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[A] Peepmode: New maps, new features, new video! - Page 27

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 25 26 27 28 29 36 Next All
CougarsGonnaCoug
Profile Joined July 2012
United States18 Posts
August 30 2012 21:03 GMT
#521
I always run Unit Preloader before I play anything, and my experiences with this map have been pretty 50/50. Sometimes I get lag-free games and other times it's under 5 fps since 1.5. I understand not everybody runs the preloader though.

Also, kind of a stupid question because I haven't tried it but what's the difference between Peep Mode and Commentator Mode?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-01 21:28:35
August 31 2012 01:04 GMT
#522
Okay I'm publishing different maps. Daybreak still had lag, trying Ohana. Not much I can do...it fixed itself last time so I have no clue what's going on...I hope it improves soon.

EDIT: Seems like Ohana is playable now. I don't think it's specific maps but some other condition that is causing the lag because I'm pretty sure Daybreak has been fine since 1.5.2 but it was lagging when I just published it. Strange stuff.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 31 2012 04:55 GMT
#523
It's still lagging, everyone leaves because it's too laggy.
IcculusLizard
Profile Joined May 2011
265 Posts
September 01 2012 21:21 GMT
#524
Sorry about the lag; have no idea what's causing it and no fix forthcoming. I'm thinking of just retiring peepmode cuz it's pretty much pointless now.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-01 21:45:23
September 01 2012 21:44 GMT
#525
On September 02 2012 06:21 IcculusLizard wrote:
Sorry about the lag; have no idea what's causing it and no fix forthcoming. I'm thinking of just retiring peepmode cuz it's pretty much pointless now.


I've found out that at least in a few cases if the same people try to play the map a second time the lag isn't there, so it might be that the first time around loading the assets is causing the lag. It's a bit ugly of an work-around, but maybe you could mention this in the loading screen + map description? I definitely don't think you should retire the map as it's by far the best observer map available and people will keep playing it so long as it's up.
meursault
Profile Joined January 2011
United States59 Posts
September 04 2012 00:34 GMT
#526
Is there an alternative to this in the meantime? Is there a thread on the blizzard forums we can post in to help get this fixed?
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-04 01:26:35
September 04 2012 01:26 GMT
#527
I posted in the dev forum for the new patch but nothing so far. I suggest using the feature in battle.net that lets you report a custom for content. Tell them there's a problem with PeepMode since patch 1.5.2. If we get enough people doing that, perhaps they'll take a look.

FYI today I tried several things, including turning very significant portions of triggers. The lag persisted. My suspicion is that the problem has to do with something like a specific data change I've made or something like that...nearly impossible to test since it doesn't lag on my local machine.
Lechooga
Profile Joined November 2010
United States4 Posts
Last Edited: 2012-09-04 07:16:07
September 04 2012 07:15 GMT
#528
There is a solution to the lag, but it's sort of strange... If someone leaves during the loading screen, it runs smooth as butter. I know it sounds stupid, but it works literally 100% of the time. If you have a dedicated leaver then you can reliably get a session going. I don't know if there's anything you can do with that information to fix the game, since it sounds like a server-side issue. But it's something.
Verlas
Profile Joined January 2012
7 Posts
September 04 2012 14:47 GMT
#529
Icculus , is there any way you could dumb down the map of the day so it has less features until the next patch? All the other 1v1 obs maps work fine, just the map of the day that doesnt. Perhaps the pets / betting / all the features it has.

I thought there was going to be a patch today =/ but blizz is too lazy.
meursault
Profile Joined January 2011
United States59 Posts
September 04 2012 15:27 GMT
#530
On September 04 2012 23:47 Verlas wrote:
Icculus , is there any way you could dumb down the map of the day so it has less features until the next patch? All the other 1v1 obs maps work fine, just the map of the day that doesnt. Perhaps the pets / betting / all the features it has.

I thought there was going to be a patch today =/ but blizz is too lazy.



This. If you are able to simply maintain the ability to select 2 players from a list of people that want to play + KOTH and see the game without lag that would be great. No other map really provides this and it would be a shame to see the community built around this die due to this terrible bug.

IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-09-04 15:43:22
September 04 2012 15:41 GMT
#531
I did some testing yesterday, turning off nearly *all* features in the map, and it still lagged. So it doesn't seem to be related to the amount of triggers involved. Some devs have said that all maps created before 1.5.2 have some lag issues. I may need to take a standard map, save it in 1.5.2 editor, then apply all the PeepMode stuff to it and see if that works. That will take a few hours...not sure when I'll have time to do that but hopefully soon.

If you want to help get Blizzard's attention, please post reasonable comments in this thread, mentioning PeepMode: http://us.battle.net/sc2/en/forum/topic/6231594160?page=13
doedoe
Profile Joined October 2011
Canada10 Posts
September 04 2012 19:00 GMT
#532
i'm sure you'll figure it out eventually, for the time being the old 1v1 obs metalopolis seems to be the one everyone's playing atm
meursault
Profile Joined January 2011
United States59 Posts
September 04 2012 23:10 GMT
#533
On September 05 2012 00:41 IcculusLizard wrote:
I did some testing yesterday, turning off nearly *all* features in the map, and it still lagged. So it doesn't seem to be related to the amount of triggers involved. Some devs have said that all maps created before 1.5.2 have some lag issues. I may need to take a standard map, save it in 1.5.2 editor, then apply all the PeepMode stuff to it and see if that works. That will take a few hours...not sure when I'll have time to do that but hopefully soon.

If you want to help get Blizzard's attention, please post reasonable comments in this thread, mentioning PeepMode: http://us.battle.net/sc2/en/forum/topic/6231594160?page=13


Ugh. WC3 had these same problems with unexplained lag and long load times for maps that weren't rebuilt from scratch for a new release. It seems really strange that sc2 has these issues too.
IcculusLizard
Profile Joined May 2011
265 Posts
September 05 2012 00:55 GMT
#534
Lechooga has posted the following on the battle.net forums; not sure if it works, but worth a try?

"There is a somewhat non-intuitive solution to players suffering from extremely low frame rates in custom games since 1.5.2. If any one player quits the game during the loading screen, the lag will be fixed when the game loads. It sounds like voodoo, but it works literally 100% of the time. We have an extra account and an extra machine, so our solution is to have one machine dedicated to quitting the game during loading, and thus enjoy PeepMode and other maps lag-free."
Nagano
Profile Blog Joined July 2010
United States1157 Posts
September 05 2012 04:28 GMT
#535
On September 05 2012 09:55 IcculusLizard wrote:
Lechooga has posted the following on the battle.net forums; not sure if it works, but worth a try?

"There is a somewhat non-intuitive solution to players suffering from extremely low frame rates in custom games since 1.5.2. If any one player quits the game during the loading screen, the lag will be fixed when the game loads. It sounds like voodoo, but it works literally 100% of the time. We have an extra account and an extra machine, so our solution is to have one machine dedicated to quitting the game during loading, and thus enjoy PeepMode and other maps lag-free."


Talk about a redneck solution, haha.
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
doedoe
Profile Joined October 2011
Canada10 Posts
September 06 2012 05:34 GMT
#536
here's what you gotta do to get peepmode to work:

1. get ppl in the game
2. select a chump - to be the sacrifice
3. have him hit alt+F4 during the load screen
4. play 1v1 obs!
scanders
Profile Joined March 2011
20 Posts
September 06 2012 07:11 GMT
#537
DOESN'T WORK WITH MACS!! makes it freeeeeeze jsut fyii
z0rz
Profile Blog Joined June 2011
United States350 Posts
Last Edited: 2012-09-06 08:22:39
September 06 2012 08:20 GMT
#538
I've only tried once but I can confirm that a person leaving during the load screen resulted in a lag-free game with 8 players on Daybreak.

..it's hard to convince a lobby full of strangers that someone has to leave during the load screen to fix the lag
twitch.tv/fartymcbutt
IcculusLizard
Profile Joined May 2011
265 Posts
September 06 2012 21:57 GMT
#539
Oh wow I was testing this with a Mac being the dropped user so it didn't work for me but I've definitely heard from enough people that someone dropping during loading screen via PC will provide lag-free game for everyone else. This info at least narrows the issue down...it doesn't make any sense, but at least it narrows it down.
Account252508
Profile Joined February 2012
3454 Posts
September 06 2012 22:09 GMT
#540
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