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[A] Peepmode: New maps, new features, new video! - Page 25

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 23 24 25 26 27 36 Next All
VB_WhiplashJC
Profile Joined February 2011
Australia64 Posts
July 19 2012 04:36 GMT
#481
Thanks!
Gentlemen prefer higher derivatives.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-07-29 23:59:53
July 29 2012 23:59 GMT
#482
I'm seeking screenshots (800x600, I know weird resolution) of epic PeepMode games (big battles with stats overlays up, for example). I need a total of 4 for the Arcade (patch 1.5 goes live this Tues!). Please send screenshots to peepmode at gmail. Thanks.
IcculusLizard
Profile Joined May 2011
265 Posts
August 01 2012 03:43 GMT
#483
Patch 1.5 broke a few things. The minimap in cinematic mode is already fixed, just waiting for publishing to be allowed again on NA (currently down). The Blizzard UI might take a bit more work to bring back, but it looks like I'll have more control over that so I can add hotkeys and multi-ui layouts (like Resources and Units open at same time)...we'll see.
ThomasR
Profile Joined January 2012
764 Posts
August 02 2012 00:49 GMT
#484
Any idea what happened to the lobby? Same other custom maps seem to have it but some don't.
Turb1ne
Profile Joined September 2011
United States9 Posts
August 03 2012 02:49 GMT
#485
Also wondering about the lobby. I really miss being able to control the number of players in the game. I don't understand how the lobby things work, as said above seems like some have and some do not.
IcculusLizard
Profile Joined May 2011
265 Posts
August 03 2012 03:46 GMT
#486
Lobby is back; it's strange how they added that option and set it to checked by default. I fixed the minimap, blizzard UI, added .ignore chat command, fixed a couple graphical glitches. Now I'm having trouble copying triggers across maps, so Map of the Day may be stuck on Cloud Kingdom for a few more days while I figure it out.
ajizi
Profile Joined May 2012
20 Posts
August 05 2012 23:14 GMT
#487
I dont think production tab is showing since the latest patch (1.5)
IcculusLizard
Profile Joined May 2011
265 Posts
August 06 2012 01:37 GMT
#488
I fixed all known issues that 1.5 caused (including Production tab); see peepmode.com/changelog

My problem now is that there's a bug in the editor that prevents copy/paste of Image-based triggers. This means I can't copy my updates over to other maps and Map of the Day will have to remain stuck on Cloud Kingdom till Blizzard fixes the issue. Please note that non-Map of the Day PeepMode maps still exhibit 1.5 issues as well (missing minimap, blizzard ui, health bars, etc).
Account252508
Profile Joined February 2012
3454 Posts
August 06 2012 09:41 GMT
#489
--- Nuked ---
IcculusLizard
Profile Joined May 2011
265 Posts
August 06 2012 13:51 GMT
#490
Monkeybone: this is intentional due to a known exploit where a spectator could command overlords to drop any units being carried by them. Also true of bunkers, medivacs, etc.
Issamu
Profile Joined January 2011
Brazil126 Posts
Last Edited: 2012-08-06 18:19:13
August 06 2012 18:09 GMT
#491
I know this is probably low priority, but the leviatan flys too high at the faceoffs, sometimes you cant even see it. Maybe increase camera range or let him float lower. And yes i just spent 150k chips on it haha.
"You break my record, now I break you" - Chong Li
Fhaete
Profile Joined January 2012
Canada15 Posts
August 06 2012 18:42 GMT
#492
I really like this custom map and I appreciate the work you've done to fix the damage patch 1.5 has caused Thanks for your continued effort to provide this very fun map !
ajizi
Profile Joined May 2012
20 Posts
August 06 2012 20:58 GMT
#493
On EU 1v1 Obs Map Of The Day The Production tab is not showing. Maybe on NA, but not on EU.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 06 2012 21:40 GMT
#494
Is anyone else experiencing a stutter every 8-10 in game time when viewing replays from this map?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17967 Posts
August 07 2012 17:36 GMT
#495
is there any way to get those amazing camera angles during the REPLAY of the game ?

the really cool camera angles make observing the game a lot of fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-08-07 20:53:15
August 07 2012 17:39 GMT
#496
Ajizi: I am still working on getting the newest updates pushed to EU. With any luck, EU will be up to date within 2 days.

Issamu: let me see if i can get him to float a bit lower

Doko: replays are often stuttery because of all the code thats running in the background. Its a lot to process, especially if replay is sped up, and replay engine seems less efficient than game engine.

JimmyJRaynor: unfortunately, Blizzard does not allow modification to replay engine, which is totally separate from game engine
jhs)imperium
Profile Joined August 2008
United States5 Posts
August 08 2012 06:25 GMT
#497
Hey IcculusLizard do you know that spectators can control player units using /dance or /cheer command. Are you aware of this?
Entropy.MyHero
Profile Joined August 2012
United States1 Post
August 09 2012 01:05 GMT
#498
As jhs)imperium was saying, this is a major problem. I jumped into a game and lost due to the fact that my marines kept randomly dancing. Found out it was some spectator who kept typing /dance on my units. Insanely frustrating to lose to some silly griefing feature like that.
Allons-y!
CrUnKeD
Profile Joined August 2010
United States6 Posts
August 09 2012 16:38 GMT
#499
Yeah I had the same problem last night.....sent out some early lings to a greedy toss and they just started dancing....the stupid spectator did it so freakin much I couldn't even move them. Very irritating indeed....and it's catching on with these newb ass trolls. Please fix asap.....I really love this game because it allows good practice with out laddering.
IcculusLizard
Profile Joined May 2011
265 Posts
August 09 2012 20:52 GMT
#500
Hey guys, sorry about the /dance bug, it took me a few days to get it nailed down. It's fixed now...will be rolled out to non-Map of the Day versions soon.
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