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[M] (3) The Eighteenth - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 08:58 GMT
#41
On March 01 2011 17:20 Homework wrote:
So wait, because it's easy to take a third, you could say it's a...


+ Show Spoiler +
PAR THREE!?!?



Zing! yeah, I lol'd :D
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 01 2011 21:17 GMT
#42
On March 01 2011 10:44 Silence- wrote:
Hmmm, I'm sorry about this. I'm looking into why it's not published and getting it fixed. =D

Also, I don't think the Xel'Naga WatchTower flag is going to happen. It creates a hole far to big for the flag to fill and looks like shit.... Sorry.

What do you mean by that?

Also I think you have to do something with the middle since it's just a bit too open right now.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Silence-
Profile Joined October 2010
Canada116 Posts
March 09 2011 22:40 GMT
#43
Sorry for the bump, but I recently did some play testing and it seems, as people have said, that it is too easy to take and hold the third base. Do you think it would benefit to have a highground behin the third base? I have added it in and updated my map with said highground, and I'll see how it plays with it.

I also added some more pictures to the OP. Wall-offs, creep spread, and overlord placement.

=D
Living in the limelight, the universal dream...
Antares777
Profile Joined June 2010
United States1971 Posts
March 10 2011 00:53 GMT
#44
The map is extremely open in the middle and very large. At a first glance, it is Zerg/Protoss favored. Terran has no advantages on this map whatsoever. If you want this to be balanced, the size needs to be decreased.
RogueStatus
Profile Joined August 2010
266 Posts
March 17 2011 19:27 GMT
#45
I want to play it.. Looks fairly balanced. About a long par 3 from each spawning point. I'd hit about a 6 or a 7 I'm guessing. A smooth 5 depending on the wind.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
March 17 2011 19:35 GMT
#46
Wow I really love the look of this map, seems like it'd be really fun to play on!
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 17 2011 21:14 GMT
#47
So.. why is this still on on EU?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 17 2011 22:15 GMT
#48
I republished all the maps in my maplist, can someone check on EU if the map is there now?
KCCO!
JinRho
Profile Joined June 2010
United States38 Posts
March 18 2011 00:22 GMT
#49
I wanted to do a 2v1 with my friend but this is only a 2 player map.
Would be cool if it was a 3 player.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 18 2011 00:44 GMT
#50
It's up.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
March 18 2011 02:07 GMT
#51
Love the green look to it. Nice work
:o
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 19 2011 00:41 GMT
#52
The 3 mineral patches in the right of the 6 o'clock base are too close together. Workers have to go around it and mine from the back. Gotta make a bit of space in the middle^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Tipany
Profile Joined November 2010
United States368 Posts
March 19 2011 01:09 GMT
#53
oh my god so aesthetically pleasing

THAT'S ALL THAT MATTERS
wat.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
Last Edited: 2011-03-19 01:37:51
March 19 2011 01:37 GMT
#54
As one who plays competitive amateur golf. This is amazing!
Silence-
Profile Joined October 2010
Canada116 Posts
March 19 2011 04:00 GMT
#55
On March 19 2011 09:41 FlopTurnReaver wrote:
The 3 mineral patches in the right of the 6 o'clock base are too close together. Workers have to go around it and mine from the back. Gotta make a bit of space in the middle^^




ok, thanks i'll fix it now.
Living in the limelight, the universal dream...
yawnoC
Profile Joined December 2010
United States3704 Posts
March 19 2011 05:03 GMT
#56
I love the look of the map :D
Great Job.
GG - UNiVeRsE is the best player in the WORLD
Bandreus
Profile Joined April 2010
Italy69 Posts
April 04 2011 13:54 GMT
#57
Whoa, love this map!

This definitely needs watch towers! Also expansions look moderately safe to take. Maybe have only 1 high yeld expo and put it in the middle for high-tension scenarios. The flag right on top of the gold minerals would be epic ^_^

Great work
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 04 2011 15:06 GMT
#58
Outstanding map, good luck in MotM!!
CBWeyland
Profile Joined March 2011
United States13 Posts
April 04 2011 23:42 GMT
#59
Hahaha love this map.
Learn to macro.
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
April 05 2011 12:46 GMT
#60
This looks brilliant gonna play on it asap!
(☞/  ̄ヮ ̄) ☞/
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