL. We have access to all the textures and cliffs used in the campaign and look at the cliffs:

+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
Mereel
Profile Joined February 2010
Germany895 Posts
October 22 2011 20:46 GMT
#37
that could also be a doodad^^
TPW Mapmaking Team
Samro225am
Profile Joined August 2010
Germany982 Posts
October 23 2011 06:36 GMT
#38
Does the jungle+lava screenshot make my similarly textured map valid for TLMC? =D
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 23 2011 06:41 GMT
#39
Wow, when I thought they already had a lot of nice unique textures, they have several new ones xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-23 07:22:02
October 23 2011 07:21 GMT
#40
On October 22 2011 12:47 Amlitzer wrote:
Show nested quote +
On October 22 2011 12:20 FlopTurnReaver wrote:
I'm really looking forward to 90% snow&ice maps.

Personally, I always preferred the desert tile set from broodwar more than I did the snow tile set, but they both look fantastic.

Am I not the only one dismayed at a lack of a yellow sandy desert level competitive map? Everything is green and blue, it's ridiculous.
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