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[G] Tutorial: Campaigne Dependence in Melee Maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
July 03 2011 18:00 GMT
#1
So there was a huge confusion about whether or not u can use Campaigne Dependence in Melee Maps and what changes if u add it.

The main problem was that u can see Creep Tumors without vision.
I tested all of the Unit stats and some timings to see if anything else changes after adding the Dependence.
There is only one more, the Archon attack dmg is 20/+30 in the campaigne and 25/+35 in melee.

How to fix the Archon problem:
1. Add Campaigne Dependence
2. change the order of the Documentdependence to
-Liberty (Mod)
-Liberty (Campaigne)
-Liberty Multiplayer (mod)
Now the Weapon which the Archon use (Psi-Shockwave) uses Liberty (Mod) as source.

How to fix the Creep Tumor problem:
1. Open the Data Editor
2. Search 'Creeptumor' in Modells Tab
3. Select 'Creeptumor'
4. go to the Units line in the bottom left box
5. select CreepTumor (burrowed)
6. select the units tab on the right side
7. scroll down to 'identification' and check mark 'burrowed' and 'cloaked'

HF with all the new doodads

TPW Mapmaking Team
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 14 2011 23:13 GMT
#2
Darn it, I tried this but the Archon still damages at 20/30.

Tried the following orders:

-Liberty (Mod)
-Liberty (Campaign)
-Liberty Multiplayer (mod)

and

-Liberty (Mod)
-Liberty Multiplayer (mod)
-Liberty (Campaign)

I had to go into the data editor and change damage to 25/35, but now I have to hope they never patch the Archon, or just be fast with post-patch updates.

Can you find out how you fixed it?
TPW Map Maker - theplanetaryworkshop.com
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