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[UMS] Not The Blizzard Ladder - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 24 Next All
N1k0
Profile Joined June 2011
Uruguay1075 Posts
June 27 2011 23:08 GMT
#261
I really hope this takes off, its a really cool idea.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 28 2011 00:05 GMT
#262
just seems like too much hassle for each match though =\
Deadiam
Profile Joined October 2010
United States69 Posts
June 28 2011 00:15 GMT
#263
On June 28 2011 09:05 JiYan wrote:
just seems like too much hassle for each match though =\


I agree, it will take some serious creativity to get around the matchmaking system. Team Liquid is a creative bunch, I have faith something will be discovered.
Jinro | Because, maybe, unlike what every whining kid on the internet thinks, terran actually isn't the easiest race? Socking, I know.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 28 2011 00:54 GMT
#264
On June 28 2011 09:05 JiYan wrote:
just seems like too much hassle for each match though =\


play bw on iccup, was the same thing . match making is nice but i wouldn't mind being able to host games again.
When I think of something else, something will go here
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
June 28 2011 01:04 GMT
#265
Played a little bit this afternoon and loved it. Casually finding a match and picking a map is so much better than "OMG PLAYER FOUND WHAT MAP IS IT WHAT RACE ARE THEY WHAT STRATEGY AM I GOING TO DO?!?!"

I think as this gets bigger and the rankings get stabilized, rank-named rooms (like NTBL-A, NTBL-B) are the best way to find even matches. Personally I think matchmaking is unnecessary, and if blizzard says it's against the ToS then there's absolutely no way they would ever let it happen, even with a clever workaround.
SwordfishConspiracy
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 28 2011 01:49 GMT
#266
On June 28 2011 09:05 JiYan wrote:
just seems like too much hassle for each match though =\


Well when there is only a small group of people on it its tough. If it gets bigger it will become ez.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 28 2011 04:05 GMT
#267
On June 28 2011 10:49 Megaliskuu wrote:
Show nested quote +
On June 28 2011 09:05 JiYan wrote:
just seems like too much hassle for each match though =\


Well when there is only a small group of people on it its tough. If it gets bigger it will become ez.


yup, here's to hoping all the pro's eventually switch to this or anyone playing competitively :D
When I think of something else, something will go here
angrybacon
Profile Joined March 2010
United States98 Posts
June 28 2011 04:30 GMT
#268
I am trying to work things out with Blizzard. There are large updates in the works, and because everything is in a somewhat stable state, I am waiting until things are worked out to make a release.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 28 2011 04:46 GMT
#269
On June 28 2011 13:30 angrybacon wrote:
I am trying to work things out with Blizzard. There are large updates in the works, and because everything is in a somewhat stable state, I am waiting until things are worked out to make a release.


you are talking to blizzard about doing this mod or whatever?
When I think of something else, something will go here
Mr. Enchilada
Profile Joined November 2010
United States274 Posts
June 28 2011 05:47 GMT
#270
Just had an interesting thought. Lets say this becomes big like iccup and everyone starts using it. With no matchmaking people would be more inclined to pick the matchup we they are best at. For me it would be ZvT. No at first glance that would be kind of dumb. But if your opponnent is best at TvZ (to the point where thats all he wants to play) then he would likely have a god TvZ as well. So what I see this leading too would be better matches. Simply put, if you can choose your best matchup, assuming no cheese, then the will be good games. For example, ZvZ would only be chosen by two opponents who both like ZvZ alot. Meaning no "7 pool double spine for easy win herp derp" bullshit
My wife for Aiur.
angrybacon
Profile Joined March 2010
United States98 Posts
June 28 2011 21:16 GMT
#271
On June 28 2011 14:47 Mr. Enchilada wrote:
Just had an interesting thought. Lets say this becomes big like iccup and everyone starts using it. With no matchmaking people would be more inclined to pick the matchup we they are best at. For me it would be ZvT. No at first glance that would be kind of dumb. But if your opponnent is best at TvZ (to the point where thats all he wants to play) then he would likely have a god TvZ as well. So what I see this leading too would be better matches. Simply put, if you can choose your best matchup, assuming no cheese, then the will be good games. For example, ZvZ would only be chosen by two opponents who both like ZvZ alot. Meaning no "7 pool double spine for easy win herp derp" bullshit


I think ultimately the goal of this is mostly to provide a practice ground that has a good map pool and more open skill metric than the blizzard ladder. Real competition happens in tournaments and I don't see that changing. If people avoid certain match-ups, they are only hurting themselves. Also, we do plan on adding match-up statistics in the future.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 29 2011 00:53 GMT
#272
On June 29 2011 06:16 angrybacon wrote:
Show nested quote +
On June 28 2011 14:47 Mr. Enchilada wrote:
Just had an interesting thought. Lets say this becomes big like iccup and everyone starts using it. With no matchmaking people would be more inclined to pick the matchup we they are best at. For me it would be ZvT. No at first glance that would be kind of dumb. But if your opponnent is best at TvZ (to the point where thats all he wants to play) then he would likely have a god TvZ as well. So what I see this leading too would be better matches. Simply put, if you can choose your best matchup, assuming no cheese, then the will be good games. For example, ZvZ would only be chosen by two opponents who both like ZvZ alot. Meaning no "7 pool double spine for easy win herp derp" bullshit


I think ultimately the goal of this is mostly to provide a practice ground that has a good map pool and more open skill metric than the blizzard ladder. Real competition happens in tournaments and I don't see that changing. If people avoid certain match-ups, they are only hurting themselves. Also, we do plan on adding match-up statistics in the future.


so your in the talks with blizzard about this? or did I misread your post about that?
When I think of something else, something will go here
angrybacon
Profile Joined March 2010
United States98 Posts
June 29 2011 01:50 GMT
#273
On June 29 2011 09:53 blade55555 wrote:
Show nested quote +
On June 29 2011 06:16 angrybacon wrote:
On June 28 2011 14:47 Mr. Enchilada wrote:
Just had an interesting thought. Lets say this becomes big like iccup and everyone starts using it. With no matchmaking people would be more inclined to pick the matchup we they are best at. For me it would be ZvT. No at first glance that would be kind of dumb. But if your opponnent is best at TvZ (to the point where thats all he wants to play) then he would likely have a god TvZ as well. So what I see this leading too would be better matches. Simply put, if you can choose your best matchup, assuming no cheese, then the will be good games. For example, ZvZ would only be chosen by two opponents who both like ZvZ alot. Meaning no "7 pool double spine for easy win herp derp" bullshit


I think ultimately the goal of this is mostly to provide a practice ground that has a good map pool and more open skill metric than the blizzard ladder. Real competition happens in tournaments and I don't see that changing. If people avoid certain match-ups, they are only hurting themselves. Also, we do plan on adding match-up statistics in the future.


so your in the talks with blizzard about this? or did I misread your post about that?


More like trying to get in talks with blizzard, and they're just kind of ignoring me.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 29 2011 01:54 GMT
#274
On June 29 2011 10:50 angrybacon wrote:
Show nested quote +
On June 29 2011 09:53 blade55555 wrote:
On June 29 2011 06:16 angrybacon wrote:
On June 28 2011 14:47 Mr. Enchilada wrote:
Just had an interesting thought. Lets say this becomes big like iccup and everyone starts using it. With no matchmaking people would be more inclined to pick the matchup we they are best at. For me it would be ZvT. No at first glance that would be kind of dumb. But if your opponnent is best at TvZ (to the point where thats all he wants to play) then he would likely have a god TvZ as well. So what I see this leading too would be better matches. Simply put, if you can choose your best matchup, assuming no cheese, then the will be good games. For example, ZvZ would only be chosen by two opponents who both like ZvZ alot. Meaning no "7 pool double spine for easy win herp derp" bullshit


I think ultimately the goal of this is mostly to provide a practice ground that has a good map pool and more open skill metric than the blizzard ladder. Real competition happens in tournaments and I don't see that changing. If people avoid certain match-ups, they are only hurting themselves. Also, we do plan on adding match-up statistics in the future.


so your in the talks with blizzard about this? or did I misread your post about that?


More like trying to get in talks with blizzard, and they're just kind of ignoring me.


Ah ok thats what I kind of figured that blizzard would ignore it for the most part
When I think of something else, something will go here
Loes
Profile Joined May 2011
Canada115 Posts
June 29 2011 03:44 GMT
#275
This is so much fun =D Played games all afternoon, had no problems finding people to play against. I enjoy this much more than regular ladder due to no close positions. I find that the people that play this cheese ALOT less. Out of the 15 games I played today I only got cheesed once (cannon rush in PvP). So, for all the people out there that hate being cheesed and want to practice their play this is a great place to do so. Also, NTBL is a great way to meet friends and form practice partners. On the regular ladder you hardly talk to your opponent outside of gl hf. NTBL gives you more of a chance to chat after the game, or get a bo3. Overall, AMAZING UMS. 10/10.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 29 2011 07:47 GMT
#276
Hey bacon, I played a game today where the guy dropped at 1:07 game was RevUlfsark vs Bensin on Xel Naga Caverns. Please make it so it does not count this game thanks!

Also let me know if there is a better place to mention things like this.
gg wp
NaldoR
Profile Joined November 2010
Singapore2198 Posts
June 29 2011 13:17 GMT
#277
sorry for asking again but can anyone explain how ICCUP works in BW?
did you just find an opponent?
how did you restrict people playing people their skill? like D's not going to play with A's
how to restrict people from only playing 1 map? (e.gg an easy map for one race?)
How did they restrict people from only playing 1 matchup? or keep on playing one person?
novabossa
Profile Blog Joined August 2010
United States350 Posts
Last Edited: 2011-06-29 13:46:04
June 29 2011 13:44 GMT
#278
The problem I see is that the custom maps are too abusable by cheats....you have almost no way of deterring hackers whereas on the Blizzard Ladder, they have the power to monitor and ban hackers. Blizzard won't monitor custom game hacks because quite frankly that's a massive job to do and there's really not much consequence to it. It's hard enough to police just the Blizzard Ladder.
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
June 29 2011 14:22 GMT
#279
this is pretty brilliant. can't wait to try it out!
get rich or die mining
TL+ Member
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 29 2011 14:24 GMT
#280
On June 29 2011 22:17 Hopelessnoob wrote:
sorry for asking again but can anyone explain how ICCUP works in BW?
did you just find an opponent?
how did you restrict people playing people their skill? like D's not going to play with A's
how to restrict people from only playing 1 map? (e.gg an easy map for one race?)
How did they restrict people from only playing 1 matchup? or keep on playing one person?


You joined the server (iCCup) and based on your rank you were moved to a channel.

Ladder D (1-X)
Ladder C (1-X)
Ladder A-B (1-X)

D was for D-/D/D+
C was for C-/C/C+
A-B was for B- until Olympic (the one above A+)

You wrote in channel for example

[B+] me Terran MOTW /msg

this means you are B+ and you only want to play against B+, you're Terran and you want to play the map of the week (always 2 maps or a few more). After you got messaged you can host a game and play.

If you play on MotW it was +130 points (vs equal rank), if you lose -X (depends on the rank, iirc -140 if you were A- and higher, -100 if B- until B+, -75 for C ranks and -50 for D-Ranks)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
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