[UMS] (AOS) City of Tempest - Page 6
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Chairman Ray
United States11903 Posts
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saltygrapes
181 Posts
On January 04 2011 12:40 Chairman Ray wrote: The automatic last hit makes this game a lot more high level. You don't have to worry about your lane, and you can go shop or gank at your pleasure. What this introduces is lane pushing. Once you push your lane to the enemy towers, their towers will kill your creeps, not granting any exp or gas, but you get ganked quite easily. So basically, you try to kill each other from the very start unlike other dota games where you farm and build ur character for the first 5-10 mins and then engage in combat. lol what a horribly attempted summarization of the skill involved in dota. the automatic last hit does NOT introduce more skill, no matter what strange way you try to twist it. it introduces a different concept, sure, but one that has a much lower skill ceiling. there is no technical skill involved in making decisions... that's part of the reason anyone can beat anyone in sc2 right now. | ||
assajocuna
Korea (South)125 Posts
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Chairman Ray
United States11903 Posts
On January 04 2011 13:36 saltygrapes wrote: lol what a horribly attempted summarization of the skill involved in dota. the automatic last hit does NOT introduce more skill, no matter what strange way you try to twist it. it introduces a different concept, sure, but one that has a much lower skill ceiling. there is no technical skill involved in making decisions... that's part of the reason anyone can beat anyone in sc2 right now. The last hitting concept is something that I never really liked when playing dota. I wouldn't say it adds skill to the game, but rather shifts it. The first 5 minutes of the game is basically just last hitting and denying creeps. Sure it does take a good skill curve, but if beat my opponent and outgear him, i enter the mid game with an advantage. In the mid game where all the engagement happens, if I have an advantage over my opponent, it lowers the level of the mid game. There's seldomly a game of dota where both teams enter the midgame with exactly the same levels and gear value. What CoT does is basically throw out the early game and just stick you in the mid game. This way it focuses purely on engagements. It doesn't necessarily mean it takes more skill or less skill - it simply focuses all the skill on one stage of the game rather than dividing it into different stages of the game. From what I have experiences so far, CoT is more micro intensive, but less decision making and strategy than dota. I guess this is why CoT is so competitive in Korea right now. | ||
Macabre
United States1262 Posts
On January 04 2011 04:07 MeLo wrote: this game is just crazy long. people are just leaving... i haven't got to finish a game yet. Haha..this guy leaves games if he dies in the beginning~~ | ||
saltygrapes
181 Posts
On January 04 2011 13:52 Chairman Ray wrote: The last hitting concept is something that I never really liked when playing dota. I wouldn't say it adds skill to the game, but rather shifts it. The first 5 minutes of the game is basically just last hitting and denying creeps. Ok so youre letting your opinion be swayed by the fact that you "never really liked" it. Clearly it adds more skill to the early game portions and is essential to being a successful player. On January 04 2011 13:52 Chairman Ray wrote:Sure it does take a good skill curve, but if beat my opponent and outgear him, i enter the mid game with an advantage. In the mid game where all the engagement happens, if I have an advantage over my opponent, it lowers the level of the mid game. What ???? This map (City of Tempest) is another one of those AOS maps where if you fall behind, you have no chance of coming back. dota is not that way. Throughout the midgame you're one or two ganks away from pulling your team back into it. of course you get an advantage from outlaning your opponent. that's why it's important to be good at it. your point makes absolutely no sense On January 04 2011 13:52 Chairman Ray wrote:There's seldomly a game of dota where both teams enter the midgame with exactly the same levels and gear value. What CoT does is basically throw out the early game and just stick you in the mid game. This way it focuses purely on engagements. It doesn't necessarily mean it takes more skill or less skill - it simply focuses all the skill on one stage of the game rather than dividing it into different stages of the game. From what I have experiences so far, CoT is more micro intensive, but less decision making and strategy than dota. I guess this is why CoT is so competitive in Korea right now. Whether you enter the "midgame" or not in DOTA with an advantage has nothing to do with the skill level involved, except that the person who got the advantage was obviously the stronger player in the early game, meaning they were... you guessed it: *more skilled*. honestly this map is probably competitive in Korea because there's nothing else out there. and because Blizzard's map hasn't been released yet. | ||
assajocuna
Korea (South)125 Posts
Just spend more time and if you don't like the style of the game, you can go back to dota or hon or any other aos maps out there. I think all of em are fun to play. Play what suits your style the most. | ||
assajocuna
Korea (South)125 Posts
I think the only reason why it's taking so long right now is beause the game has been out for like 3 days now and people haven't figured everything. I've played some games today and i can see some people are already doing pretty good at killing heroes maybe because they've been playin dota or other aos for a long time. But they all were pretty bad at destroying the buildings. I tried not to post advanced tactics that were developed in korea over a long time because i just wanted to see if NA users would develope their own unique style that is different from korea. I think those research, making new builds are the big 'fun' part of a new aos. But yeah anyone coming to the irc chat room and if i'm there, i'll try to answer any questions you have. | ||
anch
United States5457 Posts
and of course if you are 1v2 or 2v3, seems like no chance in hell to win. 1 guy leave and the game is ruined. | ||
ZapRoffo
United States5544 Posts
Although the majority of games have been ruined by laggers and some leavers so far. | ||
MeLo
Australia192 Posts
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assajocuna
Korea (South)125 Posts
Duran is also deadly. For destroying buildings, both Dark Fact and Sylon can do the most damage in short time. Drago can build spore crawlers that has a lot of hp and hits good damge for destroying buildings, and annoy any hero near the tower. His skills do good damge for hero killing too. Any character with towers can just spam 'setup tower' near the enemy building for destroying really quickly. These are Phantom(reaper), Fire series, Berrnine, Megagunzord. Summoning big tower chars which are Dwarf and Drago can also destroy towers. It does take longer to destroy, but their summon life time is pretty long. But any character above level 10 can destroy towers quickly when they drink mana potion and spam all their spells as fast as you can. you do have to focus on certain skills that are most effect on doing most damage on the buildings. | ||
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Kiante
Australia7069 Posts
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assajocuna
Korea (South)125 Posts
If it were that 1 dimensional and didn't have depth of dota, the dota players in korea wouldn't have changed to playing this game. Ppl tend to think just because it's so different from dota this games involves less skill. There were many in korea that talked about this and got pretty much raped against the good players. There are so many little things you have to know to play well. It's true that it's beginner friendly. But the skill level difference between the great and good players are so much, if they played 10 games, the results would most likely be the same. There are around 8~9k games per hour, and over 20 different active clans playing this game. And in tournaments, the results are almost always the same. If the game didn't have that much depth, the results should've been different(more random) every time since there are this many people playing hardcore right now. | ||
ChickenLips
2912 Posts
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assajocuna
Korea (South)125 Posts
If you guys see people leaving the game within the first 1min, it's most likely a drop(disconnection) from the room. It happens quite often in korea. It happened to me several times playing in NA server too. Don't know what the problem is? battle.net problem? | ||
Southlight
United States11761 Posts
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DiZasteR
Netherlands84 Posts
On January 05 2011 00:18 assajocuna wrote: I think everything will work out on the EU server soon. Can't say it for sure yet. Thanks for working on it! ![]() | ||
myopia
United States2928 Posts
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RyuChus
Canada442 Posts
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