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[G][Data] Changing The Xel'Naga Watchtower Model - Page 2

Forum Index > SC2 Maps & Custom Games
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Ragoo
Profile Joined March 2010
Germany2773 Posts
August 28 2011 20:59 GMT
#21
Btw I just tested the fire/light thing and just a short explanation how it works (with fire as example):

Open data editor -> go to Unit: Xel'Naga Tower -> under Actors open "XelNagaTower(Unnamend)" and then change "Art - Model", "Art - Model(Build)" , "Art - Model(Editor)" and "Art - Model(Placement)" to Fire Medium

Go to Events - Events + and then take the AnimBracketStart Work under Abil.TowerCapture.SourceStart and change the Msg Type to Set Scale and change values on x,y and z to 1.0

Then go to AnimBracketStop Work under Abil.TowerCapture.SourceStop and change the Msg Type to Set Scale again and change the values of x,y and z to a small number like 0.0001 so it's not visible after deactivation.

In both cases change the "Blend in Duration" to something more appropriate. With the default 0 it will simply change the scale instantly which looks unnatural, changing it to 1 makes it so it grows/shrinks over the course of 1 second which looks much better.

Now go to the unit XelNaga Tower and change UI - Height to the Height you want your Fire to be, cos you can't change its height after placing it like you can with a doodad. I wanted the fire on top of a Temple Column so I chose a height of 3.3 for example.

Now it's time to place your fire cos you have the appropriate height.

After placing it go to the Unit XelNaga Tower and its Actor XelNagaTower(Unnamed) again and change x, y and z values in Art - Scale to a very small number like 0.0001 so it's not visible (this is the last step cause now you won't be able to see the unit when placing it anymore).

Congrats, you just made a custom watchtower in probably something like 2 minutes! :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Gl!tch
Profile Joined December 2010
United States573 Posts
August 30 2011 00:35 GMT
#22
Ah thanks ragoo, when i made mine i did it by switching the models between a rock (small and unnoticable) and fire. Then i changed the fire's model to fit what i wanted the xel'naga tower fire to look like... then changed all the other fire doodad's back to scale.

This is alot better :D
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-09-08 04:25:44
September 08 2011 04:23 GMT
#23
Update coming Soon(TM), sorry about the delay, I'm going to make this much easier to read, and with much more covered.

Edit: I really like the fire idea, fits really well with my map Flamestrike, and I will be using that!
Retired Mapmaker™
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 08 2011 04:43 GMT
#24
This is sexy, I liked the one used for dual point :B
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 08 2011 13:22 GMT
#25
That's Dual Sight* good sir.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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