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Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-03-14 17:56:41
March 14 2011 15:38 GMT
#1
[image loading]
Safari (available on EU)
originally i was just playing around with tilesets i didn't like much and rarely used. but the map turned out pretty well imho, not just visually

overview:
[image loading]

some facts:
playable size: 128x132
tileset: tarsonis
2 xel'naga towers
10 bases, no gold

angeled:
+ Show Spoiler +
[image loading]


more pics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


replays:
+ Show Spoiler +
ZvP 1
ZvP 2
(no high level play, i apologize :D)



Map of the Month | The Planetary Workshop | SC2Melee.net
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 14 2011 16:14 GMT
#2
What a tease^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 14 2011 16:16 GMT
#3
Pipes that lead to nowhere? Must be France.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gentso
Profile Joined July 2010
United States2218 Posts
March 14 2011 17:14 GMT
#4
No offence, but I feel like too many maps are following the same first base > third design these days and map design has stagnated.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-03-14 17:17:50
March 14 2011 17:17 GMT
#5
Can you elaborate this a little more Gentso? Do you mean that the 3rd is close to the main but on low ground?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gentso
Profile Joined July 2010
United States2218 Posts
March 14 2011 17:25 GMT
#6
Sure. Disregarding ground height, there's a trend in map making right now where there's the main and then in in a straight line is the natural and third much like Pawn Re. Then the middle of the map usually has some kind of hills and towers but a lot of these maps are quite similar.
lefix
Profile Joined February 2011
Germany1082 Posts
March 14 2011 17:29 GMT
#7
no offence tanken
altho i am also not quite sure what you mean by that. is the third being too close?
i usually try to go for a map layout that allows for multiple possible thirds. i.e. the lowground or highground one on this particular map.
Map of the Month | The Planetary Workshop | SC2Melee.net
Gentso
Profile Joined July 2010
United States2218 Posts
March 14 2011 17:41 GMT
#8
Here's what I mean with an image of 4 recent maps that I feel follow this same trend of map design. I boxed the area that I'm talking about specifically, but the point is that the maps are all generally the same.

[image loading]

WniO
Profile Blog Joined April 2010
United States2706 Posts
March 14 2011 17:44 GMT
#9
hmm thats a good obs gentso. i like some of your doodad choices lefix, seems like you're a fellow farcry mapper.
lefix
Profile Joined February 2011
Germany1082 Posts
March 14 2011 17:48 GMT
#10
oh, didn't see your reply in time. but you are right, it is getting hard to create a truly original map layouts these days. there are only so many possible ways to layout a map without getting into ridiculosely large map sizes. most are more or less variations of similar maps. usually shaped like a flower/star where armies clash in the middle (which i always try to avoid), ring shapes or some kind of "eight" shape.

thinking about the third on this map, actually most seem to take the low ground as third, as it is easier to defend with your army sitting on the midground plateu in front of the natural. the highground one is usually the 4th base.
also, in one of your examples you didn't even include the natural
Map of the Month | The Planetary Workshop | SC2Melee.net
Gentso
Profile Joined July 2010
United States2218 Posts
March 14 2011 17:56 GMT
#11
also, in one of your examples you didn't even include the natural


yeah... sorry those boxes should be horizontal for that map. : )

I mean, I really like the design in general I just felt the need to point it out. Your map is well made and I'd love to play on this map design more often, but I don't sadly since the 2 player maps on the ladder are different.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 14 2011 18:05 GMT
#12
Well Gentso - you've to use the space of a map properly and at least it's not the lame single ramp into nat double ramp into mid lame style. All maps that try to use the space properly will have the main to third somewhat in a box (even in angled maps).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 14 2011 18:42 GMT
#13
Finally someone who gets it with the natural choke..
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
March 14 2011 20:15 GMT
#14
On March 15 2011 01:16 dezi wrote:
Pipes that lead to nowhere? Must be France.



lefix
Profile Joined February 2011
Germany1082 Posts
March 14 2011 20:42 GMT
#15
don't we all love laying down pipes?
Map of the Month | The Planetary Workshop | SC2Melee.net
superezekiel
Profile Joined November 2010
United States35 Posts
March 16 2011 00:59 GMT
#16
This looks like a TON of fun. But, I'm NA :/
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