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[A] Peepmode: New maps, new features, new video! - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 36 Next All
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
Last Edited: 2012-05-11 12:48:56
May 11 2012 12:33 GMT
#421
edit: nvm I'm retarded :p
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 11 2012 14:01 GMT
#422
Is it possible to increase the lobby size to 12? 10 players feels too little. After you factor in leavers, laggers and afkers, there are about 4-8 active people, with ~50% playing. Sometimes, there's only 1 person who wants to play... I know that the lobby size was cut down to reduce lag, but these laggers still exist anyway, even if there's only 1 person in the game.
=Þ
IcculusLizard
Profile Joined May 2011
265 Posts
May 12 2012 00:27 GMT
#423
I can definitely see both sides of the "10 player" vs "14 player" limit. For Map of the Day, my personal experience on NA has shown me that limiting the players to 10 is actually working to mitigate lag; and usually the lobbies are indeed full when the map lanuches. It doesn't fix the lag on the first faceoff, but it's markedly better. In normal PeepMode maps, the limit is still 14 if you want to organize your own game. I may switch it back if other players feel strongly about it. So far I've had about 5 requests to limit it to 10 and 1 to put it back to 14.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
May 12 2012 11:30 GMT
#424
Bug: tabs such as units lost and spending don't reset between the games.

Please keep it at 10 players. Until Blizzard improves the rather shitty code that runs bnet 2.0 I'd rather see the limit at 10. The extra four players usually don't contribute much to the average game anyway. Also, what does the game do when you kick someone? With laggy players the game says it kicks them but they often times hang around for multiple lag boxes before finally getting kicked.
polar bears are fluffy
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-12 22:28:27
May 12 2012 22:28 GMT
#425
Yeah the units lost tab is weird in that there's a specific function to clear those out, but the function doesn't seem to work. So the last time I checked it was a bug with the editor, essentially. I haven't look at that in a while, though, so I'll check it out again. In the meantime, I suggest you use the Quick Panel to see units lost, as that is accurate.

With kicking, yeah it's weird but when you tell the system to kick a player, it *still* tries to contact their game client to let them know that (I'm assuming) and so you have to wait another few seconds if they are lagged out. I wish it would just cut their client and continue the game without lag, but I don't know how the internals work with that so it may be impossible or difficult. For now, I switched the message to "Player X is being kicked" instead of "was kicked".
Creager
Profile Joined February 2011
Germany1942 Posts
May 12 2012 22:35 GMT
#426
actually have always been a fan of the 1on1 obs MOD ever since it's been released, but when I first played this I was completely mind-blown... This excels obs in ANY possible way! Awesome job, thanks a lot for providing!
... einmal mit Profis spielen!
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 13 2012 00:09 GMT
#427
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.
=Þ
Ayahuasca
Profile Joined November 2010
2 Posts
May 13 2012 00:27 GMT
#428
If you let me know what you are considering for a new betting system, I will offer feedback.
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-05-13 18:09:54
May 13 2012 18:08 GMT
#429
Ayahuasca: I'm thinking I like your general suggestion that you put forward several messages ago. I like the idea of betting against the house so that each bet can be rewarding and have a predictable win rate and I also like the idea of rewarding those who bet the most/earliest. That said, I need to do some more research into betting/odds and try to figure out exactly how that slider you mentioned would work. My time is going to be tight over the next few weeks, but I can certainly be thinking about this and getting the design right in my head before attempting to implement. Would you mind sending me an email to peepmode at gmail so I can bounce some ideas off you at various times? You mentioned you were a pro gambler, so that would be helpful. Thx!
Ripeace
Profile Joined January 2012
34 Posts
May 13 2012 18:50 GMT
#430
Great mod !
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 15 2012 22:43 GMT
#431
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 16 2012 02:19 GMT
#432
On May 16 2012 07:43 BreakfastBurrito wrote:
Show nested quote +
On May 13 2012 09:09 Heh_ wrote:
I guess the majority prefers 10 players.. Oh well. About the kicking issue, I think it has to do with the response of the player getting kicked. He'll get a popup saying he got kicked, but he actually needs to click it to disconnect. Not 100% sure on this, but I believe that's how it works because I've seen 1 very persistent asshole who continued lagging for ~2 minutes until he finally was dropped by the blizzard drop function. Don't think there's anyway to fix that though.


I have been booted before due to the random 14 player lag, so I would like to keep the 10 player limit. (People go on witch hunts, banning random people at first faceoff)
And on that topic, no, you do not have to click or do anything, you are sent to the score-screen after being voted out, no action required. If someone is remaining in the game it would seem that it is just a function of lag.

Okay, that's interesting. I always thought that if a player lags when there's 14, they'll still lag when there's only 1. If you go directly to the scorescreen after being booted, then I have no idea why that residual lag occurs...
=Þ
UnmortaI
Profile Blog Joined March 2011
Canada35 Posts
May 19 2012 16:04 GMT
#433
Apparently, 1v1 obs of the day for Antiga allows marauders to have AOE concussive... (I haven't seen it on any other maps yet), but really? http://starcraft.wikia.com/wiki/Marauder
IcculusLizard
Profile Joined May 2011
265 Posts
May 23 2012 03:51 GMT
#434
Okay the AOE concussive was an issue that I had to fix in each map...maybe I missed Antiga I'll double check thanks.
killerdog
Profile Joined February 2010
Denmark6522 Posts
May 24 2012 19:37 GMT
#435
Should put one of the new gsl maps as map of the day (whirlwind and the other one) or at least add them to the poll on the website. (sorry if i'm just missing them >.<)

This would be an awesome way to get a ton of games on them really quickly against a bunch of different players.
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
May 24 2012 20:02 GMT
#436
Its epic. Wish you got a free critter when you start out
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
May 24 2012 21:50 GMT
#437
Note on the 14 vs 10 max players, I'd prefer 10 for one reason. Late night games usually the host isn't actually voluntarily hosting, but just happened to be first or get passed it when the host left. AFK hosts mean the game takes that much longer to fill and auto-start if it were at 14 so 10 seems more optimal for this reason as well. Looking forward to the changes in the betting system. Sucks my stats and profile got erased but that's fine, I'll have a much higher winrate this time around the ladder
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
IcculusLizard
Profile Joined May 2011
265 Posts
May 26 2012 07:53 GMT
#438
killerdog: Are Whirlwind and Muspelheim permanent additions or were they just try-outs? It's a bit time consuming to add new maps to the pool and keep them up to date, so I like to add only proven maps. There don't seem to be copies of these available on NA battle.net, which suggests they haven't been widely adopted. That said, I'm always up to add new maps if they're deemed worthy by the community.
CrUnKeD
Profile Joined August 2010
United States6 Posts
May 29 2012 17:42 GMT
#439
On May 11 2012 13:18 IcculusLizard wrote:
Hi guys, thanks for your comments. The league issue has been covered multiple times in this thread (tldr: bnet does not provide access to league info, which is why I have to ask).

The Peep rating system is based on Sonas rating system, which is not meant to be reset, but is meant to approximate one's skill within the global population of players. As time goes on and more players play each other, the figures become more accurate. Your Peep rating could theoretically approach 2400 after playing several thousand games and winning against the best players. This takes a long time. Hence, I have no intention of ever resetting the Peep rating...players should just keep working on it. Eventually I may add a mechanism to see your overall ranking by uploading your bank file to peepmode.com.

I am looking to improving the betting system to make it more engaging.

The bling section does get updated periodically with new items and that will continue in the future, especially with HotS content.


Is there a place or a way we can check our rating? Also is it possible to reset your rating? Thanks for creating such a great map.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
May 30 2012 00:15 GMT
#440
Allright IcculusLizard, I watched the vid for PeepMode map of the day and had an idea. Is it possible to have just one huge map that has like 4 different maps in each corner of the main map. I mean like, metalopolis to take up 25% of the area of the main map. And when you join a game, people can vote on which map they want to play and it will then the screen area will be locked to that part of the map. I believe that in SC2 you can also lock the minimap as well.

I haven't modded anything since like WC3, but I don't see why this wouldn't be possible. The only thing that comes to mind is perhaps the restrictions of the map size... but other than that do you think it is possible?
You mean I just write stuff here and other people can see it?
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