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The Map Art Thread - Page 33

Forum Index > SC2 Maps & Custom Games
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Coppermantis
Profile Joined June 2012
United States845 Posts
December 01 2014 06:44 GMT
#641
Looks good. Maybe some more doodads on the bottom pic, but the texturework is good.
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2014 13:14 GMT
#642
[image loading]

Does that mixture of Textures work?
Homonuncnunc
Profile Joined May 2014
United States41 Posts
December 01 2014 15:56 GMT
#643
I quite like it. Very sci-fi. Like some resort planet or something.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 01 2014 21:54 GMT
#644
That looks really cool Big J. Makes me think BioShock, or even Roller Coaster Tycoon for some reason, which is a good thing.
Casual Mapmaker
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2014-12-02 19:21:13
December 02 2014 19:20 GMT
#645
Big J can you upload some images of what is happening on the lower cliff levels looks good but i cant tell whats happening in lower the depths. Very interesting in deed.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Big J
Profile Joined March 2011
Austria16289 Posts
December 03 2014 00:43 GMT
#646
On December 03 2014 04:20 wargirl wrote:
Big J can you upload some images of what is happening on the lower cliff levels looks good but i cant tell whats happening in lower the depths. Very interesting in deed.



Well, anything but the main base is only a concept so far in terms of aesthethics, but the rough direction is visual in the images below.
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
moskonia
Profile Joined January 2011
Israel1448 Posts
December 03 2014 11:26 GMT
#647
I don't like the contrast between the sand and the grey tiles. Sand moves around with wind, so it doesn't seem realistic that entire tiles are visible. Imo it would look better if some were partially covered at least.
hero_lief
Profile Joined December 2010
United States53 Posts
December 03 2014 12:14 GMT
#648
On December 03 2014 20:26 moskonia wrote:
I don't like the contrast between the sand and the grey tiles. Sand moves around with wind, so it doesn't seem realistic that entire tiles are visible. Imo it would look better if some were partially covered at least.

Texture blending comes with time.
hero_lief
Profile Joined December 2010
United States53 Posts
December 04 2014 01:37 GMT
#649
Alrighty, my first fancy showing of my map to TL outside of the melee WIP thread.

http://imgur.com/a/hAx8Y

It's a 1v1 map using a custom Ashenvale tileset. I finally feel like the terrain is up to snuff. The gameplay/layout has already been worked on in the WIP thread so don't worry about that.

Thoughts, TL?
FO-nTTaX
Profile Blog Joined January 2013
Johto4954 Posts
December 04 2014 09:57 GMT
#650
On December 04 2014 10:37 hero_lief wrote:
Alrighty, my first fancy showing of my map to TL outside of the melee WIP thread.

http://imgur.com/a/hAx8Y

It's a 1v1 map using a custom Ashenvale tileset. I finally feel like the terrain is up to snuff. The gameplay/layout has already been worked on in the WIP thread so don't worry about that.

Thoughts, TL?

I ike it, it looks great! :o
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
SwedenTheKid
Profile Joined July 2014
567 Posts
December 09 2014 04:03 GMT
#651
[image loading]
[image loading]
A few pics from my WIP, Oswald District. Not much art, but kinda weird lighting.
Casual Mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
December 09 2014 06:52 GMT
#652
moo hoo ha ha

[image loading]

[image loading]
www.alonetone.com/xenotolerance
SwedenTheKid
Profile Joined July 2014
567 Posts
December 10 2014 04:36 GMT
#653
[image loading][image loading][image loading]
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 10 2014 06:26 GMT
#654
The 1st 2 pics look really good, the purple-green relation is rly pretty. The 3rd pic on the other hand looks pretty unnatural, the Terran plates look odd compared to the Protoss ones, when relative to the natural ground. Still decent, but not as good
SwedenTheKid
Profile Joined July 2014
567 Posts
December 10 2014 06:35 GMT
#655
Rly? I personally like the metal/environment contrast the best. Well, maybe I can experiment some more. Could just make it all hexiles. But I probably will keep it. Glad you like the sand/grass mix though.
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 10 2014 07:01 GMT
#656
Well art is a pretty subjective things. Different things look good to different people.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
December 10 2014 22:27 GMT
#657
On December 10 2014 15:35 SwedenTheKid wrote:
Rly? I personally like the metal/environment contrast the best. Well, maybe I can experiment some more. Could just make it all hexiles. But I probably will keep it. Glad you like the sand/grass mix though.


Blend/doodad everything and make them dusty and weathered and I think it will turn out fine.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 10 2014 23:36 GMT
#658
I would go with the hexes.

Regardless, it's very unique and beautiful.
SwedenTheKid
Profile Joined July 2014
567 Posts
December 11 2014 02:52 GMT
#659
[image loading]
I'm pretty happy with the way the tiles turned out. Used 2 different shades to blend it. I think the map only needs more rock doodads now.
Casual Mapmaker
moskonia
Profile Joined January 2011
Israel1448 Posts
December 11 2014 08:31 GMT
#660
Looks better now, nice work!
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