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[M] (4) Forgotten Sanctuary - Page 2

Forum Index > SC2 Maps & Custom Games
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Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-07-05 23:07:36
July 05 2011 23:06 GMT
#21
i dont think vertical position should be disabled. They are perfectly fine imo.
Are you testing it? if you want i can help you in that.
The secret to creativity is knowing how to hide your sources
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 06 2011 03:20 GMT
#22
On July 06 2011 08:06 Reptilia wrote:
i dont think vertical position should be disabled. They are perfectly fine imo.
Are you testing it? if you want i can help you in that.

Yeah 115 should be fine. I mean after all it's 3 more than close position Metalopolis!

[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
kpm03
Profile Joined June 2011
United States16 Posts
Last Edited: 2011-07-06 04:26:35
July 06 2011 04:20 GMT
#23
Are you testing it? if you want i can help you in that.


I have tested it about 30 times with a small group ranging from silver to diamond level players. I posted a few of the replays in the original post. They all thought the rush distances were good. /shrug Not everyone will be happy with everything I guess.

But I could always use more testers. If anyone wishes to help in that regard I will gladly accept. Just send me a pm. I would like to hear more feedback on this before changing it.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
July 06 2011 23:37 GMT
#24
I love that attitude. You don't need to accept every piece of advice ever(especially because on here you'd end up with a 4 player, 12 base per player, macro map where Terran would never have a hope of winning).
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
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