Good day team liquid mapping community! Today, i feel, is a good day to give something back to the community, so I have created this guide to changing certain properties of the xel'naga watchtower. This guide will give you the knowledge to change the model, size, and colour of the xel'naga watchtower using the data editor. I hope this guide will be helpful to some.
The map this guide is used on is called oZz Flamestrike, and is published on SEA, if anyone is interested in checking out the model in-game, or the map in general.
First off, lets take a look at this Xel'Naga Watchtower we are so used to seeing in almost every map.
+ Show Spoiler [Clicky for image] +
See now that cocky little bastard knows he reigns supreme.
Opening the Data Editor
First off, lets open up the Data Editor. To do that, either click on the Data Editor button on the top menu, or press F7:
Using the Data Editor
Once you are in the data editor scroll across to the Units Tab and use the Search Function to find Xel'Naga Tower:
When you click on Xel'Naga Tower, the data editor will bring up the properties of that unit (below the search function). These properties include: Abilities, Actors, Footprints, Models, Movers, Sounds, and Validators. The property which we want to deal with is Actors, specifically the Xel'Naga Tower (Unnamed) actor.
Clicking on this actor will bring up a menu to the right, where you will find many options. We want to use the Art Tab first. You will see the option, Model, which is the one we want to change. This will bring up a list of models that can be used, I will be using Xel'Naga Obeliskfor this guide, since that is what I will be using in my map.
So now we have done the basic model change we will make it so the model changes again when the tower has been activated. To do this we must switch over to the Events Tab (instead of the Art Tab), where a large list of events are shown.
We need to scroll down and find these ones:
So then we want to take the AnimBracketStart Work under Abil.TowerCapture.SourceStart and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 2.
Then change AnimBracketStop Work under Abil.TowerCapture.SourceStop and change the Msg Type to Model Swap. Then choose the Xel'Naga Obelisk & chose Variation 1.
So the settings would look like this:
And the result would be this:
That's it for the guide for now, I'll update it tomorrow, showing everyone how to use the Events Tab to alter the size and colour of the new tower, to achieve this:
+ Show Spoiler +
I'll also make this guide a lot easier to read over the course of this week.