[M] (3) The Eighteenth - Page 2
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Pyth121
United States34 Posts
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GreYMisT
United States6736 Posts
I will say that I really like the way you chose to use destructible rocks on this map. Good luck in the MotM! | ||
Silence-
Canada116 Posts
On February 22 2011 05:34 Pyth121 wrote: The first rush distance map shows ground units going through the rocks. This is an error? Damn, thanks. I completely missed this. I'll fix it up in a bit. | ||
wi1lywonka
Germany57 Posts
But yeah the close third is questionable. | ||
Mashes
Canada441 Posts
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-{Cake}-
United States217 Posts
one question though, are the sand traps the same as normal ground? or a small patch of lowground? I'm terrible with mapmaking myself but would it be possible to add a slow effect to units passing through the sand (I was trying to come up with a way to make the middle more interesting xP) | ||
Silence-
Canada116 Posts
Sorry for the shitty lighting. My computer sucks. Thank god I'm getting a new one =D Also, has anyone actually played on this map yet and what are your thoughts balance wise? thanks. | ||
ihasaKAROT
Netherlands4730 Posts
@Cake, not without losing the meleemap properties | ||
ihasaKAROT
Netherlands4730 Posts
The Eighteenth Enjoy playing! | ||
Silence-
Canada116 Posts
On February 27 2011 19:55 ihasaKAROT wrote: This map is now published on EU under the name: The Eighteenth Enjoy playing! Thanks man! =D | ||
InfestedHydralisk
Netherlands110 Posts
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TemplarCo.
Mexico2870 Posts
Great Job!! :D | ||
FlopTurnReaver
Switzerland1980 Posts
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BertiliO
Sweden134 Posts
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Sephimos
United States144 Posts
Only suggestion, you HAVE to put a XWT as the pin in the middle, then it's MotM easy imho | ||
Silence-
Canada116 Posts
Also, I don't think the Xel'Naga WatchTower flag is going to happen. It creates a hole far to big for the flag to fill and looks like shit.... Sorry. | ||
Bobster
Germany3075 Posts
Trying to think of other applications for that tileset. A street-tiled 2 player map with a football field in the middle maybe? >_> So cool. | ||
monitor
United States2402 Posts
My only gripe is that there are 5 bases clumped together, which is generally bad gameplay. Matches can often lead to turtling, especially with the small chokes and near uselessness of the second entrance to the natural. Tanks can also defend 3-5 base very easily in TvT and other match ups. I think to fix it, you ought to open up the expansions more. Maybe distance them a bit more, and add ramps. This will also make it possible to split the map after 5 base, because right now two people can't take the part of the map that isn't being used, because the bases are too close. | ||
ihasaKAROT
Netherlands4730 Posts
When I get home I will check if I made some mistake publishing it... | ||
Homework
United States283 Posts
+ Show Spoiler + PAR THREE!?!? | ||
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