• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:49
CEST 04:49
KST 11:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!39Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7589 users

[G][Data] Changing The Xel'Naga Watchtower Model

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-08-17 14:09:33
August 17 2011 13:56 GMT
#1
[image loading]

Introduction
Good day team liquid mapping community! Today, i feel, is a good day to give something back to the community, so I have created this guide to changing certain properties of the xel'naga watchtower. This guide will give you the knowledge to change the model, size, and colour of the xel'naga watchtower using the data editor. I hope this guide will be helpful to some.

The map this guide is used on is called oZz Flamestrike, and is published on SEA, if anyone is interested in checking out the model in-game, or the map in general.

First off, lets take a look at this Xel'Naga Watchtower we are so used to seeing in almost every map.
+ Show Spoiler [Clicky for image] +
[image loading]
See now that cocky little bastard knows he reigns supreme.



Opening the Data Editor
First off, lets open up the Data Editor. To do that, either click on the Data Editor button on the top menu, or press F7:
[image loading]


Using the Data Editor
Once you are in the data editor scroll across to the Units Tab and use the Search Function to find Xel'Naga Tower:

[image loading]


When you click on Xel'Naga Tower, the data editor will bring up the properties of that unit (below the search function). These properties include: Abilities, Actors, Footprints, Models, Movers, Sounds, and Validators. The property which we want to deal with is Actors, specifically the Xel'Naga Tower (Unnamed) actor.

[image loading]



Clicking on this actor will bring up a menu to the right, where you will find many options. We want to use the Art Tab first. You will see the option, Model, which is the one we want to change. This will bring up a list of models that can be used, I will be using Xel'Naga Obeliskfor this guide, since that is what I will be using in my map.

[image loading]



So now we have done the basic model change we will make it so the model changes again when the tower has been activated. To do this we must switch over to the Events Tab (instead of the Art Tab), where a large list of events are shown.

We need to scroll down and find these ones:

[image loading]


So then we want to take the AnimBracketStart Work under Abil.TowerCapture.SourceStart and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 2.

Then change AnimBracketStop Work under Abil.TowerCapture.SourceStop and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 1.

So the settings would look like this:
[image loading]

And the result would be this:
[image loading]


That's it for the guide for now, I'll update it tomorrow, showing everyone how to use the Events Tab to alter the size and colour of the new tower, to achieve this:
+ Show Spoiler +
[image loading]




I'll also make this guide a lot easier to read over the course of this week.
Retired Mapmaker™
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 17 2011 14:15 GMT
#2
Nice guide, I'm sure many people have waited for this and we won't be seeing a lot of standart XWT's anymore from here on^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 17 2011 16:45 GMT
#3
Fuck yeah! I have waited for this so long. Today I was thinking about figuring it out by myself and then create a bunch of custom models for the community, but I guess everyone can do it by himself now , so thx so much <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NASAmoose
Profile Joined May 2011
United States231 Posts
August 17 2011 20:19 GMT
#4
Awesome, thanks so much :D
lefix
Profile Joined February 2011
Germany1082 Posts
August 17 2011 20:21 GMT
#5
looking forward to part 2
Map of the Month | The Planetary Workshop | SC2Melee.net
Gl!tch
Profile Joined December 2010
United States573 Posts
August 18 2011 02:14 GMT
#6
<3 tytytytytyty. Will be using this for all maps now :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
sashamunguia
Profile Joined February 2011
Mexico423 Posts
August 18 2011 02:26 GMT
#7
nice post, good to see some creativity on the towers, i was getting kinda bored of them
"only the need for meaning changes how you feel about what you see" "he who is not courageous enough to take risks will accomplish nothing in life" "being a Rebel is as stupid as to be completely Obedient"
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 18 2011 06:49 GMT
#8
Thanks everyone. If anyone has any feedback, or advice to make it easier to read. I'll update it with scaling and coloring at some point I just need to get my adobe products working again - what i payed for it *shifty eyes*
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
August 18 2011 15:11 GMT
#9
Wow!! nice guide, I will certainly try it on my new maps, was getting tired of the same old tower that looks a lot out of place.
This guide should be certainly be put in the [Reference] Mapmaking Links Compilation >
Great post Holiver.
Map Maker of Nimbus
Big J
Profile Joined March 2011
Austria16289 Posts
August 18 2011 15:22 GMT
#10
oh... I thought about asking this once or twice already... Great guide
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
August 20 2011 02:58 GMT
#11
Hey, I tried this out and I'm fairly certain I did everything as instructed. The tower looks fine initially (in the closed position) and once I go near it with a unit, it opens up like you showed. However, when I retreat from it, and the tower is meant to deactivate, it does not close completely and return to its original closed form.

From then on, it does change when it gets activated, but it changes between different variations of "open". Is this working as intended?

Another thing I was wondering about is whether there's a way to make it so that flying units pass over the tower, instead of through it. The obelisk model is very tall, and as a result, it looks like flying units go through it, which is not an issue with the original xel'naga tower.
Gl!tch
Profile Joined December 2010
United States573 Posts
August 20 2011 03:09 GMT
#12
Another thing I was wondering about is whether there's a way to make it so that flying units pass over the tower, instead of through it. The obelisk model is very tall, and as a result, it looks like flying units go through it, which is not an issue with the original xel'naga tower.

I've encountered this as well ( on my current map project theres a tower that only accepts air units to control it ).

My solution was just to put a no fly zone right on it.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 20 2011 12:53 GMT
#13
Yes, I would have used the no-fly zone myself

As far as the open-close animations. I've had this issue myself, and I think its a bug. It sometimes it works on my map, sometimes it does not. Will let ya know if I find a permanent fix
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
August 24 2011 03:44 GMT
#14
Yeah just did your guide and it is the same problem as Jackbo stated.
It doesn't return to normal.
Map Maker of Nimbus
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 25 2011 08:51 GMT
#15
Same problem as Jackbo. Model doesn´t return!
With regards to flying units, I figured out how to scale the model down to 60% size, which eliminates that issue.

I wanna use that obelisk in my new map, I hope u figure it out soon.
TPW Map Maker - theplanetaryworkshop.com
funcmode
Profile Joined June 2010
Australia720 Posts
August 25 2011 20:03 GMT
#16


Sorry to be such a tease!
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 28 2011 09:24 GMT
#17
Very nice Funcmode, pulled it of very well and with animations. I am jealous!
Retired Mapmaker™
funcmode
Profile Joined June 2010
Australia720 Posts
August 28 2011 13:14 GMT
#18
Thanks Holiver, glad you like it

If people are interested about how you can do this I'll try and give a brief explanation (bit short on time right now).

Basically, most doodads lack enough animations to be used effectively as watchtowers, and animations simply don't exist when using your method (model swapping). I'm fairly sure the problem people are encountering (the model not swapping back) is fixable but in my opinion model swapping still isn't ideal.

If you use a doodad with enough animations, the process is quite easy. Just changing the model in the data editor should work straight away. Try swapping the watchtower to the zhakul'das library I used on TPW Artifice. It should activate and deactivate and animate accordingly. The problem I encountered there however was that the animations were the opposite of what I wanted, so I had to rewrite the animation events in the unit data to get it to work how I wanted.

The real problem here however, is there are literally only about 3 doodads in the multiplayer dependencies with enough animations to work properly as a watchtower (the library I mentioned earlier, the protoss obelisk used in GSL's Xel'Naga Fortress and another I can't remember right now). So, the whole custom watchtower thing might get quite stale quite quick if you want animations et cetera. Even raiding the campaign dependencies turned out to be less fruitful than I'd hoped.

I'll keep investigating to see if I can come up with something further.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 28 2011 14:30 GMT
#19
You could probably change the watchtower model to something else and then add a trigger that a light doodad or fire doodad appears/is made visible when it's activated.
Don't know how "smooth" the activation will look but it's a possibility I guess.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gl!tch
Profile Joined December 2010
United States573 Posts
August 28 2011 14:37 GMT
#20
My custom watchtower on the map im making activates a fire on top of a pillar (which is realy a fire on top of a small area of high ground, which is concealed by a column)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=257394

I have made it look a bit better by colouring the column and darkening the surrounding area since then.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#97
PiGStarcraft393
CranKy Ducklings74
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft393
RuFF_SC2 187
ProTech20
StarCraft: Brood War
GuemChi 2209
Artosis 641
Noble 8
Dewaltoss 6
Dota 2
LuMiX1
League of Legends
Cuddl3bear7
Counter-Strike
summit1g9738
taco 632
m0e_tv316
minikerr237
Other Games
XaKoH 1195
JimRising 643
C9.Mang0479
Maynarde145
ViBE126
Livibee69
Day[9].tv65
ROOTCatZ12
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP113
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21943
League of Legends
• Lourlo506
Other Games
• Scarra910
• Day9tv65
Upcoming Events
Kung Fu Cup
8h 12m
RotterdaM Event
13h 27m
Replay Cast
21h 12m
The PondCast
1d 7h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.