• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:04
CET 00:04
KST 08:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 [ASL21] Potential Map Candidates Tik Tok Parody about starcraft Ladder maps - how we can make blizz update them?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2020 users

[M] (2) Krakatoa

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-27 01:05:10
January 09 2011 01:37 GMT
#1
[image loading]

Available at EU, SEA and NA

Cowabunga my young fellows, it's like the first time that it feels like beeing this hot in here. My latest map features the famous Char tileset and a very small size of only 120x120 and give you a feel like beeing within an old vulcano.

While beeing that kinda small the map still has a kinda large main to main distance and also offers a nearby third. The HY and 4th a right next to each other and you most likely gonna take both at once. All those positive feature also need a slight drawback and that's why you got a double sized main ramp and there are some very good places for Overlord to be during the earlier stages of the game.



But enough infos for now, here are the pictures:
Overview
[image loading]
HQ Overview

Note: I only decorated areas you're able to see ingame.

+ Show Spoiler [Analyzer and Detail Pictures] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


My Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
January 09 2011 01:58 GMT
#2
This looks good. I like the placement of the 4th and gold. With the gold so close to the center and being open makes it feel unsafe yet the 4th is close behind but feels much safer. I like that you are mixing things up with the double wide ramp. The rush distances are long enough that it could work.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 02:00 GMT
#3
Tried to actually yet again make a smaller make just by the map size. Was kinda surprised that the distance still are that kinda big.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
January 09 2011 02:04 GMT
#4
On January 09 2011 11:00 dezi wrote:
Tried to actually yet again make a smaller make just by the map size. Was kinda surprised that the distance still are that kinda big.

It's because you put the naturals in the corners and with the ramp facing the natural. Then the obstruction in the middle increases the distance. I think the distance is within reason (about the same as Scrap Station).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 02:11 GMT
#5
I know, but it's still sometimes a little akward ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Summerfast
Profile Joined January 2011
24 Posts
January 09 2011 02:18 GMT
#6
Hmmm...I not a fan of the foliage. Maybe reduce the number of plant species, reduce the amount of weeds, gouping them a little (like how weeds naturally grow), and taking them off of the "walking paths" (walking would trample the little plants).

I do like the large space behind the fourths. I think they promote late game harass!


Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 02:38 GMT
#7
I like the location of the fourths in relation to the high yields. This map has longer rush distances than I would have expected for its size, even though there are still pretty quick. The aesthetics on this map made me want to rethink disliking lava title sets. I love the plants around the border, they look so cool.

To me, I do not even think that this map needs XWTs, due to its compact size. In relation to Steppes of War, if that map had easier expansions (to counteract the rush distance), it would've been a good map. The expansions on this map seem challenging to take. It's just a thought to have in mind, I'll give you more feedback after playing a few games on it

WniO
Profile Blog Joined April 2010
United States2706 Posts
January 09 2011 02:50 GMT
#8
wtf this looks awesome cool design
Summerfast
Profile Joined January 2011
24 Posts
January 09 2011 03:01 GMT
#9
What would happen if the center cliffs became pathable, ramps were put on their inside and the towers were put on the cliffs...not saying that should be done, just woundering what you guys think would happen...
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-01-09 11:10:00
January 09 2011 11:00 GMT
#10
On January 09 2011 12:01 Summerfast wrote:
What would happen if the center cliffs became pathable, ramps were put on their inside and the towers were put on the cliffs...not saying that should be done, just woundering what you guys think would happen...

Erm, can you draw a picture of this because i just don't get it ^^

On January 09 2011 11:18 Summerfast wrote:
Hmmm...I not a fan of the foliage. Maybe reduce the number of plant species, reduce the amount of weeds, gouping them a little (like how weeds naturally grow), and taking them off of the "walking paths" (walking would trample the little plants).

So you would like to see the overall amount of foliage reduced. Gonna look into this.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 20:59 GMT
#11
On January 09 2011 20:00 dezi wrote:
Show nested quote +
On January 09 2011 11:18 Summerfast wrote:
Hmmm...I not a fan of the foliage. Maybe reduce the number of plant species, reduce the amount of weeds, gouping them a little (like how weeds naturally grow), and taking them off of the "walking paths" (walking would trample the little plants).

So you would like to see the overall amount of foliage reduced. Gonna look into this.


NO! The foliage is beautiful, DON'T DO IT!
EffectS
Profile Joined May 2010
Belgium795 Posts
January 09 2011 21:08 GMT
#12
I like that's it's one of the few maps being posted lately where the third isen't halfway across the map.
Foliage doesn't do shit, doesn't show on low-graphics I think.
Good XNT placement imo, but the bridge in the middle won't see much play I think.
TEEHEE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 21:21 GMT
#13
Mh, the bridge is there for lategame movement / flanks / ... if there would be a 4th useable clifflevel i would change it to low ground and place ramps to it ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
baskerville
Profile Blog Joined April 2010
541 Posts
January 09 2011 23:56 GMT
#14
you should "decorate" the borders of the map
http://www.teamliquid.net/mirror/smilies/random-big.gif
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2011 23:59 GMT
#15
I decorated anything you're able to see ingame :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 19 2011 22:48 GMT
#16
Slighlty reworked the bridge today (made it shorter so it's actually usefull).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
January 21 2011 08:06 GMT
#17
like that a lot!
high yield gets some protection and a choke that can be abused, distance all around is longer so bridge makes sense and now that it is shorter one is less afraid to use it.
looks better, too, I think.
SmashHammer
Profile Joined January 2011
United States148 Posts
January 21 2011 08:40 GMT
#18
I really like the detail work, except for all the generated foliage. It looks out of place to me in all the main paths and around some of the bases. The layout looks really fun to play on and seems balanced. One small question though about the XWTs, can they see into the mains? And if so, can Protoss warp into the main if they have control of the tower (and a properly positioned pylon)?
TPW Mapping - theplanetaryworkshop.com
G_Wen
Profile Joined September 2009
Canada525 Posts
January 21 2011 09:03 GMT
#19
This isn't a bad map. Interesting gold and 4th positions. I'll give it ago once I have SC2 again.
ESV Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 21 2011 10:22 GMT
#20
On January 21 2011 17:40 SmashHammer wrote:
I really like the detail work, except for all the generated foliage. It looks out of place to me in all the main paths and around some of the bases. The layout looks really fun to play on and seems balanced. One small question though about the XWTs, can they see into the mains? And if so, can Protoss warp into the main if they have control of the tower (and a properly positioned pylon)?

Gonna test this once i'm back at home.
FYI: The XWTs can barely look into the main but i'm currently not sure if the pylon warp-in range is big enough to take advantage of this.

Foliage: You won't recognize it that much while ingame.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason244
StarCraft: Brood War
Artosis 110
nyoken 92
Rock 23
NaDa 15
Dota 2
monkeys_forever108
NeuroSwarm102
canceldota69
420jenkins65
League of Legends
goblin11
Super Smash Bros
PPMD44
Heroes of the Storm
Khaldor162
Other Games
summit1g6483
Grubby3578
FrodaN2498
shahzam376
ToD193
C9.Mang0163
Liquid`Hasu157
Trikslyr2
Organizations
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 23
• Reevou 9
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21345
League of Legends
• Doublelift3130
• TFBlade1299
Other Games
• imaqtpie1589
• Shiphtur229
Upcoming Events
Replay Cast
57m
PiG Sty Festival
9h 57m
Clem vs Percival
Zoun vs Solar
Escore
10h 57m
Epic.LAN
12h 57m
Replay Cast
1d
PiG Sty Festival
1d 9h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 10h
Epic.LAN
1d 12h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.