• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:53
CEST 06:53
KST 13:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon85.0.16 Hotfix (June 30) - Balance + Bug Fixes17Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3902 users

[G][Data] Changing The Xel'Naga Watchtower Model

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-08-17 14:09:33
August 17 2011 13:56 GMT
#1
[image loading]

Introduction
Good day team liquid mapping community! Today, i feel, is a good day to give something back to the community, so I have created this guide to changing certain properties of the xel'naga watchtower. This guide will give you the knowledge to change the model, size, and colour of the xel'naga watchtower using the data editor. I hope this guide will be helpful to some.

The map this guide is used on is called oZz Flamestrike, and is published on SEA, if anyone is interested in checking out the model in-game, or the map in general.

First off, lets take a look at this Xel'Naga Watchtower we are so used to seeing in almost every map.
+ Show Spoiler [Clicky for image] +
[image loading]
See now that cocky little bastard knows he reigns supreme.



Opening the Data Editor
First off, lets open up the Data Editor. To do that, either click on the Data Editor button on the top menu, or press F7:
[image loading]


Using the Data Editor
Once you are in the data editor scroll across to the Units Tab and use the Search Function to find Xel'Naga Tower:

[image loading]


When you click on Xel'Naga Tower, the data editor will bring up the properties of that unit (below the search function). These properties include: Abilities, Actors, Footprints, Models, Movers, Sounds, and Validators. The property which we want to deal with is Actors, specifically the Xel'Naga Tower (Unnamed) actor.

[image loading]



Clicking on this actor will bring up a menu to the right, where you will find many options. We want to use the Art Tab first. You will see the option, Model, which is the one we want to change. This will bring up a list of models that can be used, I will be using Xel'Naga Obeliskfor this guide, since that is what I will be using in my map.

[image loading]



So now we have done the basic model change we will make it so the model changes again when the tower has been activated. To do this we must switch over to the Events Tab (instead of the Art Tab), where a large list of events are shown.

We need to scroll down and find these ones:

[image loading]


So then we want to take the AnimBracketStart Work under Abil.TowerCapture.SourceStart and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 2.

Then change AnimBracketStop Work under Abil.TowerCapture.SourceStop and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 1.

So the settings would look like this:
[image loading]

And the result would be this:
[image loading]


That's it for the guide for now, I'll update it tomorrow, showing everyone how to use the Events Tab to alter the size and colour of the new tower, to achieve this:
+ Show Spoiler +
[image loading]




I'll also make this guide a lot easier to read over the course of this week.
Retired Mapmaker™
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 17 2011 14:15 GMT
#2
Nice guide, I'm sure many people have waited for this and we won't be seeing a lot of standart XWT's anymore from here on^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 17 2011 16:45 GMT
#3
Fuck yeah! I have waited for this so long. Today I was thinking about figuring it out by myself and then create a bunch of custom models for the community, but I guess everyone can do it by himself now , so thx so much <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NASAmoose
Profile Joined May 2011
United States231 Posts
August 17 2011 20:19 GMT
#4
Awesome, thanks so much :D
lefix
Profile Joined February 2011
Germany1082 Posts
August 17 2011 20:21 GMT
#5
looking forward to part 2
Map of the Month | The Planetary Workshop | SC2Melee.net
Gl!tch
Profile Joined December 2010
United States573 Posts
August 18 2011 02:14 GMT
#6
<3 tytytytytyty. Will be using this for all maps now :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
sashamunguia
Profile Joined February 2011
Mexico423 Posts
August 18 2011 02:26 GMT
#7
nice post, good to see some creativity on the towers, i was getting kinda bored of them
"only the need for meaning changes how you feel about what you see" "he who is not courageous enough to take risks will accomplish nothing in life" "being a Rebel is as stupid as to be completely Obedient"
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 18 2011 06:49 GMT
#8
Thanks everyone. If anyone has any feedback, or advice to make it easier to read. I'll update it with scaling and coloring at some point I just need to get my adobe products working again - what i payed for it *shifty eyes*
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
August 18 2011 15:11 GMT
#9
Wow!! nice guide, I will certainly try it on my new maps, was getting tired of the same old tower that looks a lot out of place.
This guide should be certainly be put in the [Reference] Mapmaking Links Compilation >
Great post Holiver.
Map Maker of Nimbus
Big J
Profile Joined March 2011
Austria16289 Posts
August 18 2011 15:22 GMT
#10
oh... I thought about asking this once or twice already... Great guide
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
August 20 2011 02:58 GMT
#11
Hey, I tried this out and I'm fairly certain I did everything as instructed. The tower looks fine initially (in the closed position) and once I go near it with a unit, it opens up like you showed. However, when I retreat from it, and the tower is meant to deactivate, it does not close completely and return to its original closed form.

From then on, it does change when it gets activated, but it changes between different variations of "open". Is this working as intended?

Another thing I was wondering about is whether there's a way to make it so that flying units pass over the tower, instead of through it. The obelisk model is very tall, and as a result, it looks like flying units go through it, which is not an issue with the original xel'naga tower.
Gl!tch
Profile Joined December 2010
United States573 Posts
August 20 2011 03:09 GMT
#12
Another thing I was wondering about is whether there's a way to make it so that flying units pass over the tower, instead of through it. The obelisk model is very tall, and as a result, it looks like flying units go through it, which is not an issue with the original xel'naga tower.

I've encountered this as well ( on my current map project theres a tower that only accepts air units to control it ).

My solution was just to put a no fly zone right on it.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 20 2011 12:53 GMT
#13
Yes, I would have used the no-fly zone myself

As far as the open-close animations. I've had this issue myself, and I think its a bug. It sometimes it works on my map, sometimes it does not. Will let ya know if I find a permanent fix
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
August 24 2011 03:44 GMT
#14
Yeah just did your guide and it is the same problem as Jackbo stated.
It doesn't return to normal.
Map Maker of Nimbus
Johanaz
Profile Joined September 2010
Denmark363 Posts
August 25 2011 08:51 GMT
#15
Same problem as Jackbo. Model doesn´t return!
With regards to flying units, I figured out how to scale the model down to 60% size, which eliminates that issue.

I wanna use that obelisk in my new map, I hope u figure it out soon.
TPW Map Maker - theplanetaryworkshop.com
funcmode
Profile Joined June 2010
Australia720 Posts
August 25 2011 20:03 GMT
#16


Sorry to be such a tease!
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 28 2011 09:24 GMT
#17
Very nice Funcmode, pulled it of very well and with animations. I am jealous!
Retired Mapmaker™
funcmode
Profile Joined June 2010
Australia720 Posts
August 28 2011 13:14 GMT
#18
Thanks Holiver, glad you like it

If people are interested about how you can do this I'll try and give a brief explanation (bit short on time right now).

Basically, most doodads lack enough animations to be used effectively as watchtowers, and animations simply don't exist when using your method (model swapping). I'm fairly sure the problem people are encountering (the model not swapping back) is fixable but in my opinion model swapping still isn't ideal.

If you use a doodad with enough animations, the process is quite easy. Just changing the model in the data editor should work straight away. Try swapping the watchtower to the zhakul'das library I used on TPW Artifice. It should activate and deactivate and animate accordingly. The problem I encountered there however was that the animations were the opposite of what I wanted, so I had to rewrite the animation events in the unit data to get it to work how I wanted.

The real problem here however, is there are literally only about 3 doodads in the multiplayer dependencies with enough animations to work properly as a watchtower (the library I mentioned earlier, the protoss obelisk used in GSL's Xel'Naga Fortress and another I can't remember right now). So, the whole custom watchtower thing might get quite stale quite quick if you want animations et cetera. Even raiding the campaign dependencies turned out to be less fruitful than I'd hoped.

I'll keep investigating to see if I can come up with something further.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 28 2011 14:30 GMT
#19
You could probably change the watchtower model to something else and then add a trigger that a light doodad or fire doodad appears/is made visible when it's activated.
Don't know how "smooth" the activation will look but it's a possibility I guess.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gl!tch
Profile Joined December 2010
United States573 Posts
August 28 2011 14:37 GMT
#20
My custom watchtower on the map im making activates a fire on top of a pillar (which is realy a fire on top of a small area of high ground, which is concealed by a column)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=257394

I have made it look a bit better by colouring the column and darkening the surrounding area since then.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 187
SpeCial 125
StarCraft: Brood War
Rain 3209
GuemChi 3126
Shuttle 982
Dewaltoss 68
Tasteless 50
sSak 35
ZergMaN 24
Bale 20
Noble 16
Icarus 8
[ Show more ]
Movie 1
Dota 2
LuMiX0
League of Legends
JimRising 727
Super Smash Bros
hungrybox608
Other Games
summit1g9125
C9.Mang0627
Sick197
ViBE154
Maynarde91
Organizations
Other Games
gamesdonequick1061
Dota 2
PGL Dota 2 - Main Stream255
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1176
• Rush1088
• Stunt374
Upcoming Events
Kung Fu Cup
6h 7m
Replay Cast
19h 7m
CrankTV Team League
1d 6h
Bombastic Starleague
1d 15h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.