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Active: 4520 users

iCCup Mapmaking Team picks up Koagel!

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-01-07 21:25:18
January 07 2011 18:45 GMT
#1
[image loading]


The iCCup Mapmaking Team is proud to announce it's latest addition: Koagel!. After seeing some of the terrific work that Koagel has contributed not only to the community but to the mapmaking team, I had to extend an invitation to him.

Koagel has been blowing the community away for quite some time now with his absolutely stunning visual effects in Starcraft 2 maps. The iCCup Mapmaking Team will be using his skills to drastically improve aesthetics on our maps.

Introducing Oliver "Koagel" Gam

My name is Oliver "Koagel" Gam, as of now I'm a 23 year old 4th year medical student from Vienna, Austria. I've drawn for pretty much all my life, and started texturing some years ago while being in some Doom3 mod team that, like most mods, died a slow death. Got luckier a bit later with "The Ball", originally a mod for UT3, that eventually went retail. Visit the site, http://www.theballthegame.com/, download the demo, buy the game if you like it . I did concept art, textures and the german translation for it.
In SC2, I'm still rather one of the behind the scenes mapmaking guys than a player, and as such, better at (and more interested in) the aesthetics than at doing the layouts. I care most about my own development as an artist, and want to create the most beautiful/creative maps I can. In my opinion, if you stopped getting better, you started to suck.


If you are unfamiliar with Koagel's work, here's some examples. You can also find more by checking out his collaboration efforts in the Teamliquid.net SC2 Custom Map forum.

iCCup Starlight Breaker by neobowman before & after Koagel
+ Show Spoiler +
BEFORE
[image loading]

AFTER - This is one you'll definitely want to check out in-game!
[image loading]


City of the Sun by EffectS & visuals by Koagel - Click to view thread
[image loading]


Wood House - Made entirely in the SC2 Editor
[image loading]

Mummy - From the mod "The Ball
+ Show Spoiler [Mummy] +

[image loading]


Hand Drawn Collage (NSFW)
+ Show Spoiler [NSFW] +
[image loading]


We're very happy to have such a skilled artist on our team. Welcome aboard, Oliver!

Be sure to check out the iCCup Mapmaking Team & Map Pool thread for all of our works and more! Be on the lookout in 2011. iCCup Maps are going to become bigger than ever before!

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
January 07 2011 18:49 GMT
#2
Awesome!

I really hope that all of the hard work of your team gets the credit you guys deserve.
Gentso
Profile Joined July 2010
United States2218 Posts
January 07 2011 18:51 GMT
#3
Just wanted to post that this map is the first of any iccup map that I truly truly like. Very cool
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 07 2011 18:52 GMT
#4
Cool to see someone from my hometown involved with iCCup Hope you do well and show us some awesome stuff ^_^
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
xza
Profile Joined November 2010
Singapore1600 Posts
January 07 2011 18:53 GMT
#5
Holy fffff that map is beautiful
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Koagel
Profile Joined October 2010
Austria167 Posts
Last Edited: 2011-01-07 18:56:49
January 07 2011 18:55 GMT
#6
Yeah, Vienna ftw. Should get a beer sometime.

EDIT: Btw, in case someone's wondering: I'm still free to do collaborations with people outside of iCCup when I have the time to do so.
Befree
Profile Joined April 2010
695 Posts
January 07 2011 19:32 GMT
#7
That's great news. Aesthetics have been my biggest problem with the non-blizzard maps that have been made. A talented terrain artist should make for great improvements in this category though. Can't wait.
eu.xen
Profile Joined May 2010
Germany352 Posts
January 07 2011 21:17 GMT
#8
Everytime I see one of those awesome new maps, I die a little inside when jumping on the ladder the first time after that. :/
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 07 2011 21:25 GMT
#9
Thanks for moving this!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Rabbet
Profile Joined December 2009
Canada404 Posts
January 07 2011 21:27 GMT
#10
Why does Iccup have a SC2 map making squad when Blizzard has no intention of putting your maps into ladder rotation? Also, weren't most of iccup maps for Broodwar just ripped off from the Korean pro circuits and renamed Iccup Destination for example?
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
January 07 2011 21:42 GMT
#11
On January 08 2011 06:27 Rabbet wrote:
Why does Iccup have a SC2 map making squad when Blizzard has no intention of putting your maps into ladder rotation? Also, weren't most of iccup maps for Broodwar just ripped off from the Korean pro circuits and renamed Iccup Destination for example?



lol...


i play them (among other ppl ofc) with friends and have way more fun then on those from ladder map pool, thats one thing...
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 07 2011 21:47 GMT
#12
On January 08 2011 06:42 Dia wrote:
Show nested quote +
On January 08 2011 06:27 Rabbet wrote:
Why does Iccup have a SC2 map making squad when Blizzard has no intention of putting your maps into ladder rotation? Also, weren't most of iccup maps for Broodwar just ripped off from the Korean pro circuits and renamed Iccup Destination for example?



lol...


i play them (among other ppl ofc) with friends and have way more fun then on those from ladder map pool, thats one thing...

that. and its fun to make maps ^^
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 07 2011 22:33 GMT
#13
On January 08 2011 06:27 Rabbet wrote:
Why does Iccup have a SC2 map making squad when Blizzard has no intention of putting your maps into ladder rotation? Also, weren't most of iccup maps for Broodwar just ripped off from the Korean pro circuits and renamed Iccup Destination for example?

This iCCup mapmaking team has nothing to do with BW iCCup. We are managed entirely by iCCup.TV
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Backpack
Profile Blog Joined March 2010
United States1776 Posts
January 07 2011 23:08 GMT
#14
Is it bad that I thought City of the Sun was Marine Arena?

Great work and hope to see more by Koagel.
"You people need to just generally care a lot less about everything." -Zatic
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2011-01-07 23:37:14
January 07 2011 23:37 GMT
#15
Grats Koagel! I am consistently amazed by your aesthetic touch.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 07 2011 23:47 GMT
#16
Congrats Koagel!

Looking forward to some great stuf
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Malarkey817
Profile Joined June 2010
United States163 Posts
January 08 2011 00:11 GMT
#17
That cottage/farm looks absolutely gorgeous, and I never use that word! It's hard to believe that thing was made using the sc2 editor. Looking at City of the Sun you can really tell this guy has got talent. Nice snag, iCCup!
"Mnet's Nicole The Entertainer's Introduction to Veterinary Science changed my life." -TuElite
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 08 2011 05:08 GMT
#18
I just had an in-game look at the new Starlight Breaker; the lighting had this really odd super high-contrast look. Is that intentional, or is that some artifact of my graphics settings (I play on Medium)?
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 08 2011 05:20 GMT
#19
Glad to have you Koagel! Great addition to the team.
https://liquipedia.net/starcraft2/Monitor
Koagel
Profile Joined October 2010
Austria167 Posts
January 08 2011 06:22 GMT
#20
On January 08 2011 14:08 Obscura.304 wrote:
I just had an in-game look at the new Starlight Breaker; the lighting had this really odd super high-contrast look. Is that intentional, or is that some artifact of my graphics settings (I play on Medium)?


This is how it looks for me: + Show Spoiler +
[image loading]

I do usually put the contrast up a bit, but it's hard to judge if this qualifies as the super odd high contrast look you mean.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
January 08 2011 08:22 GMT
#21
--- Nuked ---
EffectS
Profile Joined May 2010
Belgium795 Posts
January 08 2011 12:17 GMT
#22
Grats Koagel! <33333
TEEHEE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 08 2011 13:25 GMT
#23
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
January 08 2011 20:42 GMT
#24
Congrats Koagel! The new Starlight Breaker is beautiful!
Koagel
Profile Joined October 2010
Austria167 Posts
January 08 2011 21:53 GMT
#25
Thanks folks, really appreciate the support.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 08 2011 21:59 GMT
#26
might be 2 of the best sc2 maps ive seen so far judging by the first look. both look really good ,fun and open. gz!
life of lively to live to life of full life thx to shield battery
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 09 2011 03:30 GMT
#27
Starlight Breaker looks just unreal now, 10/10!!!!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Summerfast
Profile Joined January 2011
24 Posts
January 09 2011 04:43 GMT
#28
Great! One of the best map maker/artist around!
Antares777
Profile Joined June 2010
United States1971 Posts
January 09 2011 22:01 GMT
#29
I say that you should re-texture Fighting Spirit by prodiG. I think that map can look a bit more beautiful!

+ Show Spoiler +
[image loading]
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