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[UMS] (AOS) City of Tempest - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 35 Next All
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 04 2011 03:40 GMT
#101
The automatic last hit makes this game a lot more high level. You don't have to worry about your lane, and you can go shop or gank at your pleasure. What this introduces is lane pushing. Once you push your lane to the enemy towers, their towers will kill your creeps, not granting any exp or gas, but you get ganked quite easily. So basically, you try to kill each other from the very start unlike other dota games where you farm and build ur character for the first 5-10 mins and then engage in combat.
saltygrapes
Profile Joined April 2010
181 Posts
January 04 2011 04:36 GMT
#102
On January 04 2011 12:40 Chairman Ray wrote:
The automatic last hit makes this game a lot more high level. You don't have to worry about your lane, and you can go shop or gank at your pleasure. What this introduces is lane pushing. Once you push your lane to the enemy towers, their towers will kill your creeps, not granting any exp or gas, but you get ganked quite easily. So basically, you try to kill each other from the very start unlike other dota games where you farm and build ur character for the first 5-10 mins and then engage in combat.


lol what a horribly attempted summarization of the skill involved in dota. the automatic last hit does NOT introduce more skill, no matter what strange way you try to twist it. it introduces a different concept, sure, but one that has a much lower skill ceiling.

there is no technical skill involved in making decisions... that's part of the reason anyone can beat anyone in sc2 right now.
sxpointz!
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
January 04 2011 04:52 GMT
#103
I just played a game and found out that some skills don't have hotkey. I'll get that problem fixed asap.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2011-01-04 05:33:54
January 04 2011 04:52 GMT
#104
On January 04 2011 13:36 saltygrapes wrote:
Show nested quote +
On January 04 2011 12:40 Chairman Ray wrote:
The automatic last hit makes this game a lot more high level. You don't have to worry about your lane, and you can go shop or gank at your pleasure. What this introduces is lane pushing. Once you push your lane to the enemy towers, their towers will kill your creeps, not granting any exp or gas, but you get ganked quite easily. So basically, you try to kill each other from the very start unlike other dota games where you farm and build ur character for the first 5-10 mins and then engage in combat.


lol what a horribly attempted summarization of the skill involved in dota. the automatic last hit does NOT introduce more skill, no matter what strange way you try to twist it. it introduces a different concept, sure, but one that has a much lower skill ceiling.

there is no technical skill involved in making decisions... that's part of the reason anyone can beat anyone in sc2 right now.


The last hitting concept is something that I never really liked when playing dota. I wouldn't say it adds skill to the game, but rather shifts it. The first 5 minutes of the game is basically just last hitting and denying creeps. Sure it does take a good skill curve, but if beat my opponent and outgear him, i enter the mid game with an advantage. In the mid game where all the engagement happens, if I have an advantage over my opponent, it lowers the level of the mid game. There's seldomly a game of dota where both teams enter the midgame with exactly the same levels and gear value. What CoT does is basically throw out the early game and just stick you in the mid game. This way it focuses purely on engagements. It doesn't necessarily mean it takes more skill or less skill - it simply focuses all the skill on one stage of the game rather than dividing it into different stages of the game. From what I have experiences so far, CoT is more micro intensive, but less decision making and strategy than dota. I guess this is why CoT is so competitive in Korea right now.
Macabre
Profile Joined July 2010
United States1262 Posts
January 04 2011 05:38 GMT
#105
On January 04 2011 04:07 MeLo wrote:
this game is just crazy long.

people are just leaving... i haven't got to finish a game yet.



Haha..this guy leaves games if he dies in the beginning~~
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
saltygrapes
Profile Joined April 2010
181 Posts
January 04 2011 07:11 GMT
#106
On January 04 2011 13:52 Chairman Ray wrote:
Show nested quote +
On January 04 2011 13:36 saltygrapes wrote:
On January 04 2011 12:40 Chairman Ray wrote:
The automatic last hit makes this game a lot more high level. You don't have to worry about your lane, and you can go shop or gank at your pleasure. What this introduces is lane pushing. Once you push your lane to the enemy towers, their towers will kill your creeps, not granting any exp or gas, but you get ganked quite easily. So basically, you try to kill each other from the very start unlike other dota games where you farm and build ur character for the first 5-10 mins and then engage in combat.


lol what a horribly attempted summarization of the skill involved in dota. the automatic last hit does NOT introduce more skill, no matter what strange way you try to twist it. it introduces a different concept, sure, but one that has a much lower skill ceiling.

there is no technical skill involved in making decisions... that's part of the reason anyone can beat anyone in sc2 right now.


The last hitting concept is something that I never really liked when playing dota. I wouldn't say it adds skill to the game, but rather shifts it. The first 5 minutes of the game is basically just last hitting and denying creeps.


Ok so youre letting your opinion be swayed by the fact that you "never really liked" it. Clearly it adds more skill to the early game portions and is essential to being a successful player.


On January 04 2011 13:52 Chairman Ray wrote:Sure it does take a good skill curve, but if beat my opponent and outgear him, i enter the mid game with an advantage. In the mid game where all the engagement happens, if I have an advantage over my opponent, it lowers the level of the mid game.


What ???? This map (City of Tempest) is another one of those AOS maps where if you fall behind, you have no chance of coming back. dota is not that way. Throughout the midgame you're one or two ganks away from pulling your team back into it. of course you get an advantage from outlaning your opponent. that's why it's important to be good at it. your point makes absolutely no sense


On January 04 2011 13:52 Chairman Ray wrote:There's seldomly a game of dota where both teams enter the midgame with exactly the same levels and gear value. What CoT does is basically throw out the early game and just stick you in the mid game. This way it focuses purely on engagements. It doesn't necessarily mean it takes more skill or less skill - it simply focuses all the skill on one stage of the game rather than dividing it into different stages of the game. From what I have experiences so far, CoT is more micro intensive, but less decision making and strategy than dota. I guess this is why CoT is so competitive in Korea right now.


Whether you enter the "midgame" or not in DOTA with an advantage has nothing to do with the skill level involved, except that the person who got the advantage was obviously the stronger player in the early game, meaning they were... you guessed it: *more skilled*. honestly this map is probably competitive in Korea because there's nothing else out there. and because Blizzard's map hasn't been released yet.
sxpointz!
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-01-04 07:44:25
January 04 2011 07:43 GMT
#107
Two games have completely different styles. Dota has been out for a while now but ct only came out for like 3 days now in NA. Give it more time before evaluating so fast. It's not the only map the korean server has but it sure is gaining a lot of popularity. The main people who are playing the game are the hardcore dota users and they stopped playing dota ever since playing this map.
Just spend more time and if you don't like the style of the game, you can go back to dota or hon or any other aos maps out there. I think all of em are fun to play. Play what suits your style the most.
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-01-04 07:53:38
January 04 2011 07:49 GMT
#108
About the length of the games. The average time for a match in the recent korean tournament was around 30~40 minutes. The longest one i saw was around 61 minutes.

I think the only reason why it's taking so long right now is beause the game has been out for like 3 days now and people haven't figured everything. I've played some games today and i can see some people are already doing pretty good at killing heroes maybe because they've been playin dota or other aos for a long time. But they all were pretty bad at destroying the buildings.

I tried not to post advanced tactics that were developed in korea over a long time because i just wanted to see if NA users would develope their own unique style that is different from korea. I think those research, making new builds are the big 'fun' part of a new aos. But yeah anyone coming to the irc chat room and if i'm there, i'll try to answer any questions you have.
anch
Profile Blog Joined June 2006
United States5457 Posts
January 04 2011 07:51 GMT
#109
I just played it, even 2v1 takes crazy long.
and of course if you are 1v2 or 2v3, seems like no chance in hell to win. 1 guy leave and the game is ruined.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
January 04 2011 08:33 GMT
#110
Anyway I never had that much fun at dota (I was interested in it for a little while), but I'm having a lot with this right now, maybe just cause no one knows how to play, but it's a lot simpler to just pick up and play, you don't have to have to know a shitton of items and heroes and plan exact builds for crafting items and such. The pace is frantic also, even though the games go long.

Although the majority of games have been ruined by laggers and some leavers so far.
Yeah, well, you know, that's just like, your opinion man
MeLo
Profile Joined August 2010
Australia192 Posts
January 04 2011 09:36 GMT
#111
so which hero has the highest damage?
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
January 04 2011 13:07 GMT
#112
Lursellant has the highest damage combination. Just have to know how to do his combination.
Duran is also deadly.

For destroying buildings, both Dark Fact and Sylon can do the most damage in short time.

Drago can build spore crawlers that has a lot of hp and hits good damge for destroying
buildings, and annoy any hero near the tower. His skills do good damge for hero killing too.

Any character with towers can just spam 'setup tower' near the enemy building for destroying
really quickly. These are Phantom(reaper), Fire series, Berrnine, Megagunzord.

Summoning big tower chars which are Dwarf and Drago can also destroy towers. It does
take longer to destroy, but their summon life time is pretty long.

But any character above level 10 can destroy towers quickly when they drink mana potion
and spam all their spells as fast as you can. you do have to focus on certain skills that
are most effect on doing most damage on the buildings.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
January 04 2011 14:01 GMT
#113
i've played a few games of this. its kinda fun, but doesn't really have the depth of dota. Its hard to tell if you're aggroed by mobs, and because everything seems to do such insignificant damage its not really worth noticing. The free hits make melee retardedly easy, just let them all get low and run in and aoe once. I dont feel like theres the same level of finesse as there is in a game of HON or dota. Maybe this will change, but as long as you can aoe down a giant pack of 1hp mobs all the time, i dont see it changing. also lack of stun/slows makes ganking pretty 1 dimensional, either you kill them instantly, or they run away and you dont
Writer
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
Last Edited: 2011-01-04 14:14:05
January 04 2011 14:10 GMT
#114
There are tons of slow, stun skills. Also there are trap skills.
If it were that 1 dimensional and didn't have depth of dota, the dota players in korea wouldn't have changed to playing this game.

Ppl tend to think just because it's so different from dota this games involves less skill.
There were many in korea that talked about this and got pretty much raped against the good players. There are so many little things you have to know to play well. It's true that it's
beginner friendly. But the skill level difference between the great and good players are
so much, if they played 10 games, the results would most likely be the same.

There are around 8~9k games per hour, and over 20 different active clans playing this game.
And in tournaments, the results are almost always the same. If the game didn't have that
much depth, the results should've been different(more random) every time since there are this many people playing hardcore right now.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 04 2011 15:07 GMT
#115
Any news on the EU release? You don't have to change anything, just find someone reliable with an EU account. He uploads it and ppl from EU will organize themselves to bring the game up. That's really all there is to it and you gain a much bigger fanbase that can help with improvements of the 'foreigner' version of the game + it helps more unique playstyles develop
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
assajocuna
Profile Joined December 2010
Korea (South)125 Posts
January 04 2011 15:18 GMT
#116
I think everything will work out on the EU server soon. Can't say it for sure yet.

If you guys see people leaving the game within the first 1min, it's most likely a drop(disconnection)
from the room. It happens quite often in korea. It happened to me several times playing
in NA server too. Don't know what the problem is? battle.net problem?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 04 2011 15:29 GMT
#117
I'm not sure if it's a bug or intended, but when I have a party of 3 I can't "join" games, I can only create, which means when I roll with 3 it's by default a ridiculous advantage for me and my friends.
oraoraoraoraoraoraoraora
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
January 04 2011 18:06 GMT
#118
On January 05 2011 00:18 assajocuna wrote:
I think everything will work out on the EU server soon. Can't say it for sure yet.



Thanks for working on it!
myopia
Profile Blog Joined June 2009
United States2928 Posts
January 05 2011 02:42 GMT
#119
Played a game of this, some good ideas here. Having it 3v3 is pretty cool too, it's much easier to get a game going when you only need 6 people. Playing on SC2 UI is a pain though, I'm too used to watching people's health/mana like in LoL.
it's my first day
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
January 05 2011 03:54 GMT
#120
Add my name to the list please! RyuChus. 271 Thanks.
I have an announcement to make, "Moo!" That is all.
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