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Active: 4624 users

[M] (3) The Eighteenth

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
Silence-
Profile Joined October 2010
Canada116 Posts
Last Edited: 2011-05-02 22:02:39
February 21 2011 08:46 GMT
#1
[image loading]

Full Overview:
+ Show Spoiler +
[image loading]


Map Status: Published on NA and EU!

Name: The Eighteenth
Version: 1.7
Spawns: 3 (2, 10, 6)
Bases: 15

Won Map of the Month 4! =D

My Thoughts:
This map is intended to be used in MotM #4, the three spawn month. Being an avid golfer, I thought it would be fun to make a map designed around a golf course. One thing I think there may be a problem with is the ease of access of taking a 3rd base. Thoughts about that would be nice, as well as any other changes you think this map could benefit from.

More Pictures:
+ Show Spoiler +

60 degree angle
+ Show Spoiler +
[image loading]

High-Res


30 degree angle
+ Show Spoiler +
[image loading]

High-Res


Terran wall-off
+ Show Spoiler +
[image loading]


Protoss wall-off
+ Show Spoiler +
[image loading]


Zerg creep spread
+ Show Spoiler +
[image loading]


Overlord placement + The middle
+ Show Spoiler +
[image loading]



Analyzer:
+ Show Spoiler +

Summary
+ Show Spoiler +
[image loading]


Rush Distances
+ Show Spoiler +
[image loading]

[image loading]

[image loading]



Changelog:
+ Show Spoiler +
1.7
-Stupid pathing error <.<

1.6
-Fixed mineral patches

1.5
-Fixed pathing issues

1.4
-Texture changes
-Map bounds increased slightly

1.3
-Changed positioning of ramps from main to create an even wall-off for all three positions
-Changed the choke into the natural on the 6 o'clock spawn to create an even wall-off for all three positions
-Added highground behind the third

1.2
-Fixed some texture issues
-Added LoSB's
-Fixed one of the destructible rock's position

1.1
-Fixed Player Properties
Living in the limelight, the universal dream...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 21 2011 08:52 GMT
#2
You sir, are a genious :D

I looooove the textures ^^
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 21 2011 08:53 GMT
#3
ahh I love this so much ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 08:55 GMT
#4
=D

Thanks, but...... I need help with the layout. Any ideas or does it seem okay?
Living in the limelight, the universal dream...
EunByuL
Profile Joined September 2010
Vietnam77 Posts
February 21 2011 09:01 GMT
#5
I think "Hole in One" would be a better name.
Really good job on the textures, although perhaps confusing to play on it looks awesome.
I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it)
This will work really well competively.

Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.
Tôi không
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 09:02 GMT
#6
On February 21 2011 18:01 EunByuL wrote:
I think "Hole in One" would be a better name.
Really good job on the textures, although perhaps confusing to play on it looks awesome.
I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it)
This will work really well competively.

Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.


I tried to make the flag a XWT, but I couldn't figure it out. So instead, there are no XWT's.
Living in the limelight, the universal dream...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-21 09:11:56
February 21 2011 09:09 GMT
#7
On February 21 2011 18:02 Silence- wrote:
Show nested quote +
On February 21 2011 18:01 EunByuL wrote:
I think "Hole in One" would be a better name.
Really good job on the textures, although perhaps confusing to play on it looks awesome.
I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it)
This will work really well competively.

Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.


I tried to make the flag a XWT, but I couldn't figure it out. So instead, there are no XWT's.


Check out this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=191054

Used the technique on my map Syrany aswell for this result:

+ Show Spoiler +
[image loading]


Takes a while to get it right, but should work for you aswell

edit: i cant stop looking at this map makes me smile on this mondaymorning
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 21 2011 09:26 GMT
#8
PFFFFFFF get the hell out of here... that looks amazing. haha. i dont like how close the third is but dammmmmnn such a good texture idea...
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 21 2011 09:28 GMT
#9
That is an absolutely amazing looking map. As for layout:
it is VERY interesting. The two matchups you have to worry about are ZvT and ZvP.

ZvP: I am worried that the expos might all be too close together. This gives a Zerg no chance to remax when losing a fight. If he loses a fight he is guaranteed to lose the game if the Protoss deathball is anywhere near his base. Other than that I don't think it's bad.

ZvT: I think this map will be really cool for this due to the air positions. As Terrans are tending more to drop play late in the game this will have interesting dynamics. Additionally, the planetary-able third is actually really cool. I really like how this looks.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Summerfield
Profile Blog Joined November 2010
Sweden88 Posts
Last Edited: 2011-02-21 09:39:33
February 21 2011 09:28 GMT
#10
Looks really cool. I am no golf player, but I am sure going to test out this map. One thing that would be cool though is to have like a third of the map being the rough (darker grass) with some trees and stuff like as it is at the starting positions. Right now it feels as the awesome golf grass texture dominates a little too much. It would bring a more diverse feel to it. Great work man.

*Edit*: Damn, just saw that it was not available on EU
"And this queen is like F-u darkshrine you are dying like the bitch you are!" - PsYstarcraft
Iamyournoob
Profile Joined August 2010
Germany595 Posts
February 21 2011 09:30 GMT
#11
I love the idea and the desing! The look of this map is just awesome.

However, I have some concerns in terms of map balance.

So, is this map rotational balanced? Because if I spawn at 6 and my opponent spawns at 11, I can easiliy harass his main with air units or do drops whereas he has to make a huge detour. On the hand, if we assume the same spawning locations, it is way easier and safer for the 11 o'clock player to take his gold than for the 6 o'clock player.

Well maybe this balances things a bit. At least it looks like an interesting dynamic that might occur.

Well, just my thoughts and 2 cents.
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 09:41 GMT
#12
@Peterblue

Hmm, I'm not exactly sure what to say about the expos being close together. I do agree they are very close, but I guess I'll have to see how it plays out.

@Summerfield

Sorry

@lamyournoob

The problem in designing a 3 player map is that it has to be rotationally symmetrical. I can only make reflectional symmetry with 2/4 player maps. I suppose the player counter-clockwise of their opponent could take the gold that is counter-clockwise of them? lol, that was confusing, but I hope you understand.
Living in the limelight, the universal dream...
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-02-21 14:07:47
February 21 2011 14:06 GMT
#13
Hm, can't you remove all the rocks? Right now rush distance is really long anyway, and I think the way the natural is it wouldn't hurt.
The rocks hinder Zerg from expanding away from their opponent (to the gold) when they spawn counter-clockwise.

I would also like a watchtower in the middle cause it's very open which is good for Zerg so maybe give the terrans something to work with.

I'm really concerned that Protoss will have an easy time going to three base on this map which results in the so called (imbalanced) deatball. Maybe you should think about adjusting the mineral/gas numbers on the bases.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 21 2011 14:25 GMT
#14
This is an awesome idea and looks just great!!

Only problems I see is that the mains appear very small and that it might be possible to siege the HY from the 2 o'clock main.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ferisii
Profile Joined February 2011
Denmark199 Posts
February 21 2011 14:48 GMT
#15
After reading through these posts I just couldn't resist making this
[image loading]
doodads being 1 Crater, 1 rock painted white and the usuall flag pool.

Now go add those watch towers.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 21 2011 15:08 GMT
#16
yeaaah thats what im talking about :D even a ball, sweeeet
KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
February 21 2011 19:35 GMT
#17
LOL, I fucked up the player properties so this map wasn't even playable... haha. Just fixed it a republished . Also, when I get home from school, I'll see what I can do about the flag.
Living in the limelight, the universal dream...
lefix
Profile Joined February 2011
Germany1082 Posts
February 21 2011 19:47 GMT
#18
nice idea! :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Mereel
Profile Joined February 2010
Germany895 Posts
February 21 2011 20:04 GMT
#19
hahahahaha jackpot :D

really nice idea
TPW Mapmaking Team
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
February 21 2011 20:14 GMT
#20
as an avid golfer myself, i cannot speak after looking at this. its beautiful.

WE MUST HAVE A FLAG!!! also, this is dangerously close to another aztec map... only the main is highground and the spawn points are moved a bit.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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