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[M] Valley of Kings - Page 2

Forum Index > SC2 Maps & Custom Games
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EffectS
Profile Joined May 2010
Belgium795 Posts
October 01 2011 08:33 GMT
#21
On October 01 2011 11:49 FlopTurnReaver wrote:
Don't listen to anyone but Mairou!! Yes, there are a lot of chokes on the map but they have pretty reasonable proportions and also there are sooo many attack paths that Zerg will have plenty options for counter attacks. But yeah, middle expansions are kind of a BW thing and don't really work in SC2 very well.

Also if you want to submit it to the TL contest you should definitly think about good locations for XNT's


Thank FTR, I was thinking of placing XNT's on it but I don't find a good position for them, all of the logical positions reveal too much attack paths. U got any ideas?

I know the middle expansion is a BW thing, and maybe it's just cause I love BW so much but I really want to see those sort of stuff in SC2 .
TEEHEE
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-11-03 20:04:32
November 02 2011 13:13 GMT
#22
Updated for the TL Map Contest.

changes:
- Main and natural are sized down a little bit.
- Changed some of the mineral lay-outs for better balance.
- Removed all custom objects and replaced them with default objects.
- Added Xel'Naga Watchtowers.

new overview:
[image loading]

new analyzer:
[image loading]
TEEHEE
TheDougler
Profile Joined April 2010
Canada8313 Posts
November 03 2011 01:26 GMT
#23
Love the looks of this map. Personally I don't think the gold should have any walls around it tho.

Love the feeling of the ultimate prize in the middle, and the rocks delaying it it from being abused, but with the walls around it once you have it it's GG. If it can be swarmed from all sides on the other-hand that's SUPER baller.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
GrimReefer
Profile Joined March 2011
United States442 Posts
November 03 2011 04:14 GMT
#24
i think people will take their 4th as their third base, and possible the third as their fourth.

the fourth is closer to the natural and the main ramp. maybe toss will take the third as their third b/c they can blink up to the main when air harass comes, but i think most people will feel safer taking the fourth next to the natural as their third.
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 03 2011 04:45 GMT
#25
AHHH the destructible battlecruiser wreckage was SO COOL. You have to put that back in if this gets selected! xD

This map is kind of like a version of Tal'Darim with hallways instead of open areas of Nebraska proportions, wouldn't mind some games on it.
Comprehensive strategic intention: DNE
SpoR
Profile Blog Joined November 2010
United States1542 Posts
November 03 2011 11:26 GMT
#26
On November 03 2011 13:45 EatThePath wrote:
AHHH the destructible battlecruiser wreckage was SO COOL. You have to put that back in if this gets selected! xD

This map is kind of like a version of Tal'Darim with hallways instead of open areas of Nebraska proportions, wouldn't mind some games on it.


Thinking the same things, this map looks really good. I like the fact that you can expand in any direction you choose for rotational symmetry. Desert Tilest is my favorite too since it contrasts with creep the best. Wish we had more desert maps for ladder.
A man is what he thinks about all day long.
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-11-05 20:20:13
November 05 2011 20:16 GMT
#27
I had a friend upload it on the NA server aswell.
Search for Valley of Kings on EU or NA to play!
If it's not too much trouble, please send all replays to me on TeamLiquid!

(Namechange because Crash Landing was taken on both servers by another map and with the crashed battlecruiser in the middle gone, the name didn't make much sense anymore. Hopefully Barrin can update the thread title soon.)
TEEHEE
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