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[A] Peepmode: New maps, new features, new video! - Page 21

Forum Index > SC2 Maps & Custom Games
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Prev 1 19 20 21 22 23 36 Next All
CyanideXN
Profile Joined March 2011
United States15 Posts
April 29 2012 04:10 GMT
#401
This is not a huge problem, but I'd like to see observers win more if they bet earlier in a game. You should not get the same amount for betting correctly a minute before the loser calls gg at 25min as someone who bets at the 7min mark.
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
urashimakt
Profile Joined October 2009
United States1591 Posts
April 29 2012 05:15 GMT
#402
On April 29 2012 13:10 CyanideXN wrote:
This is not a huge problem, but I'd like to see observers win more if they bet earlier in a game. You should not get the same amount for betting correctly a minute before the loser calls gg at 25min as someone who bets at the 7min mark.

Yeah, you're actually punished for betting early. Betting early = possible loss. Not betting = no loss. Betting just before GG = guaranteed win.

Maybe start a timer after each bet wave and if a player GGs before the timer expires, null the bet. Then just give earlier bet waves more weight than later bet waves.
Who dat ninja?
IcculusLizard
Profile Joined May 2011
265 Posts
April 29 2012 19:20 GMT
#403
Thoughts on Betting: I've been getting a lot of requests to scale the betting system to reward early betters. I'd also like to make some other improvements to betting. I'm thinking of making the following changes:

- Betting on round 1 gives you 30% bonus on return for that portion of your bet, round 2 => 20%, round 3 => 10%
- When you bet, it will save this in your local bank, so if you leave a game, you still lose your chips and those chips are still available as payout to other players who do not leave. Currently when you leave you take your bet with you.
- When you bet, there's a "gg" cooldown on that bet. If someone GG's before that timer runs out, the bet does not get placed.

This is going to add some complexity to the system and I'm not sure how to convey this through the UI. I suppose for the "GG" cooldown, I could just have a [SYS] message inform the user "Your last bet was made too close to GG, and therefore did not get placed". Does anyone have any ideas about how to convey the Bonus for betting earlier in a non-invasive way that makes it clear that it's an incentive for newbs?

Also, any other ideas while we're talking about betting?
CyanideXN
Profile Joined March 2011
United States15 Posts
Last Edited: 2012-04-30 07:11:13
April 30 2012 05:48 GMT
#404
You could say something like "Bet earlier for bigger bonuses." in the intro/timeout screen. The multiplier idea sounds fine.

On April 30 2012 04:20 IcculusLizard wrote:
This is going to add some complexity to the system and I'm not sure how to convey this through the UI. I suppose for the "GG" cooldown, I could just have a [SYS] message inform the user "Your last bet was made too close to GG, and therefore did not get placed".

I don't know if this is necessary since you can only bet in 7min intervals already.

This is not related to bets, but is it possible to disable bling (e.g. territorial markers) on an individual basis? When someone has a lot of bling, it gets really distracting, but most people just use default settings.

Edit: Second suggestion. Can you make it so that you don't automatically cash all your chips when you leave? For people who are in to high risk/high reward.
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
IcculusLizard
Profile Joined May 2011
265 Posts
April 30 2012 21:04 GMT
#405
CyanideXN: Disabling bling on an individual basis shouldn't be too difficult....I think that's a good suggestion to make it an individual option instead of voted on. Also, I think the idea of not cashing chips when you leave is interesting as well. I'll add both of these to future feature list
darko
Profile Joined June 2010
Sweden10 Posts
May 04 2012 20:09 GMT
#406
Aren't these maps played anymore?

I'm in EU. A few month ago there were always people playing KOTH on Metalopolis. But Metalapolis was removed some weeks ago, I believe. The last weeks, I haven't been able to play at all. I choose the most popular map, and wait for like 15 minutes, but only one or two players joins the lobby, but leave after a few minutes. I have tried on maps that aren't the most popular too.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-04 20:59:21
May 04 2012 20:59 GMT
#407
Darko: Look for "1v1 Obs - Map of the Day" ... that's the popular PeepMode slot with a new map rotated in each day. EU and NA.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
Last Edited: 2012-05-04 21:45:14
May 04 2012 21:44 GMT
#408
small query, is the UI capable of having draggable windows so that I can move all the boxes in a more preferred arrangement?
edit: i mean as a future feature. obviously you can't right now. I am asking if the editor would be able to allow that.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-05-05 11:28:24
May 05 2012 11:26 GMT
#409
On April 30 2012 04:20 IcculusLizard wrote:
Thoughts on Betting: I've been getting a lot of requests to scale the betting system to reward early betters. I'd also like to make some other improvements to betting. I'm thinking of making the following changes:

- Betting on round 1 gives you 30% bonus on return for that portion of your bet, round 2 => 20%, round 3 => 10%
- When you bet, it will save this in your local bank, so if you leave a game, you still lose your chips and those chips are still available as payout to other players who do not leave. Currently when you leave you take your bet with you.
- When you bet, there's a "gg" cooldown on that bet. If someone GG's before that timer runs out, the bet does not get placed.

This is going to add some complexity to the system and I'm not sure how to convey this through the UI. I suppose for the "GG" cooldown, I could just have a [SYS] message inform the user "Your last bet was made too close to GG, and therefore did not get placed". Does anyone have any ideas about how to convey the Bonus for betting earlier in a non-invasive way that makes it clear that it's an incentive for newbs?

Also, any other ideas while we're talking about betting?

I think keep it simple.

When the betting window close, say "Round X bets are locked. You will place Y on Z in A seconds."

When the bets are locked, say "Round X bet placed. You've bet Y on Z."

If the bets are cancelled, have a line in the round winnings dialog that shows amounts refunded in addition to win/loss.
Who dat ninja?
Ayahuasca
Profile Joined November 2010
2 Posts
May 05 2012 12:43 GMT
#410
If you are going to redo the betting system I have some ideas about how to improve it to make it much more interesting. I think the current system is pretty bad and the worst thing about your awesome map

Each observer would choose what he thought was the % chance to win for their favorite using a slider (Player A 100%---------50---------100% Player B)

I would have a fixed bet size, not determined by the player (100) maybe an option to double your bet once per game

The two (or 1 for small games) Obs who most favored either player would get to bet at the odds they chose. So, if there are 6 observers and they think that Player A will win 25, 33, 35, 38, 40, 50% respectively, Obs1 would bet on player B, getting 1:3 (33 profit), Obs2 would bet on player B getting 1:2 (50 profit), Obs5 would bet on player A getting 3:2 (150 profit) and Obs6 would bet on player A getting 1:1(100 profit). Obs 3 and 4 would not bet anything. Also the bettors should get a bonus, something like +10% for Obs 2 and 5 in the example and +25% for Obs 1 and 6.

I don't know if this makes any sense to other people, I am a professional gambler so this stuff is intuitive for me and i can describe it in greater detail.

The main qualities that a betting system should have are to reward the people who make the most accurate predictions and to make the process of making an accurate prediction fun. I think using a % to win instead of a binary win/loss prediction is essential to achieving this. Also, I would get away from the idea of winning other people's chips directly, it's much easier to balance a system if you can set the odds yourself and the system should be positive-sum anyways, at least with decent players.

IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2012 00:42 GMT
#411
BreakfastBurrito: Draggable dialogs are very very difficult (if not impossible) unfortunately

Ayahuasca: First, awesome name. Second, I think I like this betting slider idea. I don't fully grasp it yet but I'll definitely be thinking about this.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-05-06 03:36:53
May 06 2012 03:36 GMT
#412
What's with all those weird system events about "someone pulling the prank"?
=Þ
IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2012 04:54 GMT
#413
I'm a prankster, what can I say.
Callynn
Profile Joined December 2010
Netherlands917 Posts
May 06 2012 10:01 GMT
#414
Is there a way to vote for who will be opposing the winner of the last round next if you are observing and not willing to play at all?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
IcculusLizard
Profile Joined May 2011
265 Posts
May 06 2012 19:08 GMT
#415
I'm not sure I completely understand the question, but I think the answer is "no". The first opportunity to bet comes after the players have spawned, not before.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 07 2012 05:16 GMT
#416
On May 06 2012 09:42 IcculusLizard wrote:
BreakfastBurrito: Draggable dialogs are very very difficult (if not impossible) unfortunately

Ayahuasca: First, awesome name. Second, I think I like this betting slider idea. I don't fully grasp it yet but I'll definitely be thinking about this.


Ah well, thanks for answering anyway. I love how you respond to the community to keep this map updated!

twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
TimeAtk
Profile Joined November 2010
37 Posts
May 10 2012 05:52 GMT
#417
Anyway for the the league icon to be showing your true league? Instead of havign masters players pose as silvers ect.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 10 2012 19:04 GMT
#418
I second the "real league" being shown idea. I know that would be very complicated because you'd have to somehow have the system look up each player and update quickly for the sake of the game about to happen.

Also I was wondering if we could have the betting system scale to some degree or individualize it based on how much you're betting. Too many times you see players legitimately betting on the favored player and suddenly you have 1 guy bet like $10 on the underdog. The idea of "betting with better odds because its the underdog" kind of stops the betting from being fun at all when this happens. You're risking $1000 for a 6-way split cut of $10. It would just be nice if someone who tried to bet that low only had a shot at maybe winning 5x their bet or something. Still really good odds for betting on the underdog, but at least force them to bet realistically and not getting 60:1 odds for no risk.

That being said, I absolutely love peep mode maps and I'm so glad you guys added that ladder system. Its like being able to ladder outside your league at will. Any plans to reset it with seasons or something?

Also any plans to expand the "bling" section with additional rewards in the various tiers? It makes a really for a really cool reward system for diligent practicing.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-11 04:22:32
May 11 2012 04:18 GMT
#419
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: bnet does not provide access to league info, which is why I have to ask).

The Peep rating system is based on Sonas rating system, which is not meant to be reset, but is meant to approximate one's skill within the global population of players. As time goes on and more players play each other, the figures become more accurate. Your Peep rating could theoretically approach 2400 after playing several thousand games and winning against the best players. This takes a long time. Hence, I have no intention of ever resetting the Peep rating...players should just keep working on it. Eventually I may add a mechanism to see your overall ranking by uploading your bank file to peepmode.com.

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 11 2012 04:23 GMT
#420
On May 11 2012 13:18 IcculusLizard wrote:
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: it's impossible to get at bnet league info via modding).

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.


I'm so glad you keep up with the comments and feedback so often. Its the mark of a good map-maker! I know the league issue is pretty impossible to keep people honest. Its basically just up to us to spam-check everybody in the lobby before the game starts.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
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