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[M] (3) The Eighteenth

Forum Index > SC2 Maps & Custom Games
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Silence-
Profile Joined October 2010
Canada116 Posts
Last Edited: 2011-05-02 22:02:39
February 21 2011 08:46 GMT
#1
[image loading]

Full Overview:
+ Show Spoiler +
[image loading]


Map Status: Published on NA and EU!

Name: The Eighteenth
Version: 1.7
Spawns: 3 (2, 10, 6)
Bases: 15

Won Map of the Month 4! =D

My Thoughts:
This map is intended to be used in MotM #4, the three spawn month. Being an avid golfer, I thought it would be fun to make a map designed around a golf course. One thing I think there may be a problem with is the ease of access of taking a 3rd base. Thoughts about that would be nice, as well as any other changes you think this map could benefit from.

More Pictures:
+ Show Spoiler +

60 degree angle
+ Show Spoiler +
[image loading]

High-Res


30 degree angle
+ Show Spoiler +
[image loading]

High-Res


Terran wall-off
+ Show Spoiler +
[image loading]


Protoss wall-off
+ Show Spoiler +
[image loading]


Zerg creep spread
+ Show Spoiler +
[image loading]


Overlord placement + The middle
+ Show Spoiler +
[image loading]



Analyzer:
+ Show Spoiler +

Summary
+ Show Spoiler +
[image loading]


Rush Distances
+ Show Spoiler +
[image loading]

[image loading]

[image loading]



Changelog:
+ Show Spoiler +
1.7
-Stupid pathing error <.<

1.6
-Fixed mineral patches

1.5
-Fixed pathing issues

1.4
-Texture changes
-Map bounds increased slightly

1.3
-Changed positioning of ramps from main to create an even wall-off for all three positions
-Changed the choke into the natural on the 6 o'clock spawn to create an even wall-off for all three positions
-Added highground behind the third

1.2
-Fixed some texture issues
-Added LoSB's
-Fixed one of the destructible rock's position

1.1
-Fixed Player Properties
Living in the limelight, the universal dream...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 21 2011 08:52 GMT
#2
You sir, are a genious :D

I looooove the textures ^^
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 21 2011 08:53 GMT
#3
ahh I love this so much ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 08:55 GMT
#4
=D

Thanks, but...... I need help with the layout. Any ideas or does it seem okay?
Living in the limelight, the universal dream...
EunByuL
Profile Joined September 2010
Vietnam77 Posts
February 21 2011 09:01 GMT
#5
I think "Hole in One" would be a better name.
Really good job on the textures, although perhaps confusing to play on it looks awesome.
I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it)
This will work really well competively.

Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.
Tôi không
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 09:02 GMT
#6
On February 21 2011 18:01 EunByuL wrote:
I think "Hole in One" would be a better name.
Really good job on the textures, although perhaps confusing to play on it looks awesome.
I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it)
This will work really well competively.

Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.


I tried to make the flag a XWT, but I couldn't figure it out. So instead, there are no XWT's.
Living in the limelight, the universal dream...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-21 09:11:56
February 21 2011 09:09 GMT
#7
On February 21 2011 18:02 Silence- wrote:
Show nested quote +
On February 21 2011 18:01 EunByuL wrote:
I think "Hole in One" would be a better name.
Really good job on the textures, although perhaps confusing to play on it looks awesome.
I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it)
This will work really well competively.

Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.


I tried to make the flag a XWT, but I couldn't figure it out. So instead, there are no XWT's.


Check out this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=191054

Used the technique on my map Syrany aswell for this result:

+ Show Spoiler +
[image loading]


Takes a while to get it right, but should work for you aswell

edit: i cant stop looking at this map makes me smile on this mondaymorning
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 21 2011 09:26 GMT
#8
PFFFFFFF get the hell out of here... that looks amazing. haha. i dont like how close the third is but dammmmmnn such a good texture idea...
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 21 2011 09:28 GMT
#9
That is an absolutely amazing looking map. As for layout:
it is VERY interesting. The two matchups you have to worry about are ZvT and ZvP.

ZvP: I am worried that the expos might all be too close together. This gives a Zerg no chance to remax when losing a fight. If he loses a fight he is guaranteed to lose the game if the Protoss deathball is anywhere near his base. Other than that I don't think it's bad.

ZvT: I think this map will be really cool for this due to the air positions. As Terrans are tending more to drop play late in the game this will have interesting dynamics. Additionally, the planetary-able third is actually really cool. I really like how this looks.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Summerfield
Profile Blog Joined November 2010
Sweden88 Posts
Last Edited: 2011-02-21 09:39:33
February 21 2011 09:28 GMT
#10
Looks really cool. I am no golf player, but I am sure going to test out this map. One thing that would be cool though is to have like a third of the map being the rough (darker grass) with some trees and stuff like as it is at the starting positions. Right now it feels as the awesome golf grass texture dominates a little too much. It would bring a more diverse feel to it. Great work man.

*Edit*: Damn, just saw that it was not available on EU
"And this queen is like F-u darkshrine you are dying like the bitch you are!" - PsYstarcraft
Iamyournoob
Profile Joined August 2010
Germany595 Posts
February 21 2011 09:30 GMT
#11
I love the idea and the desing! The look of this map is just awesome.

However, I have some concerns in terms of map balance.

So, is this map rotational balanced? Because if I spawn at 6 and my opponent spawns at 11, I can easiliy harass his main with air units or do drops whereas he has to make a huge detour. On the hand, if we assume the same spawning locations, it is way easier and safer for the 11 o'clock player to take his gold than for the 6 o'clock player.

Well maybe this balances things a bit. At least it looks like an interesting dynamic that might occur.

Well, just my thoughts and 2 cents.
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 09:41 GMT
#12
@Peterblue

Hmm, I'm not exactly sure what to say about the expos being close together. I do agree they are very close, but I guess I'll have to see how it plays out.

@Summerfield

Sorry

@lamyournoob

The problem in designing a 3 player map is that it has to be rotationally symmetrical. I can only make reflectional symmetry with 2/4 player maps. I suppose the player counter-clockwise of their opponent could take the gold that is counter-clockwise of them? lol, that was confusing, but I hope you understand.
Living in the limelight, the universal dream...
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-02-21 14:07:47
February 21 2011 14:06 GMT
#13
Hm, can't you remove all the rocks? Right now rush distance is really long anyway, and I think the way the natural is it wouldn't hurt.
The rocks hinder Zerg from expanding away from their opponent (to the gold) when they spawn counter-clockwise.

I would also like a watchtower in the middle cause it's very open which is good for Zerg so maybe give the terrans something to work with.

I'm really concerned that Protoss will have an easy time going to three base on this map which results in the so called (imbalanced) deatball. Maybe you should think about adjusting the mineral/gas numbers on the bases.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 21 2011 14:25 GMT
#14
This is an awesome idea and looks just great!!

Only problems I see is that the mains appear very small and that it might be possible to siege the HY from the 2 o'clock main.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ferisii
Profile Joined February 2011
Denmark199 Posts
February 21 2011 14:48 GMT
#15
After reading through these posts I just couldn't resist making this
[image loading]
doodads being 1 Crater, 1 rock painted white and the usuall flag pool.

Now go add those watch towers.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 21 2011 15:08 GMT
#16
yeaaah thats what im talking about :D even a ball, sweeeet
KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 19:35 GMT
#17
LOL, I fucked up the player properties so this map wasn't even playable... haha. Just fixed it a republished . Also, when I get home from school, I'll see what I can do about the flag.
Living in the limelight, the universal dream...
lefix
Profile Joined February 2011
Germany1082 Posts
February 21 2011 19:47 GMT
#18
nice idea! :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Mereel
Profile Joined February 2010
Germany895 Posts
February 21 2011 20:04 GMT
#19
hahahahaha jackpot :D

really nice idea
TPW Mapmaking Team
FlaShFTW
Profile Blog Joined February 2010
United States10487 Posts
February 21 2011 20:14 GMT
#20
as an avid golfer myself, i cannot speak after looking at this. its beautiful.

WE MUST HAVE A FLAG!!! also, this is dangerously close to another aztec map... only the main is highground and the spawn points are moved a bit.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Pyth121
Profile Joined February 2011
United States34 Posts
February 21 2011 20:34 GMT
#21
The first rush distance map shows ground units going through the rocks. This is an error?
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
February 21 2011 21:40 GMT
#22
wow. I cannot express with words how awesome this is, lol. I'll defiantly be playing this when I get on today.

I will say that I really like the way you chose to use destructible rocks on this map. Good luck in the MotM!
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Silence-
Profile Joined October 2010
Canada116 Posts
February 22 2011 01:19 GMT
#23
On February 22 2011 05:34 Pyth121 wrote:
The first rush distance map shows ground units going through the rocks. This is an error?


Damn, thanks. I completely missed this. I'll fix it up in a bit.
Living in the limelight, the universal dream...
wi1lywonka
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-24 01:17:43
February 22 2011 02:08 GMT
#24
Looks great, can't wait until for the Xel'Naga flag towers.

But yeah the close third is questionable.
Mashes
Profile Blog Joined October 2010
Canada441 Posts
February 22 2011 02:27 GMT
#25
Wow, this tileset is amazing, props!
"life of lively to live to life of full life thx to shield battery"
-{Cake}-
Profile Joined October 2010
United States217 Posts
February 22 2011 02:39 GMT
#26
nicely done!,

one question though, are the sand traps the same as normal ground? or a small patch of lowground? I'm terrible with mapmaking myself but would it be possible to add a slow effect to units passing through the sand (I was trying to come up with a way to make the middle more interesting xP)
Silence-
Profile Joined October 2010
Canada116 Posts
February 25 2011 05:30 GMT
#27
Made some changes. I added LoSB's where the red circles are:
[image loading]

Sorry for the shitty lighting. My computer sucks. Thank god I'm getting a new one =D

Also, has anyone actually played on this map yet and what are your thoughts balance wise? thanks.
Living in the limelight, the universal dream...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-25 08:55:24
February 25 2011 08:53 GMT
#28
I'd love to play it, but im on EU ... I can publish it if you want, still got some mapslots leftover. Lemme know, seems real fun to play on a golfcourse :D

@Cake, not without losing the meleemap properties
KCCO!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 27 2011 10:55 GMT
#29
This map is now published on EU under the name:

The Eighteenth

Enjoy playing!
KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
February 27 2011 10:57 GMT
#30
On February 27 2011 19:55 ihasaKAROT wrote:
This map is now published on EU under the name:

The Eighteenth

Enjoy playing!


Thanks man! =D
Living in the limelight, the universal dream...
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 28 2011 20:50 GMT
#31
A golf field, now that is an awesome map to play on.
Champion seed spitting.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
February 28 2011 23:02 GMT
#32
Great map!! I like the gold theme a lot!! very creative map!!
Great Job!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 28 2011 23:34 GMT
#33
It's not on EU.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BertiliO
Profile Joined January 2011
Sweden134 Posts
February 28 2011 23:35 GMT
#34
can't find it on EU. Damn got so excited xD
Sephimos
Profile Joined January 2011
United States144 Posts
March 01 2011 00:36 GMT
#35
Aside from the textures being awesome//hilarious as everyone has mentioned, the map itself looks very good too. Close thirds, but with a serious element of danger with destructible rocks in between the natural and main. Could open up a lot of interesting possibilities. Very well done overall.

Only suggestion, you HAVE to put a XWT as the pin in the middle, then it's MotM easy imho
You see!! YOU SEEEEE!! -Sen
Silence-
Profile Joined October 2010
Canada116 Posts
March 01 2011 01:44 GMT
#36
Hmmm, I'm sorry about this. I'm looking into why it's not published and getting it fixed. =D

Also, I don't think the Xel'Naga WatchTower flag is going to happen. It creates a hole far to big for the flag to fill and looks like shit.... Sorry.
Living in the limelight, the universal dream...
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-03-01 05:01:32
March 01 2011 04:59 GMT
#37
Ahaha, that is such a brilliant idea for texturing a map. Thinking of a theme and just totally running with it, I love it.


Trying to think of other applications for that tileset. A street-tiled 2 player map with a football field in the middle maybe? >_> So cool.
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 01 2011 05:05 GMT
#38
Wow! Really cool idea texture-wise. I like the layout in general, too.

My only gripe is that there are 5 bases clumped together, which is generally bad gameplay. Matches can often lead to turtling, especially with the small chokes and near uselessness of the second entrance to the natural. Tanks can also defend 3-5 base very easily in TvT and other match ups. I think to fix it, you ought to open up the expansions more. Maybe distance them a bit more, and add ramps. This will also make it possible to split the map after 5 base, because right now two people can't take the part of the map that isn't being used, because the bases are too close.
https://liquipedia.net/starcraft2/Monitor
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 07:28 GMT
#39
Should be published on EU under 'The Eighteenth'
When I get home I will check if I made some mistake publishing it...
KCCO!
Homework
Profile Joined December 2010
United States283 Posts
March 01 2011 08:20 GMT
#40
So wait, because it's easy to take a third, you could say it's a...


+ Show Spoiler +
PAR THREE!?!?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 08:58 GMT
#41
On March 01 2011 17:20 Homework wrote:
So wait, because it's easy to take a third, you could say it's a...


+ Show Spoiler +
PAR THREE!?!?



Zing! yeah, I lol'd :D
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 01 2011 21:17 GMT
#42
On March 01 2011 10:44 Silence- wrote:
Hmmm, I'm sorry about this. I'm looking into why it's not published and getting it fixed. =D

Also, I don't think the Xel'Naga WatchTower flag is going to happen. It creates a hole far to big for the flag to fill and looks like shit.... Sorry.

What do you mean by that?

Also I think you have to do something with the middle since it's just a bit too open right now.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Silence-
Profile Joined October 2010
Canada116 Posts
March 09 2011 22:40 GMT
#43
Sorry for the bump, but I recently did some play testing and it seems, as people have said, that it is too easy to take and hold the third base. Do you think it would benefit to have a highground behin the third base? I have added it in and updated my map with said highground, and I'll see how it plays with it.

I also added some more pictures to the OP. Wall-offs, creep spread, and overlord placement.

=D
Living in the limelight, the universal dream...
Antares777
Profile Joined June 2010
United States1971 Posts
March 10 2011 00:53 GMT
#44
The map is extremely open in the middle and very large. At a first glance, it is Zerg/Protoss favored. Terran has no advantages on this map whatsoever. If you want this to be balanced, the size needs to be decreased.
RogueStatus
Profile Joined August 2010
266 Posts
March 17 2011 19:27 GMT
#45
I want to play it.. Looks fairly balanced. About a long par 3 from each spawning point. I'd hit about a 6 or a 7 I'm guessing. A smooth 5 depending on the wind.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 17 2011 19:35 GMT
#46
Wow I really love the look of this map, seems like it'd be really fun to play on!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 17 2011 21:14 GMT
#47
So.. why is this still on on EU?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 17 2011 22:15 GMT
#48
I republished all the maps in my maplist, can someone check on EU if the map is there now?
KCCO!
JinRho
Profile Joined June 2010
United States38 Posts
March 18 2011 00:22 GMT
#49
I wanted to do a 2v1 with my friend but this is only a 2 player map.
Would be cool if it was a 3 player.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 18 2011 00:44 GMT
#50
It's up.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
March 18 2011 02:07 GMT
#51
Love the green look to it. Nice work
:o
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 19 2011 00:41 GMT
#52
The 3 mineral patches in the right of the 6 o'clock base are too close together. Workers have to go around it and mine from the back. Gotta make a bit of space in the middle^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Tipany
Profile Joined November 2010
United States368 Posts
March 19 2011 01:09 GMT
#53
oh my god so aesthetically pleasing

THAT'S ALL THAT MATTERS
wat.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
Last Edited: 2011-03-19 01:37:51
March 19 2011 01:37 GMT
#54
As one who plays competitive amateur golf. This is amazing!
Silence-
Profile Joined October 2010
Canada116 Posts
March 19 2011 04:00 GMT
#55
On March 19 2011 09:41 FlopTurnReaver wrote:
The 3 mineral patches in the right of the 6 o'clock base are too close together. Workers have to go around it and mine from the back. Gotta make a bit of space in the middle^^




ok, thanks i'll fix it now.
Living in the limelight, the universal dream...
yawnoC
Profile Joined December 2010
United States3704 Posts
March 19 2011 05:03 GMT
#56
I love the look of the map :D
Great Job.
GG - UNiVeRsE is the best player in the WORLD
Bandreus
Profile Joined April 2010
Italy69 Posts
April 04 2011 13:54 GMT
#57
Whoa, love this map!

This definitely needs watch towers! Also expansions look moderately safe to take. Maybe have only 1 high yeld expo and put it in the middle for high-tension scenarios. The flag right on top of the gold minerals would be epic ^_^

Great work
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 04 2011 15:06 GMT
#58
Outstanding map, good luck in MotM!!
CBWeyland
Profile Joined March 2011
United States13 Posts
April 04 2011 23:42 GMT
#59
Hahaha love this map.
Learn to macro.
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
April 05 2011 12:46 GMT
#60
This looks brilliant gonna play on it asap!
(☞/  ̄ヮ ̄) ☞/
Homework
Profile Joined December 2010
United States283 Posts
April 05 2011 14:36 GMT
#61
On March 01 2011 17:58 ihasaKAROT wrote:
Show nested quote +
On March 01 2011 17:20 Homework wrote:
So wait, because it's easy to take a third, you could say it's a...


+ Show Spoiler +
PAR THREE!?!?



Zing! yeah, I lol'd :D


Oh man, why did I make that joke...
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
April 05 2011 15:29 GMT
#62
Played a round vs the AI, really nice map man I love the aesthetics too
(☞/  ̄ヮ ̄) ☞/
piochelin
Profile Joined January 2010
Spain31 Posts
April 05 2011 16:07 GMT
#63
WOW, I don't know about balance issues but you just score a birdie! I love the arts ;D
it's all about courage
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 05 2011 16:51 GMT
#64
When, oh when, will map makers stop putting a big empty space all around the map. I know it looks aesthetically pleasing, but gameplay wise it sucks. Air harass is already powerful enough.

In pretty much every BW map the terrain goes all the way to the edge of the map, but this obnoxious habit got started somehow in SC2 and it just won't go away.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 11 2011 03:31 GMT
#65
Congradulations to silence- for making it into the Map of the Month #4 finals! This map is awesome. It's got some of the best texture work I've ever seen. Looking forward to some great games during the tournament.
For he is the Oystermeister, lord of all the oysters.
Clonze
Profile Joined October 2009
Canada281 Posts
April 11 2011 04:13 GMT
#66
the only complaint i have is reapers not having enough option to getting into an opponents base, 1 stalker could easily repel a reaper from seeing anything
(reapers are rarely used in standard/economical games, and maps like this will even defeat the '1reaper scout' technique... lol)
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
virgol
Profile Joined May 2010
Sweden61 Posts
April 28 2011 15:36 GMT
#67
This map is so epic I love the design, and it seems pretty balanced too.
superezekiel
Profile Joined November 2010
United States35 Posts
April 29 2011 15:48 GMT
#68
Saw a game cast on this map and it was very interesting, but someone on the first page that mentioned ZvP being difficult for Z because remaxing would be hard was right. While the zerg player wasn't playing their best or the best they could have been playing, the Protoss deathball just moved it's way through the expo and onto the next one until it took out the zerg player and he GG'd.

Fun looking map though, and again the aesthetics look great.
Victory Goes To The Winner!
SmashHammer
Profile Joined January 2011
United States148 Posts
May 02 2011 01:51 GMT
#69
Congrats!
TPW Mapping - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
May 02 2011 02:32 GMT
#70
Congratulations on winning MotM#4!
BrahCJ
Profile Joined January 2011
Australia659 Posts
May 02 2011 02:47 GMT
#71
Oh wow!
I seldom EVER check out these maps, but this one is an eye turner!
Can't wait to get home and give it a burl!
Play the games!
Magrath
Profile Joined August 2010
Canada292 Posts
May 02 2011 03:37 GMT
#72
Congrats.
Anything can be acheived through persistence and thought
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