• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:46
CET 14:46
KST 22:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1715 users

[A] Peepmode: New maps, new features, new video! - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 36 Next All
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
Last Edited: 2012-05-11 12:48:56
May 11 2012 12:33 GMT
#421
edit: nvm I'm retarded :p
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 11 2012 14:01 GMT
#422
Is it possible to increase the lobby size to 12? 10 players feels too little. After you factor in leavers, laggers and afkers, there are about 4-8 active people, with ~50% playing. Sometimes, there's only 1 person who wants to play... I know that the lobby size was cut down to reduce lag, but these laggers still exist anyway, even if there's only 1 person in the game.
=Þ
IcculusLizard
Profile Joined May 2011
265 Posts
May 12 2012 00:27 GMT
#423
I can definitely see both sides of the "10 player" vs "14 player" limit. For Map of the Day, my personal experience on NA has shown me that limiting the players to 10 is actually working to mitigate lag; and usually the lobbies are indeed full when the map lanuches. It doesn't fix the lag on the first faceoff, but it's markedly better. In normal PeepMode maps, the limit is still 14 if you want to organize your own game. I may switch it back if other players feel strongly about it. So far I've had about 5 requests to limit it to 10 and 1 to put it back to 14.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
May 12 2012 11:30 GMT
#424
Bug: tabs such as units lost and spending don't reset between the games.

Please keep it at 10 players. Until Blizzard improves the rather shitty code that runs bnet 2.0 I'd rather see the limit at 10. The extra four players usually don't contribute much to the average game anyway. Also, what does the game do when you kick someone? With laggy players the game says it kicks them but they often times hang around for multiple lag boxes before finally getting kicked.
polar bears are fluffy
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-12 22:28:27
May 12 2012 22:28 GMT
#425
Yeah the units lost tab is weird in that there's a specific function to clear those out, but the function doesn't seem to work. So the last time I checked it was a bug with the editor, essentially. I haven't look at that in a while, though, so I'll check it out again. In the meantime, I suggest you use the Quick Panel to see units lost, as that is accurate.

With kicking, yeah it's weird but when you tell the system to kick a player, it *still* tries to contact their game client to let them know that (I'm assuming) and so you have to wait another few seconds if they are lagged out. I wish it would just cut their client and continue the game without lag, but I don't know how the internals work with that so it may be impossible or difficult. For now, I switched the message to "Player X is being kicked" instead of "was kicked".
Creager
Profile Joined February 2011
Germany1922 Posts
May 12 2012 22:35 GMT
#426
actually have always been a fan of the 1on1 obs MOD ever since it's been released, but when I first played this I was completely mind-blown... This excels obs in ANY possible way! Awesome job, thanks a lot for providing!
... einmal mit Profis spielen!
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 13 2012 00:09 GMT
#427
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.
=Þ
Ayahuasca
Profile Joined November 2010
2 Posts
May 13 2012 00:27 GMT
#428
If you let me know what you are considering for a new betting system, I will offer feedback.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-13 18:09:54
May 13 2012 18:08 GMT
#429
Ayahuasca: I'm thinking I like your general suggestion that you put forward several messages ago. I like the idea of betting against the house so that each bet can be rewarding and have a predictable win rate and I also like the idea of rewarding those who bet the most/earliest. That said, I need to do some more research into betting/odds and try to figure out exactly how that slider you mentioned would work. My time is going to be tight over the next few weeks, but I can certainly be thinking about this and getting the design right in my head before attempting to implement. Would you mind sending me an email to peepmode at gmail so I can bounce some ideas off you at various times? You mentioned you were a pro gambler, so that would be helpful. Thx!
Ripeace
Profile Joined January 2012
34 Posts
May 13 2012 18:50 GMT
#430
Great mod !
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 15 2012 22:43 GMT
#431
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 16 2012 02:19 GMT
#432
On May 16 2012 07:43 BreakfastBurrito wrote:
Show nested quote +
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.

Okay, that's interesting. I always thought that if a player lags when there's 14, they'll still lag when there's only 1. If you go directly to the scorescreen after being booted, then I have no idea why that residual lag occurs...
=Þ
UnmortaI
Profile Blog Joined March 2011
Canada35 Posts
May 19 2012 16:04 GMT
#433
Apparently, 1v1 obs of the day for Antiga allows marauders to have AOE concussive... (I haven't seen it on any other maps yet), but really? http://starcraft.wikia.com/wiki/Marauder
IcculusLizard
Profile Joined May 2011
265 Posts
May 23 2012 03:51 GMT
#434
Okay the AOE concussive was an issue that I had to fix in each map...maybe I missed Antiga I'll double check thanks.
killerdog
Profile Joined February 2010
Denmark6522 Posts
May 24 2012 19:37 GMT
#435
Should put one of the new gsl maps as map of the day (whirlwind and the other one) or at least add them to the poll on the website. (sorry if i'm just missing them >.<)

This would be an awesome way to get a ton of games on them really quickly against a bunch of different players.
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
May 24 2012 20:02 GMT
#436
Its epic. Wish you got a free critter when you start out
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 24 2012 21:50 GMT
#437
Note on the 14 vs 10 max players, I'd prefer 10 for one reason. Late night games usually the host isn't actually voluntarily hosting, but just happened to be first or get passed it when the host left. AFK hosts mean the game takes that much longer to fill and auto-start if it were at 14 so 10 seems more optimal for this reason as well. Looking forward to the changes in the betting system. Sucks my stats and profile got erased but that's fine, I'll have a much higher winrate this time around the ladder
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
May 26 2012 07:53 GMT
#438
killerdog: Are Whirlwind and Muspelheim permanent additions or were they just try-outs? It's a bit time consuming to add new maps to the pool and keep them up to date, so I like to add only proven maps. There don't seem to be copies of these available on NA battle.net, which suggests they haven't been widely adopted. That said, I'm always up to add new maps if they're deemed worthy by the community.
CrUnKeD
Profile Joined August 2010
United States6 Posts
May 29 2012 17:42 GMT
#439
On May 11 2012 13:18 IcculusLizard wrote:
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: bnet does not provide access to league info, which is why I have to ask).

The Peep rating system is based on Sonas rating system, which is not meant to be reset, but is meant to approximate one's skill within the global population of players. As time goes on and more players play each other, the figures become more accurate. Your Peep rating could theoretically approach 2400 after playing several thousand games and winning against the best players. This takes a long time. Hence, I have no intention of ever resetting the Peep rating...players should just keep working on it. Eventually I may add a mechanism to see your overall ranking by uploading your bank file to peepmode.com.

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.


Is there a place or a way we can check our rating? Also is it possible to reset your rating? Thanks for creating such a great map.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
May 30 2012 00:15 GMT
#440
Allright IcculusLizard, I watched the vid for PeepMode map of the day and had an idea. Is it possible to have just one huge map that has like 4 different maps in each corner of the main map. I mean like, metalopolis to take up 25% of the area of the main map. And when you join a game, people can vote on which map they want to play and it will then the screen area will be locked to that part of the map. I believe that in SC2 you can also lock the minimap as well.

I haven't modded anything since like WC3, but I don't see why this wouldn't be possible. The only thing that comes to mind is perhaps the restrictions of the map size... but other than that do you think it is possible?
You mean I just write stuff here and other people can see it?
Prev 1 20 21 22 23 24 36 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Solar vs ClemLIVE!
Classic vs herO
WardiTV1442
IndyStarCraft 206
LiquipediaDiscussion
RongYI Cup
11:00
Group A
ByuN vs TriGGeR
herO vs Rogue
RotterdaM625
Harstem254
Rex143
BRAT_OK 136
3DClanTV 72
CosmosSc2 45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 625
Harstem 254
IndyStarCraft 206
Rex 143
BRAT_OK 136
CosmosSc2 45
ProTech15
StarCraft: Brood War
Calm 3684
Rain 2836
Horang2 1415
Stork 838
GuemChi 776
firebathero 613
ggaemo 492
Snow 408
BeSt 357
Hyuk 292
[ Show more ]
Mini 269
Last 208
Mong 169
Soulkey 161
hero 150
Barracks 108
Backho 103
Zeus 97
Hyun 89
Mind 51
Shinee 47
[sc1f]eonzerg 47
Movie 44
Sharp 44
soO 38
Killer 37
JYJ 36
Shuttle 34
ToSsGirL 30
zelot 22
910 21
Yoon 21
ajuk12(nOOB) 19
Noble 15
Free 14
HiyA 13
GoRush 12
Terrorterran 12
Icarus 11
Sacsri 10
Dota 2
qojqva2941
Gorgc2626
Dendi501
XcaliburYe358
Counter-Strike
olofmeister3089
byalli1733
shoxiejesuss1398
edward171
Other Games
Liquid`RaSZi1386
B2W.Neo1277
crisheroes329
XaKoH 154
Hui .139
Mew2King69
QueenE50
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• naamasc217
• Kozan
• Laughngamez YouTube
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2719
• WagamamaTV23
League of Legends
• Jankos2352
• TFBlade795
Upcoming Events
RongYI Cup
21h 15m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 3h
Serral vs TBD
RongYI Cup
1d 21h
SHIN vs Creator
Classic vs Percival
OSC
1d 23h
BSL 21
2 days
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.