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[M](2) Heimdall's Sanctuary - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 08 2011 22:05 GMT
#21
10/10 in aesthetics in MotM 8. I'm calling it right now.
Wait, you submitted this, right?
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-08-08 22:12:03
August 08 2011 22:11 GMT
#22
On August 09 2011 04:52 Pax wrote:
My only beef is the extreme length of the LOS blockers in the middle. As it stands, they seem kind of clunky. I would suggest that they just be from the outcropping by the close third to the nearest sinkhole.

Otherwise, this is a beautiful map that seems relatively balanced. I will have to play a couple games on this! ^^

You raise a really good point, there. I've been a little uncomfortable about it for a while, and it's really only necessary for the bases.

@Badger:

A doodad called "Sunrays". I added a couple of generic yellow lights under them.

--

Edit: Yeah I did.

Doubt it'll be 10 though, only 500 doodads : (
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 04:00 GMT
#23
@LunaSaint:

I probs sound like an idiot, but is that the light omni color lights? If so, how do you see them? xD I can't see them when I try to place them... =(
Games before dames.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 09 2011 04:12 GMT
#24
Yeah that's the one.

There's an option somewhere to make markers. View -> Show Helper Models. It's like shift+.
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 04:23 GMT
#25
Hmmm... I'm still having trouble, although it may just be that my graphics can't support it and I therefore can't see it. I can see the marker that shows where it should be, but in game I can't see it at all. =(
Games before dames.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 09 2011 04:48 GMT
#26
Oh !

Lighting effects like that don't show except on higher graphics settings.
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 15:55 GMT
#27
Gotcha. Thanks for all the info! And I really really like your map (especially the lighting effects, hence me asking about them)! Too bad my comp can't support shaders on any high than medium. =(
Games before dames.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 18 2011 15:49 GMT
#28
Update~

Naturals made smaller, tiny rock wall added.

[image loading]

Also, resources in expansions past the third reduced shortly.
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 18 2011 18:30 GMT
#29
i dont like that white sand at all with the other mix, but your other eye candy shots look really good, always great to see new atmospheres.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 19 2011 02:05 GMT
#30
I really like this map's layout: the way one can chose between the third and a more vulnerable gold, the way the fourth is quite 'takable', but stretches defenses thin. Nice.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 20 2011 23:02 GMT
#31
I am convinced this map is awesome like no other.
9.5/10.
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-10-12 15:19:39
October 12 2011 15:19 GMT
#32
Significant updates been made to this, including some changed specifically for the Blizzard/TL contest.

Map still feels Zerg favoured, but I'm not convinced I can really make this map particularly playable, wheras I'm much more comfortable with Gaia's Cradle and Heartstone Canyon.

Big update coming up for Gaia's Cradle (99% less eye cancer!), next. Will post that a bit later.
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