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[M] (3) The Eighteenth - Page 2

Forum Index > SC2 Maps & Custom Games
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Pyth121
Profile Joined February 2011
United States34 Posts
February 21 2011 20:34 GMT
#21
The first rush distance map shows ground units going through the rocks. This is an error?
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
February 21 2011 21:40 GMT
#22
wow. I cannot express with words how awesome this is, lol. I'll defiantly be playing this when I get on today.

I will say that I really like the way you chose to use destructible rocks on this map. Good luck in the MotM!
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Silence-
Profile Joined October 2010
Canada116 Posts
February 22 2011 01:19 GMT
#23
On February 22 2011 05:34 Pyth121 wrote:
The first rush distance map shows ground units going through the rocks. This is an error?


Damn, thanks. I completely missed this. I'll fix it up in a bit.
Living in the limelight, the universal dream...
wi1lywonka
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-24 01:17:43
February 22 2011 02:08 GMT
#24
Looks great, can't wait until for the Xel'Naga flag towers.

But yeah the close third is questionable.
Mashes
Profile Blog Joined October 2010
Canada441 Posts
February 22 2011 02:27 GMT
#25
Wow, this tileset is amazing, props!
"life of lively to live to life of full life thx to shield battery"
-{Cake}-
Profile Joined October 2010
United States217 Posts
February 22 2011 02:39 GMT
#26
nicely done!,

one question though, are the sand traps the same as normal ground? or a small patch of lowground? I'm terrible with mapmaking myself but would it be possible to add a slow effect to units passing through the sand (I was trying to come up with a way to make the middle more interesting xP)
Silence-
Profile Joined October 2010
Canada116 Posts
February 25 2011 05:30 GMT
#27
Made some changes. I added LoSB's where the red circles are:
[image loading]

Sorry for the shitty lighting. My computer sucks. Thank god I'm getting a new one =D

Also, has anyone actually played on this map yet and what are your thoughts balance wise? thanks.
Living in the limelight, the universal dream...
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-02-25 08:55:24
February 25 2011 08:53 GMT
#28
I'd love to play it, but im on EU ... I can publish it if you want, still got some mapslots leftover. Lemme know, seems real fun to play on a golfcourse :D

@Cake, not without losing the meleemap properties
KCCO!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 27 2011 10:55 GMT
#29
This map is now published on EU under the name:

The Eighteenth

Enjoy playing!
KCCO!
Silence-
Profile Joined October 2010
Canada116 Posts
February 27 2011 10:57 GMT
#30
On February 27 2011 19:55 ihasaKAROT wrote:
This map is now published on EU under the name:

The Eighteenth

Enjoy playing!


Thanks man! =D
Living in the limelight, the universal dream...
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 28 2011 20:50 GMT
#31
A golf field, now that is an awesome map to play on.
Champion seed spitting.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
February 28 2011 23:02 GMT
#32
Great map!! I like the gold theme a lot!! very creative map!!
Great Job!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 28 2011 23:34 GMT
#33
It's not on EU.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BertiliO
Profile Joined January 2011
Sweden134 Posts
February 28 2011 23:35 GMT
#34
can't find it on EU. Damn got so excited xD
Sephimos
Profile Joined January 2011
United States144 Posts
March 01 2011 00:36 GMT
#35
Aside from the textures being awesome//hilarious as everyone has mentioned, the map itself looks very good too. Close thirds, but with a serious element of danger with destructible rocks in between the natural and main. Could open up a lot of interesting possibilities. Very well done overall.

Only suggestion, you HAVE to put a XWT as the pin in the middle, then it's MotM easy imho
You see!! YOU SEEEEE!! -Sen
Silence-
Profile Joined October 2010
Canada116 Posts
March 01 2011 01:44 GMT
#36
Hmmm, I'm sorry about this. I'm looking into why it's not published and getting it fixed. =D

Also, I don't think the Xel'Naga WatchTower flag is going to happen. It creates a hole far to big for the flag to fill and looks like shit.... Sorry.
Living in the limelight, the universal dream...
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-03-01 05:01:32
March 01 2011 04:59 GMT
#37
Ahaha, that is such a brilliant idea for texturing a map. Thinking of a theme and just totally running with it, I love it.


Trying to think of other applications for that tileset. A street-tiled 2 player map with a football field in the middle maybe? >_> So cool.
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 01 2011 05:05 GMT
#38
Wow! Really cool idea texture-wise. I like the layout in general, too.

My only gripe is that there are 5 bases clumped together, which is generally bad gameplay. Matches can often lead to turtling, especially with the small chokes and near uselessness of the second entrance to the natural. Tanks can also defend 3-5 base very easily in TvT and other match ups. I think to fix it, you ought to open up the expansions more. Maybe distance them a bit more, and add ramps. This will also make it possible to split the map after 5 base, because right now two people can't take the part of the map that isn't being used, because the bases are too close.
https://liquipedia.net/starcraft2/Monitor
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 01 2011 07:28 GMT
#39
Should be published on EU under 'The Eighteenth'
When I get home I will check if I made some mistake publishing it...
KCCO!
Homework
Profile Joined December 2010
United States283 Posts
March 01 2011 08:20 GMT
#40
So wait, because it's easy to take a third, you could say it's a...


+ Show Spoiler +
PAR THREE!?!?
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