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| Forum Index > SC2 Maps & Custom Games |
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LS
Korea (South)145 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Captured in Youtube Trailer Mov Just Awsome!!! ─────────────────────────────── Map Image Added ![]() ![]() ![]() | ||
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Randomaccount#77123
United States5003 Posts
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Superouman
France2195 Posts
These are probably the reverse rocks which you make them fall to block paths. However i have no clue if you can destroy them one more time to totally clean these rocks. | ||
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BobMcJohnson
France2916 Posts
Also, what the hell is wrong with the maps... No rocks blocking expands and only blue bases. Map 2 is a fake ![]() | ||
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CCa1ss1e
Canada3231 Posts
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Gfire
United States1699 Posts
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Callynn
Netherlands917 Posts
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chuky500
France473 Posts
But the new maps look bland and poorly textured. The 2nd one looks interesting though. And the new disposable rocks just add a gimmick layer to something already gimmicky. Like if they gave 1 free forcefield for each race at the beginning of the game. | ||
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Cyber_Cheese
Australia3615 Posts
On October 22 2011 07:27 chuky500 wrote: The interior protoss lab looks nice. Finally protoss have a texture set for them (along with the lost temple cliffs). But the new maps look bland and poorly textured. The 2nd one looks interesting though. And the new disposable rocks just add a gimmick layer to something already gimmicky. Like if they gave 1 free forcefield for each race at the beginning of the game. The second one reminds me of lost temple, but then again, so do many many other 4p symetrically mirrored maps. (esp jungle ones) I'm not really sure I like the idea of being able to close attack paths with rocks, I'd rather close them with more bases aka peaks of beakdu/xnc | ||
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IMSmooth
United States679 Posts
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Eiviyn
United Kingdom169 Posts
![]() This shot interests me. Are they fighting on a moving object? | ||
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The_Templar
your Country52797 Posts
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Obstikal
616 Posts
On October 22 2011 05:34 Barrin wrote: ----^ link embedded: + Show Spoiler + http://www.youtube.com/watch?v=SG_3R9BoVvg Very cool! Thanks for posting :D HOLY SHIT !! Talk about FREAKING NERD CHILLS MAN ! | ||
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ClysmiC
United States2192 Posts
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Amlitzer
United States471 Posts
![]() I also really like that first texture set, and that second map looks basically like a non-fucked up metal IMO. Don't know if prodiG is happy about that.... | ||
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NewSunshine
United States5938 Posts
I smell their metalopolis remake. | ||
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Amlitzer
United States471 Posts
On October 22 2011 09:52 MisfortuneS Ghost wrote: That space map... *sniff* I smell their metalopolis remake. At least it's actually symmetrical this time, that's a start! Also, no gold bases (although something tells me that is going to change). | ||
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Trufflez
Australia174 Posts
also a terran being overrun by a bajillion zerg cinematic!? Brood war campaign nostalgia kicking in :') | ||
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FlopTurnReaver
Switzerland1980 Posts
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Amlitzer
United States471 Posts
On October 22 2011 12:20 FlopTurnReaver wrote: I'm really looking forward to 90% snow&ice maps. Personally, I always preferred the desert tile set from broodwar more than I did the snow tile set, but they both look fantastic. | ||
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NewSunshine
United States5938 Posts
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Bswhunter
Australia954 Posts
On October 22 2011 12:53 MisfortuneS Ghost wrote: I'm not sure the bridges are for melee maps. It would be really cool, but the WoL campaign had bridges too(protoss ones mostly, but still), and this new screenshot also looks to be a campaign shot. Didnt the 3rd level (Surviving zerg attacks for 30 minutes) have bridges that crossed over the lowest level cliffs? Anyway. I acturally wanna upgrade my graphics card by the time this comes out, so I can own up the campagin on the pretty graphics | ||
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Ragoo
Germany2773 Posts
![]() Personally I guess I will start with the second one, looks like a badass jungle <3 | ||
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Callynn
Netherlands917 Posts
Spaceship Interior (Terran) Unnamed Dark Jungleworld (Jungle) Kaldir (Ice world) Underground Char (Infested Cave) Spaceship Interior (Protoss) The last three screenshots from the original post seem to be from WoL textures, or a mix of them (the volcanic activity on the green world seems like a bel'shir + redstone mix). Let me know what you think of the names; of course the grim looking dark jungle world is a planet from the zerg campaign they did not yet reveal the name of. | ||
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fortheGG
United Kingdom1002 Posts
On October 22 2011 07:54 Eiviyn wrote: ![]() This shot interests me. Are they fighting on a moving object? It does seem like its a moving starship but I doubt it will be implemented as a moving object on the map. | ||
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Callynn
Netherlands917 Posts
On October 22 2011 20:53 fortheGG wrote: Show nested quote + On October 22 2011 07:54 Eiviyn wrote: ![]() This shot interests me. Are they fighting on a moving object? It does seem like its a moving starship but I doubt it will be implemented as a moving object on the map. I think this is a normal space tileset with a new animated background. | ||
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Mashmed
Sweden198 Posts
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_MiU
Australia35 Posts
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enemy2010
Germany1972 Posts
On October 22 2011 20:53 fortheGG wrote: Show nested quote + On October 22 2011 07:54 Eiviyn wrote: ![]() This shot interests me. Are they fighting on a moving object? It does seem like its a moving starship but I doubt it will be implemented as a moving object on the map. Imagine a moving platform on a map to connect two bases. Like a horizontal elevator kinda thing. You can get some units on it, and float to another place/base. But if you want to reinforce, you have to wait for the platform to come back to you base, where you can put some more units on it and fly to the front :D That would be cool! | ||
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MetalLobster
Canada532 Posts
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Noro
Canada991 Posts
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Cfood
United States46 Posts
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RumbleBadger
322 Posts
In the first one, the gold looks too easy to hold for a terran player, and a third looks difficult for a zerg. This map doesn't look horrible, but not great in any way. The second one looks very awkward for toss/terran because of very small mains and weird ramps to the natural. And they had better not allow close positions. Otherwise it's OK, but like metalopolis it's very easy for a zerg to get up to 5 bases fast. Here a zerg can even get to 6 pretty easily if they have map control. The last seems to have a pretty large positional imbalance. Otherwise it's kinda cool I guess... | ||
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Mereel
Germany895 Posts
otherwise the icecliff is really really cool | ||
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Inside.Out
Canada569 Posts
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Archvil3
Denmark989 Posts
On October 23 2011 04:33 Mereel wrote: pretty sure the protoss stuff is only campaigne and no tileset. otherwise the icecliff is really really cool Most of the protoss stuff looks like doodads that we may not see in melee maps. We have however not been cheated for a tileset in WoL. We have access to all the textures and cliffs used in the campaign and look at the cliffs: + Show Spoiler + | ||
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Mereel
Germany895 Posts
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Samro225am
Germany982 Posts
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Yoshi Kirishima
United States10366 Posts
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0neder
United States3733 Posts
On October 22 2011 12:47 Amlitzer wrote: Show nested quote + On October 22 2011 12:20 FlopTurnReaver wrote: I'm really looking forward to 90% snow&ice maps. Personally, I always preferred the desert tile set from broodwar more than I did the snow tile set, but they both look fantastic. Am I not the only one dismayed at a lack of a yellow sandy desert level competitive map? Everything is green and blue, it's ridiculous. | ||
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Archvil3
Denmark989 Posts
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Namrufus
United States396 Posts
Those new cliffs are AMAZING. I LOVE that gas planet one the space platforms are actually thin like platforms! The lava platforms are actually supported AWESOME!!!!!! EDIT: I just watched that video again, and I have to say the new cliff models look at least 100000% more awesome than the ones we have now. + Show Spoiler + | ||
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Antares777
United States1971 Posts
Can't wait! ^^ | ||
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RogerX
New Zealand3180 Posts
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Amlitzer
United States471 Posts
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