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[M] (3) The Eighteenth - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 All
Homework
Profile Joined December 2010
United States283 Posts
April 05 2011 14:36 GMT
#61
On March 01 2011 17:58 ihasaKAROT wrote:
Show nested quote +
On March 01 2011 17:20 Homework wrote:
So wait, because it's easy to take a third, you could say it's a...


+ Show Spoiler +
PAR THREE!?!?



Zing! yeah, I lol'd :D


Oh man, why did I make that joke...
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
April 05 2011 15:29 GMT
#62
Played a round vs the AI, really nice map man I love the aesthetics too
(☞/  ̄ヮ ̄) ☞/
piochelin
Profile Joined January 2010
Spain31 Posts
April 05 2011 16:07 GMT
#63
WOW, I don't know about balance issues but you just score a birdie! I love the arts ;D
it's all about courage
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 05 2011 16:51 GMT
#64
When, oh when, will map makers stop putting a big empty space all around the map. I know it looks aesthetically pleasing, but gameplay wise it sucks. Air harass is already powerful enough.

In pretty much every BW map the terrain goes all the way to the edge of the map, but this obnoxious habit got started somehow in SC2 and it just won't go away.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 11 2011 03:31 GMT
#65
Congradulations to silence- for making it into the Map of the Month #4 finals! This map is awesome. It's got some of the best texture work I've ever seen. Looking forward to some great games during the tournament.
For he is the Oystermeister, lord of all the oysters.
Clonze
Profile Joined October 2009
Canada281 Posts
April 11 2011 04:13 GMT
#66
the only complaint i have is reapers not having enough option to getting into an opponents base, 1 stalker could easily repel a reaper from seeing anything
(reapers are rarely used in standard/economical games, and maps like this will even defeat the '1reaper scout' technique... lol)
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
virgol
Profile Joined May 2010
Sweden61 Posts
April 28 2011 15:36 GMT
#67
This map is so epic I love the design, and it seems pretty balanced too.
superezekiel
Profile Joined November 2010
United States35 Posts
April 29 2011 15:48 GMT
#68
Saw a game cast on this map and it was very interesting, but someone on the first page that mentioned ZvP being difficult for Z because remaxing would be hard was right. While the zerg player wasn't playing their best or the best they could have been playing, the Protoss deathball just moved it's way through the expo and onto the next one until it took out the zerg player and he GG'd.

Fun looking map though, and again the aesthetics look great.
Victory Goes To The Winner!
SmashHammer
Profile Joined January 2011
United States148 Posts
May 02 2011 01:51 GMT
#69
Congrats!
TPW Mapping - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
May 02 2011 02:32 GMT
#70
Congratulations on winning MotM#4!
BrahCJ
Profile Joined January 2011
Australia659 Posts
May 02 2011 02:47 GMT
#71
Oh wow!
I seldom EVER check out these maps, but this one is an eye turner!
Can't wait to get home and give it a burl!
Play the games!
Magrath
Profile Joined August 2010
Canada292 Posts
May 02 2011 03:37 GMT
#72
Congrats.
Anything can be acheived through persistence and thought
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