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[A] Marine Tank Challenge - Page 3

Forum Index > SC2 Maps & Custom Games
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Griffith`
Profile Joined September 2010
714 Posts
May 20 2011 17:42 GMT
#41
On May 21 2011 02:41 sereniity wrote:
Can someone please post some replays of atleast finishing the first stage? I can't even manage to beat that haha... This is ridicolously hard, gief an easier option please


I am uploading a vid of me beating lvl 1 and failing lvl 2
griffith.583 (NA)
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
May 20 2011 18:37 GMT
#42
On May 21 2011 02:42 Griffith` wrote:
Show nested quote +
On May 21 2011 02:41 sereniity wrote:
Can someone please post some replays of atleast finishing the first stage? I can't even manage to beat that haha... This is ridicolously hard, gief an easier option please


I am uploading a vid of me beating lvl 1 and failing lvl 2



haha okay cool :D
"I am Day9, Holy shit!"
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 20 2011 18:46 GMT
#43
It's up on EU , managed to beat level1 but stuck on level two... i beat it by spliting my marines before the attack ^^.
AvengerAzrael
Profile Joined November 2010
Lebanon20 Posts
May 20 2011 19:35 GMT
#44
Wonderful map! Thanks for anyone who is supporting this!
norterrible
Profile Joined October 2009
United States618 Posts
May 20 2011 19:51 GMT
#45
Theres ways to abuse the ai I've found. If you split your marines into two groups, and keep them wide enough to lure the mutas in, you can come in from both sides and kill off the mutas real fast. Then you split your marines and tanks a bit, and unsiege two tanks. Unsiege a third tank and the units will start to attack you. The reason you unsieged the two first is so you can siege them up quick as the units come. From there its just the baneling micro level with tank support. Beaten quite a few levels with this technique so far.
kekeke
Griffith`
Profile Joined September 2010
714 Posts
May 20 2011 20:00 GMT
#46
On May 21 2011 04:51 norterrible wrote:
Theres ways to abuse the ai I've found. If you split your marines into two groups, and keep them wide enough to lure the mutas in, you can come in from both sides and kill off the mutas real fast. Then you split your marines and tanks a bit, and unsiege two tanks. Unsiege a third tank and the units will start to attack you. The reason you unsieged the two first is so you can siege them up quick as the units come. From there its just the baneling micro level with tank support. Beaten quite a few levels with this technique so far.


Hmm I can probably fix up the mutalisk AI with a scanning search - still thinking of ways to deal with tanks =P

griffith.583 (NA)
alokin
Profile Joined March 2011
Canada269 Posts
May 20 2011 21:13 GMT
#47
those muta's micro to perfectly
LOL
twitch.tv/alokin1 come join me!
Gimix
Profile Joined October 2010
United States67 Posts
May 20 2011 21:14 GMT
#48
Some things I noticed:

The AI always attacks if you have 3 unsieged tanks, but it only should if you are close. You can unsiege 3 at the spawn and easily win as the zerglings will arrive far before the banelings.

If you get close, you can send one marine through the flags and kill, generally at least, a zergling for free. However, you will usually draw a large number of units before the AI decides to attack. Was this intended? It makes the battle a lot easier.
alokin
Profile Joined March 2011
Canada269 Posts
Last Edited: 2011-05-20 21:36:34
May 20 2011 21:35 GMT
#49
On May 21 2011 02:41 sereniity wrote:
Can someone please post some replays of atleast finishing the first stage? I can't even manage to beat that haha... This is ridicolously hard, gief an easier option please

hey just uploaded one .. check out the link in spoiler

i find you just gotta keep those marines alive

+ Show Spoiler +
http://justin.tv/alokin1/b/286302146
twitch.tv/alokin1 come join me!
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
May 20 2011 22:29 GMT
#50
Hard ass map. Nice job Griff!
if you can believe you can concieve
Brandish
Profile Blog Joined November 2010
United States339 Posts
Last Edited: 2011-05-20 22:53:14
May 20 2011 22:34 GMT
#51
is there a way to not have creep? more often than not i won't even try to push zerg until i clear off some creep tumors

edit : managed to get to level 3 x_X
Philipd122
Profile Joined April 2011
Australia776 Posts
May 20 2011 22:54 GMT
#52
ZvZ Zerglings/Banelings vs. higher zergling/baneling count if u cant get terran protoss ai =[
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 21 2011 00:05 GMT
#53
OMG just made level 2!
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2011-05-21 00:12:41
May 21 2011 00:07 GMT
#54
OMG just beat level 2!!!

Edit: beat level 3!
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 21 2011 02:10 GMT
#55
On May 21 2011 09:07 gogogadgetflow wrote:
OMG just beat level 2!!!

Edit: beat level 3!


anyone else beat level 4?
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
May 21 2011 02:33 GMT
#56
man its so much easier to leapfrog in an actual game lol. diamond level at least. i played like 10rounds and only won 1 T_T
Jar Jar Binks
Fortitudosc
Profile Joined March 2011
United States7 Posts
May 21 2011 03:07 GMT
#57
I'm going to recommend these to my terran friends, very cool maps
blahz0r
Profile Joined December 2010
3030 Posts
May 21 2011 04:21 GMT
#58
sounds interesting , will try it out
Liquipedia
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 21 2011 04:30 GMT
#59
you jerk your screen so much y dont you slow down
marineking will u huk my bigtt1 ilu
bobwhiz
Profile Blog Joined April 2011
United States725 Posts
May 21 2011 04:36 GMT
#60
Never siege on creep.
Signatures are simply a cover for having no personality. -Kiante
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