• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win1Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)32
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea Fantasy's Q&A video
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Mobile Legends: Bang Bang Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Understand The Significa…
leoparker22
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1829 users

[G][Data] Changing The Xel'Naga Watchtower Model

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-08-17 14:09:33
August 17 2011 13:56 GMT
#1
[image loading]

Introduction
Good day team liquid mapping community! Today, i feel, is a good day to give something back to the community, so I have created this guide to changing certain properties of the xel'naga watchtower. This guide will give you the knowledge to change the model, size, and colour of the xel'naga watchtower using the data editor. I hope this guide will be helpful to some.

The map this guide is used on is called oZz Flamestrike, and is published on SEA, if anyone is interested in checking out the model in-game, or the map in general.

First off, lets take a look at this Xel'Naga Watchtower we are so used to seeing in almost every map.
+ Show Spoiler [Clicky for image] +
[image loading]
See now that cocky little bastard knows he reigns supreme.



Opening the Data Editor
First off, lets open up the Data Editor. To do that, either click on the Data Editor button on the top menu, or press F7:
[image loading]


Using the Data Editor
Once you are in the data editor scroll across to the Units Tab and use the Search Function to find Xel'Naga Tower:

[image loading]


When you click on Xel'Naga Tower, the data editor will bring up the properties of that unit (below the search function). These properties include: Abilities, Actors, Footprints, Models, Movers, Sounds, and Validators. The property which we want to deal with is Actors, specifically the Xel'Naga Tower (Unnamed) actor.

[image loading]



Clicking on this actor will bring up a menu to the right, where you will find many options. We want to use the Art Tab first. You will see the option, Model, which is the one we want to change. This will bring up a list of models that can be used, I will be using Xel'Naga Obeliskfor this guide, since that is what I will be using in my map.

[image loading]



So now we have done the basic model change we will make it so the model changes again when the tower has been activated. To do this we must switch over to the Events Tab (instead of the Art Tab), where a large list of events are shown.

We need to scroll down and find these ones:

[image loading]


So then we want to take the AnimBracketStart Work under Abil.TowerCapture.SourceStart and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 2.

Then change AnimBracketStop Work under Abil.TowerCapture.SourceStop and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 1.

So the settings would look like this:
[image loading]

And the result would be this:
[image loading]


That's it for the guide for now, I'll update it tomorrow, showing everyone how to use the Events Tab to alter the size and colour of the new tower, to achieve this:
+ Show Spoiler +
[image loading]




I'll also make this guide a lot easier to read over the course of this week.
Retired Mapmaker™
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 17 2011 14:15 GMT
#2
Nice guide, I'm sure many people have waited for this and we won't be seeing a lot of standart XWT's anymore from here on^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 17 2011 16:45 GMT
#3
Fuck yeah! I have waited for this so long. Today I was thinking about figuring it out by myself and then create a bunch of custom models for the community, but I guess everyone can do it by himself now , so thx so much <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NASAmoose
Profile Joined May 2011
United States231 Posts
August 17 2011 20:19 GMT
#4
Awesome, thanks so much :D
lefix
Profile Joined February 2011
Germany1082 Posts
August 17 2011 20:21 GMT
#5
looking forward to part 2
Map of the Month | The Planetary Workshop | SC2Melee.net
Gl!tch
Profile Joined December 2010
United States573 Posts
August 18 2011 02:14 GMT
#6
<3 tytytytytyty. Will be using this for all maps now :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
sashamunguia
Profile Joined February 2011
Mexico423 Posts
August 18 2011 02:26 GMT
#7
nice post, good to see some creativity on the towers, i was getting kinda bored of them
"only the need for meaning changes how you feel about what you see" "he who is not courageous enough to take risks will accomplish nothing in life" "being a Rebel is as stupid as to be completely Obedient"
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 18 2011 06:49 GMT
#8
Thanks everyone. If anyone has any feedback, or advice to make it easier to read. I'll update it with scaling and coloring at some point I just need to get my adobe products working again - what i payed for it *shifty eyes*
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
August 18 2011 15:11 GMT
#9
Wow!! nice guide, I will certainly try it on my new maps, was getting tired of the same old tower that looks a lot out of place.
This guide should be certainly be put in the [Reference] Mapmaking Links Compilation >
Great post Holiver.
Map Maker of Nimbus
Big J
Profile Joined March 2011
Austria16289 Posts
August 18 2011 15:22 GMT
#10
oh... I thought about asking this once or twice already... Great guide
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
August 20 2011 02:58 GMT
#11
Hey, I tried this out and I'm fairly certain I did everything as instructed. The tower looks fine initially (in the closed position) and once I go near it with a unit, it opens up like you showed. However, when I retreat from it, and the tower is meant to deactivate, it does not close completely and return to its original closed form.

From then on, it does change when it gets activated, but it changes between different variations of "open". Is this working as intended?

Another thing I was wondering about is whether there's a way to make it so that flying units pass over the tower, instead of through it. The obelisk model is very tall, and as a result, it looks like flying units go through it, which is not an issue with the original xel'naga tower.
Gl!tch
Profile Joined December 2010
United States573 Posts
August 20 2011 03:09 GMT
#12
Another thing I was wondering about is whether there's a way to make it so that flying units pass over the tower, instead of through it. The obelisk model is very tall, and as a result, it looks like flying units go through it, which is not an issue with the original xel'naga tower.

I've encountered this as well ( on my current map project theres a tower that only accepts air units to control it ).

My solution was just to put a no fly zone right on it.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 20 2011 12:53 GMT
#13
Yes, I would have used the no-fly zone myself

As far as the open-close animations. I've had this issue myself, and I think its a bug. It sometimes it works on my map, sometimes it does not. Will let ya know if I find a permanent fix
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
August 24 2011 03:44 GMT
#14
Yeah just did your guide and it is the same problem as Jackbo stated.
It doesn't return to normal.
Map Maker of Nimbus
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 25 2011 08:51 GMT
#15
Same problem as Jackbo. Model doesn´t return!
With regards to flying units, I figured out how to scale the model down to 60% size, which eliminates that issue.

I wanna use that obelisk in my new map, I hope u figure it out soon.
TPW Map Maker - theplanetaryworkshop.com
funcmode
Profile Joined June 2010
Australia720 Posts
August 25 2011 20:03 GMT
#16


Sorry to be such a tease!
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 28 2011 09:24 GMT
#17
Very nice Funcmode, pulled it of very well and with animations. I am jealous!
Retired Mapmaker™
funcmode
Profile Joined June 2010
Australia720 Posts
August 28 2011 13:14 GMT
#18
Thanks Holiver, glad you like it

If people are interested about how you can do this I'll try and give a brief explanation (bit short on time right now).

Basically, most doodads lack enough animations to be used effectively as watchtowers, and animations simply don't exist when using your method (model swapping). I'm fairly sure the problem people are encountering (the model not swapping back) is fixable but in my opinion model swapping still isn't ideal.

If you use a doodad with enough animations, the process is quite easy. Just changing the model in the data editor should work straight away. Try swapping the watchtower to the zhakul'das library I used on TPW Artifice. It should activate and deactivate and animate accordingly. The problem I encountered there however was that the animations were the opposite of what I wanted, so I had to rewrite the animation events in the unit data to get it to work how I wanted.

The real problem here however, is there are literally only about 3 doodads in the multiplayer dependencies with enough animations to work properly as a watchtower (the library I mentioned earlier, the protoss obelisk used in GSL's Xel'Naga Fortress and another I can't remember right now). So, the whole custom watchtower thing might get quite stale quite quick if you want animations et cetera. Even raiding the campaign dependencies turned out to be less fruitful than I'd hoped.

I'll keep investigating to see if I can come up with something further.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 28 2011 14:30 GMT
#19
You could probably change the watchtower model to something else and then add a trigger that a light doodad or fire doodad appears/is made visible when it's activated.
Don't know how "smooth" the activation will look but it's a possibility I guess.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gl!tch
Profile Joined December 2010
United States573 Posts
August 28 2011 14:37 GMT
#20
My custom watchtower on the map im making activates a fire on top of a pillar (which is realy a fire on top of a small area of high ground, which is concealed by a column)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=257394

I have made it look a bit better by colouring the column and darkening the surrounding area since then.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 28 2011 20:59 GMT
#21
Btw I just tested the fire/light thing and just a short explanation how it works (with fire as example):

Open data editor -> go to Unit: Xel'Naga Tower -> under Actors open "XelNagaTower(Unnamend)" and then change "Art - Model", "Art - Model(Build)" , "Art - Model(Editor)" and "Art - Model(Placement)" to Fire Medium

Go to Events - Events + and then take the AnimBracketStart Work under Abil.TowerCapture.SourceStart and change the Msg Type to Set Scale and change values on x,y and z to 1.0

Then go to AnimBracketStop Work under Abil.TowerCapture.SourceStop and change the Msg Type to Set Scale again and change the values of x,y and z to a small number like 0.0001 so it's not visible after deactivation.

In both cases change the "Blend in Duration" to something more appropriate. With the default 0 it will simply change the scale instantly which looks unnatural, changing it to 1 makes it so it grows/shrinks over the course of 1 second which looks much better.

Now go to the unit XelNaga Tower and change UI - Height to the Height you want your Fire to be, cos you can't change its height after placing it like you can with a doodad. I wanted the fire on top of a Temple Column so I chose a height of 3.3 for example.

Now it's time to place your fire cos you have the appropriate height.

After placing it go to the Unit XelNaga Tower and its Actor XelNagaTower(Unnamed) again and change x, y and z values in Art - Scale to a very small number like 0.0001 so it's not visible (this is the last step cause now you won't be able to see the unit when placing it anymore).

Congrats, you just made a custom watchtower in probably something like 2 minutes! :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gl!tch
Profile Joined December 2010
United States573 Posts
August 30 2011 00:35 GMT
#22
Ah thanks ragoo, when i made mine i did it by switching the models between a rock (small and unnoticable) and fire. Then i changed the fire's model to fit what i wanted the xel'naga tower fire to look like... then changed all the other fire doodad's back to scale.

This is alot better :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-09-08 04:25:44
September 08 2011 04:23 GMT
#23
Update coming Soon(TM), sorry about the delay, I'm going to make this much easier to read, and with much more covered.

Edit: I really like the fire idea, fits really well with my map Flamestrike, and I will be using that!
Retired Mapmaker™
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 08 2011 04:43 GMT
#24
This is sexy, I liked the one used for dual point :B
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 08 2011 13:22 GMT
#25
That's Dual Sight* good sir.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 7h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 463
ProTech155
UpATreeSC 96
MindelVK 91
IndyStarCraft 50
StarCraft: Brood War
Calm 3041
Shuttle 1447
GuemChi 1414
Larva 831
Mini 525
EffOrt 484
Soma 305
Light 285
Snow 225
firebathero 185
[ Show more ]
Dewaltoss 164
hero 134
Rush 85
[sc1f]eonzerg 55
sorry 43
Terrorterran 20
Rock 20
soO 15
NaDa 7
Dota 2
qojqva2762
singsing2330
Dendi712
syndereN463
Fuzer 247
League of Legends
C9.Mang095
Counter-Strike
fl0m1971
byalli753
edward217
allub118
ptr_tv61
adren_tv51
Heroes of the Storm
Khaldor101
Other Games
gofns9878
Grubby2643
FrodaN1465
hiko870
DeMusliM467
ceh9417
crisheroes274
Harstem122
QueenE107
ArmadaUGS76
Mew2King70
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 14
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1397
• Shiphtur506
Upcoming Events
PiGosaur Cup
7h 7m
Replay Cast
15h 7m
RongYI Cup
17h 7m
herO vs Solar
TriGGeR vs Maru
WardiTV Invitational
20h 7m
The PondCast
1d 15h
HomeStory Cup
2 days
Korean StarCraft League
3 days
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.