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[M] (2) TPW Yuma - Page 2
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Meltage
Germany613 Posts
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IronManSC
United States2119 Posts
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lovablemikey
264 Posts
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Meltage
Germany613 Posts
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Meltage
Germany613 Posts
- Nat chokes were changed to ~3 gateways from ~4 gateways. - Removed rocks from the alt third bases (former golds, I forgot to remove them in last version >< ). - Removed a total of 8 squares width from the middle gap. I felt it was slightly too wide. In effect, the paths around the middle gaps are 4 squares (a gateway width) wider in that area. | ||
Niso
Australia148 Posts
GJ!~ | ||
Meltage
Germany613 Posts
On January 03 2012 22:38 Niso wrote: Very nice map, but should be forced NW vs SE, given that they look a bit better than the other spawns, but if you insist on two different spawns, it is good that you have made them both balanced, I can only imagin if forced cross wasn't implemented haha. GJ!~ Why do you like NE vs SE better than the other spawn? | ||
Chargelot
2275 Posts
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sCnDiamond
Germany340 Posts
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Niso
Australia148 Posts
Why do you like NE vs SE better than the other spawn? Speaking from a zerg perspective, it looks a bit easier to get a third down. The more I look at it, the less I dislike the other spawns though. | ||
rkffhk
474 Posts
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Meltage
Germany613 Posts
On January 04 2012 17:08 rkffhk wrote: The vertical third base is very open, and there's nothing wrong with that... but the choke between the natural and the third is very small, so if the army is out of position, it would be easy to force field them out and buy time for you to pick the third and retreat because the path around the force fields would take too long to traverse with tanks. Hmm there is no very small choke between the nat and the third, I think. Which choke do you mean? have you checked in game? | ||
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